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Set VK_LAYER_KHRONOS_validation to Optional in case layer not available #1522
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58bb372
Set VK_LAYER_KHRONOS_validation to Optional in case layer not availab…
SRSaunders 6ea4f96
Ensure device is defined in sample cleanup code - avoid crashes on exit
SRSaunders 6fdfdcc
Configure dynamic_rendering_local_read to render properly on iOS Simu…
SRSaunders 1b8663c
Set gui depth format as VK_FORMAT_UNDEFINED for dynamic rendering
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| Original file line number | Diff line number | Diff line change |
|---|---|---|
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@@ -772,6 +772,24 @@ void DynamicRenderingLocalRead::prepare_pipelines() | |
| VK_CHECK(vkCreateGraphicsPipelines(get_device().get_handle(), pipeline_cache, 1, &pipeline_create_info, nullptr, &composition_pass.pipeline)); | ||
| } | ||
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| #if defined(PLATFORM__MACOS) && TARGET_OS_IOS && TARGET_OS_SIMULATOR | ||
| void DynamicRenderingLocalRead::request_instance_extensions(std::unordered_map<std::string, vkb::RequestMode> &requested_extensions) const | ||
| { | ||
| // On iOS Simulator use layer setting to disable MoltenVK's Metal argument buffers - otherwise incorrect rendering for this sample | ||
| vkb::VulkanSampleC::request_instance_extensions(requested_extensions); | ||
| requested_extensions[VK_EXT_LAYER_SETTINGS_EXTENSION_NAME] = vkb::RequestMode::Optional; | ||
| } | ||
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| void DynamicRenderingLocalRead::request_layer_settings(std::vector<VkLayerSettingEXT> &requested_layer_settings) const | ||
|
Contributor
There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. With #1507, |
||
| { | ||
| // Make this static so layer setting reference remains valid after leaving the current scope | ||
| static const int32_t disableMetalArgumentBuffers = 0; | ||
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| vkb::VulkanSampleC::request_layer_settings(requested_layer_settings); | ||
| requested_layer_settings.push_back({"MoltenVK", "MVK_CONFIG_USE_METAL_ARGUMENT_BUFFERS", VK_LAYER_SETTING_TYPE_INT32_EXT, 1, &disableMetalArgumentBuffers}); | ||
| } | ||
| #endif | ||
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| void DynamicRenderingLocalRead::draw_scene(std::unique_ptr<vkb::scene_graph::SceneC> &scene, VkCommandBuffer cmd, VkPipelineLayout pipeline_layout) | ||
| { | ||
| for (auto &mesh : scene->get_components<vkb::sg::Mesh>()) | ||
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This is misleading to me. I'd expect validation layers to be present when VKB_VALIDATION_LAYERS is on. A build error when validation layers can't be found seems the right answer. The VKB_DEBUG can have optional validation layers. I'd prefer required for VKB_VALIDATION_LAYERS and optional for VKB_DEBUG.