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data_path.cpp
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55 lines (49 loc) · 1.62 KB
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/* Copyright (c) 2022-2026, Arm Limited and Contributors
* Copyright (c) 2025, NVIDIA CORPORATION. All rights reserved.
*
* SPDX-License-Identifier: Apache-2.0
*
* Licensed under the Apache License, Version 2.0 the "License";
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include "data_path.h"
#include "filesystem/filesystem.hpp"
namespace plugins
{
DataPath::DataPath() :
DataPathTags("Data Path Override",
"Specify the folder containing the sample data folders.",
{vkb::Hook::OnAppStart},
{},
{{"data-path", "Folder containing data files"}})
{}
bool DataPath::handle_option(std::deque<std::string> &arguments)
{
assert(!arguments.empty() && (arguments[0].substr(0, 2) == "--"));
std::string option = arguments[0].substr(2);
if (option == "data-path")
{
if (arguments.size() < 2)
{
LOGE("Option \"data-path\" is missing the actual data path!");
return false;
}
std::string data_path = arguments[1];
auto fs = vkb::filesystem::get();
fs->set_external_storage_directory(data_path + "/");
arguments.pop_front();
arguments.pop_front();
return true;
}
return false;
}
} // namespace plugins