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benchmark_mode.cpp
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67 lines (59 loc) · 2.06 KB
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/* Copyright (c) 2020-2026, Arm Limited and Contributors
* Copyright (c) 2025, NVIDIA CORPORATION. All rights reserved.
*
* SPDX-License-Identifier: Apache-2.0
*
* Licensed under the Apache License, Version 2.0 the "License";
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include "benchmark_mode.h"
#include "platform/platform.h"
namespace plugins
{
BenchmarkMode::BenchmarkMode() :
BenchmarkModeTags("Benchmark Mode",
"Log frame averages after running an app.",
{vkb::Hook::OnUpdate, vkb::Hook::OnAppStart, vkb::Hook::OnAppClose},
{},
{{"benchmark", "Enable benchmark mode"}})
{}
bool BenchmarkMode::handle_option(std::deque<std::string> &arguments)
{
assert(!arguments.empty() && (arguments[0].substr(0, 2) == "--"));
std::string option = arguments[0].substr(2);
if (option == "benchmark")
{
// Whilst in benchmark mode fix the fps so that separate runs are consistently simulated
// This will effect the graph outputs of framerate
platform->force_simulation_fps(60.0f);
platform->force_render(true);
arguments.pop_front();
return true;
}
return false;
}
void BenchmarkMode::on_update(float delta_time)
{
elapsed_time += delta_time;
total_frames++;
}
void BenchmarkMode::on_app_start(const std::string &app_id)
{
elapsed_time = 0;
total_frames = 0;
LOGI("Starting Benchmark for {}", app_id);
}
void BenchmarkMode::on_app_close(const std::string &app_id)
{
LOGI("Benchmark for {} completed in {} seconds (ran {} frames, averaged {} fps)", app_id, elapsed_time, total_frames, total_frames / elapsed_time);
}
} // namespace plugins