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249 files changed
+1892
-3160
lines changed- app
- apps
- plugins
- batch_mode
- benchmark_mode
- data_path
- file_logger
- force_close
- fps_logger
- screenshot
- shading_language_selection
- start_sample
- start_test
- stop_after
- user_interface_options
- window_options
- components
- android/src
- filesystem
- include/filesystem
- src
- unix/src
- windows/src
- framework
- common
- core
- platform
- android
- ios
- plugins
- unix
- windows
- rendering
- subpasses
- scene_graph
- components
- image
- scripts
- stats
- samples
- api
- dynamic_uniform_buffers
- hdr
- hello_triangle_1_3
- hello_triangle
- hpp_dynamic_uniform_buffers
- hpp_hdr
- hpp_hello_triangle_1_3
- hpp_hello_triangle
- hpp_oit_depth_peeling
- hpp_oit_linked_lists
- hpp_separate_image_sampler
- hpp_terrain_tessellation
- hpp_texture_loading
- hpp_texture_mipmap_generation
- hpp_timestamp_queries
- instancing
- oit_depth_peeling
- oit_linked_lists
- separate_image_sampler
- swapchain_recreation
- terrain_tessellation
- texture_loading
- texture_mipmap_generation
- timestamp_queries
- extensions
- calibrated_timestamps
- conditional_rendering
- conservative_rasterization
- dynamic_line_rasterization
- dynamic_multisample_rasterization
- fragment_shader_barycentric
- fragment_shading_rate_dynamic
- host_image_copy
- memory_budget
- open_cl_common
- open_gl_interop
- rasterization_order_attachment_access
- ray_tracing_extended
- ray_tracing_invocation_reorder
- shader_debugprintf
- shader_object
- sparse_image
- tensor_and_data_graph
- general
- mobile_nerf_rayquery
- mobile_nerf
- performance
- constant_data
- descriptor_management
- hpp_texture_compression_comparison
- msaa
- multi_draw_indirect
- multithreading_render_passes
- subpasses
- texture_compression_basisu
- texture_compression_comparison
- wait_idle
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-3160
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