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fps_logger.cpp
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59 lines (50 loc) · 1.56 KB
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/* Copyright (c) 2020-2026, Arm Limited and Contributors
* Copyright (c) 2025, NVIDIA CORPORATION. All rights reserved.
*
* SPDX-License-Identifier: Apache-2.0
*
* Licensed under the Apache License, Version 2.0 the "License";
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include "fps_logger.h"
namespace plugins
{
FpsLogger::FpsLogger() : FpsLoggerTags("FPS Logger", "Enable FPS logging.", {vkb::Hook::OnUpdate, vkb::Hook::OnAppStart}, {}, {{"log-fps", "Log FPS"}})
{}
bool FpsLogger::handle_option(std::deque<std::string> &arguments)
{
assert(!arguments.empty() && (arguments[0].substr(0, 2) == "--"));
std::string option = arguments[0].substr(2);
if (option == "log-fps")
{
arguments.pop_front();
return true;
}
return false;
}
void FpsLogger::on_update(float delta_time)
{
if (!timer.is_running())
{
timer.start();
}
auto elapsed_time = static_cast<float>(timer.elapsed<vkb::Timer::Seconds>());
frame_count++;
if (elapsed_time > 0.5f)
{
auto fps = (frame_count - last_frame_count) / elapsed_time;
LOGI("FPS: {:.1f}", fps);
last_frame_count = frame_count;
timer.lap();
}
};
} // namespace plugins