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** xref:courses/18_Ray_tracing/06_Reflections.adoc[Reflections]
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** xref:courses/18_Ray_tracing/07_Conclusion.adoc[Conclusion]
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* xref:courses/siggraph2026_vk_tutorial/00_Overview.adoc[How to write a Vulkan application in 2026]
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* xref:90_FAQ.adoc[FAQ]
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* link:https://github.com/KhronosGroup/Vulkan-Tutorial[GitHub Repository, window=_blank]
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* Building a Simple Engine
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** xref:Building_a_Simple_Engine/introduction.adoc[Introduction]
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*** xref:Advanced_Vulkan_Compute/12_Mobile_and_Embedded_Compute/04_embedded_beyond_mobile.adoc[Beyond Mobile: Embedded and Headless Compute]
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** xref:Advanced_Vulkan_Compute/conclusion.adoc[Conclusion]
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* Synchronization 2
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** xref:Synchronization/introduction.adoc[Introduction]
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** Anatomy of a Dependency
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*** xref:Synchronization/Anatomy_of_a_Dependency/01_introduction.adoc[Introduction]
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*** xref:Synchronization/Anatomy_of_a_Dependency/02_execution_vs_memory.adoc[Execution vs. Memory]
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*** xref:Synchronization/Anatomy_of_a_Dependency/03_sync2_advantage.adoc[Sync 2 Advantage]
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*** xref:Synchronization/Anatomy_of_a_Dependency/04_refined_pipeline_stages.adoc[Refined Pipeline Stages]
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*** xref:Synchronization/Anatomy_of_a_Dependency/05_conclusion.adoc[Conclusion]
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** Pipeline Barriers and Transitions
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*** xref:Synchronization/Pipeline_Barriers_Transitions/01_introduction.adoc[Introduction]
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*** xref:Synchronization/Pipeline_Barriers_Transitions/02_image_barrier.adoc[The Image Barrier]
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*** xref:Synchronization/Pipeline_Barriers_Transitions/03_queue_family_ownership.adoc[Queue Family Ownership]
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*** xref:Synchronization/Pipeline_Barriers_Transitions/04_global_vs_local_barriers.adoc[Global vs. Local Barriers]
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** Timeline Semaphores
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*** xref:Synchronization/Timeline_Semaphores/01_introduction.adoc[Introduction]
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*** xref:Synchronization/Timeline_Semaphores/02_unifying_sync.adoc[Unifying Sync]
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*** xref:Synchronization/Timeline_Semaphores/03_monotonic_counter.adoc[Monotonic Counter]
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*** xref:Synchronization/Timeline_Semaphores/04_wait_before_signal.adoc[Wait Before Signal]
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** Frame-in-Flight Architecture
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*** xref:Synchronization/Frame_in_Flight/01_introduction.adoc[Introduction]
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*** xref:Synchronization/Frame_in_Flight/02_managing_concurrent_frames.adoc[Managing Concurrent Frames]
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*** xref:Synchronization/Frame_in_Flight/03_resource_lifetimes.adoc[Resource Lifetimes]
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** Asynchronous Compute & Overlap
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*** xref:Synchronization/Async_Compute_Overlap/01_introduction.adoc[Introduction]
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*** xref:Synchronization/Async_Compute_Overlap/02_maximizing_throughput.adoc[Maximizing Throughput]
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*** xref:Synchronization/Async_Compute_Overlap/03_async_post_processing.adoc[Async Post-processing]
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*** xref:Synchronization/Async_Compute_Overlap/04_bubble_problem.adoc[The Bubble Problem]
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** Transfer Queues & Asset Streaming Sync
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*** xref:Synchronization/Transfer_Queues_Streaming/01_introduction.adoc[Introduction]
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*** xref:Synchronization/Transfer_Queues_Streaming/02_non_blocking_uploads.adoc[Non-blocking Uploads]
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*** xref:Synchronization/Transfer_Queues_Streaming/03_staging_sync.adoc[Staging Sync]
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** Synchronization in Dynamic Rendering
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*** xref:Synchronization/Dynamic_Rendering_Sync/01_introduction.adoc[Introduction]
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*** xref:Synchronization/Dynamic_Rendering_Sync/02_subpass_replacement.adoc[Subpass Replacement]
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*** xref:Synchronization/Dynamic_Rendering_Sync/03_local_read_sync.adoc[Local Read Sync]
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** Host Image Copies & Memory Mapped Sync
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*** xref:Synchronization/Host_Image_Copies_Memory_Sync/01_introduction.adoc[Introduction]
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*** xref:Synchronization/Host_Image_Copies_Memory_Sync/02_cpu_to_image_access.adoc[CPU-to-Image Access]
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*** xref:Synchronization/Host_Image_Copies_Memory_Sync/03_visibility_flushes.adoc[Visibility Flushes]
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** Debugging with Synchronization Validation
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*** xref:Synchronization/Synchronization_Validation/01_introduction.adoc[Introduction]
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*** xref:Synchronization/Synchronization_Validation/02_validation_layer.adoc[Validation Layer]
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*** xref:Synchronization/Synchronization_Validation/03_interpreting_vuids.adoc[Interpreting VUIDs]
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** Profiling, Batching, and Optimization
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*** xref:Synchronization/Profiling_Optimization/01_introduction.adoc[Introduction]
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*** xref:Synchronization/Profiling_Optimization/02_barrier_batching.adoc[Barrier Batching]
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*** xref:Synchronization/Profiling_Optimization/03_visualizing_stalls.adoc[Visualizing Stalls]
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* Advanced glTF: High-Performance Character Pipelines
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** xref:Advanced_glTF/introduction.adoc[Introduction]
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** Scene Graph & Transform Hierarchy
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*** xref:Advanced_glTF/Scene_Graph_Hierarchy/01_introduction.adoc[Introduction]
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*** xref:Advanced_glTF/Scene_Graph_Hierarchy/02_engine_expansion.adoc[Engine expansion]
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*** xref:Advanced_glTF/Scene_Graph_Hierarchy/03_physics_syncing.adoc[Physics syncing]
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*** xref:Advanced_glTF/Scene_Graph_Hierarchy/04_metadata_and_physics_extras.adoc[Metadata & physics extras]
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*** xref:Advanced_glTF/Scene_Graph_Hierarchy/05_conclusion.adoc[Conclusion]
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** Skeletal & Compute Skinning
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*** xref:Advanced_glTF/Skeletal_Compute_Skinning/01_introduction.adoc[Introduction]
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*** xref:Advanced_glTF/Skeletal_Compute_Skinning/02_skinning_math.adoc[The mathematics of skinning]
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*** xref:Advanced_glTF/Skeletal_Compute_Skinning/03_compute_skinning.adoc[The compute skinning pipeline]
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*** xref:Advanced_glTF/Skeletal_Compute_Skinning/04_shared_vertex_buffer.adoc[Skin once, use everywhere]
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*** xref:Advanced_glTF/Skeletal_Compute_Skinning/05_interpolation_blending.adoc[Interpolation & blending]
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*** xref:Advanced_glTF/Skeletal_Compute_Skinning/06_conclusion.adoc[Conclusion]
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** Physics Integration
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*** xref:Advanced_glTF/Physics_Integration/01_introduction.adoc[Introduction]
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*** xref:Advanced_glTF/Physics_Integration/02_bone_proxy_colliders.adoc[Bone proxy colliders]
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*** xref:Advanced_glTF/Physics_Integration/03_constraints_and_joint_limits.adoc[Constraints & joint limits]
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*** xref:Advanced_glTF/Physics_Integration/04_ragdoll_handoff.adoc[Ragdoll handoff]
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*** xref:Advanced_glTF/Physics_Integration/05_self_collision_filtering.adoc[Self-collision filtering]
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*** xref:Advanced_glTF/Physics_Integration/06_conclusion.adoc[Conclusion]
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** Procedural Animation & IK
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*** xref:Advanced_glTF/Procedural_Animation_IK/01_introduction.adoc[Introduction]
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*** xref:Advanced_glTF/Procedural_Animation_IK/02_ccd_ik.adoc[CCD IK]
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*** xref:Advanced_glTF/Procedural_Animation_IK/03_fabrik.adoc[FABRIK]
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*** xref:Advanced_glTF/Procedural_Animation_IK/04_foot_placement.adoc[Foot placement]
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*** xref:Advanced_glTF/Procedural_Animation_IK/05_look_at.adoc[Look-at]
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*** xref:Advanced_glTF/Procedural_Animation_IK/06_physics_driven_lean.adoc[Physics-driven lean]
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*** xref:Advanced_glTF/Procedural_Animation_IK/07_conclusion.adoc[Conclusion]
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** Morph Targets & Facial Animation
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*** xref:Advanced_glTF/Morph_Targets_Facial_Animation/01_introduction.adoc[Introduction]
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*** xref:Advanced_glTF/Morph_Targets_Facial_Animation/02_shape_key_ingestion.adoc[Shape key ingestion]
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*** xref:Advanced_glTF/Morph_Targets_Facial_Animation/03_bindless_morph_buffers.adoc[Bindless morph buffers]
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*** xref:Advanced_glTF/Morph_Targets_Facial_Animation/04_conclusion.adoc[Conclusion]
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** Tooling & Production Pipeline
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*** xref:Advanced_glTF/Tooling_Production_Pipeline/01_introduction.adoc[Introduction]
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*** xref:Advanced_glTF/Tooling_Production_Pipeline/02_blender_workflow.adoc[Blender workflow]
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*** xref:Advanced_glTF/Tooling_Production_Pipeline/03_validation.adoc[Validation]
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*** xref:Advanced_glTF/Tooling_Production_Pipeline/04_gltf_viewer_audit.adoc[glTF viewer audit]
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*** xref:Advanced_glTF/Tooling_Production_Pipeline/05_conclusion.adoc[Conclusion]
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** Debugging & Visual Auditing
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*** xref:Advanced_glTF/Debugging_Visual_Auditing/01_introduction.adoc[Introduction]
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*** xref:Advanced_glTF/Debugging_Visual_Auditing/02_debug_drawers.adoc[Debug drawers]
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*** xref:Advanced_glTF/Debugging_Visual_Auditing/03_skinning_heatmaps.adoc[Skinning heatmaps]
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*** xref:Advanced_glTF/Debugging_Visual_Auditing/04_renderdoc_analysis.adoc[RenderDoc analysis]
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*** xref:Advanced_glTF/Debugging_Visual_Auditing/05_conclusion.adoc[Conclusion]
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** xref:Advanced_glTF/appendix_types.adoc[Appendix: Common Types Reference]
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* Machine Learning Inference
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** xref:ML_Inference/introduction.adoc[Introduction]
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** ML Inference Pipeline
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*** xref:ML_Inference/Embedded_Applications/09_conclusion.adoc[Conclusion]
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** xref:ML_Inference/glossary.adoc[Glossary]
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* Advanced glTF: High-Performance Character Pipelines
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** xref:Advanced_glTF/introduction.adoc[Introduction]
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** Scene Graph & Transform Hierarchy
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*** xref:Advanced_glTF/Scene_Graph_Hierarchy/01_introduction.adoc[Introduction]
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*** xref:Advanced_glTF/Scene_Graph_Hierarchy/02_engine_expansion.adoc[Engine expansion]
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*** xref:Advanced_glTF/Scene_Graph_Hierarchy/03_physics_syncing.adoc[Physics syncing]
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*** xref:Advanced_glTF/Scene_Graph_Hierarchy/04_metadata_and_physics_extras.adoc[Metadata & physics extras]
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*** xref:Advanced_glTF/Scene_Graph_Hierarchy/05_conclusion.adoc[Conclusion]
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** Skeletal & Compute Skinning
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*** xref:Advanced_glTF/Skeletal_Compute_Skinning/01_introduction.adoc[Introduction]
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*** xref:Advanced_glTF/Skeletal_Compute_Skinning/02_skinning_math.adoc[The mathematics of skinning]
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*** xref:Advanced_glTF/Skeletal_Compute_Skinning/03_compute_skinning.adoc[The compute skinning pipeline]
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*** xref:Advanced_glTF/Skeletal_Compute_Skinning/04_shared_vertex_buffer.adoc[Skin once, use everywhere]
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*** xref:Advanced_glTF/Skeletal_Compute_Skinning/05_interpolation_blending.adoc[Interpolation & blending]
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*** xref:Advanced_glTF/Skeletal_Compute_Skinning/06_conclusion.adoc[Conclusion]
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** Physics Integration
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*** xref:Advanced_glTF/Physics_Integration/01_introduction.adoc[Introduction]
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*** xref:Advanced_glTF/Physics_Integration/02_bone_proxy_colliders.adoc[Bone proxy colliders]
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*** xref:Advanced_glTF/Physics_Integration/03_constraints_and_joint_limits.adoc[Constraints & joint limits]
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*** xref:Advanced_glTF/Physics_Integration/04_ragdoll_handoff.adoc[Ragdoll handoff]
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*** xref:Advanced_glTF/Physics_Integration/05_self_collision_filtering.adoc[Self-collision filtering]
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*** xref:Advanced_glTF/Physics_Integration/06_conclusion.adoc[Conclusion]
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** Procedural Animation & IK
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*** xref:Advanced_glTF/Procedural_Animation_IK/01_introduction.adoc[Introduction]
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*** xref:Advanced_glTF/Procedural_Animation_IK/02_ccd_ik.adoc[CCD IK]
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*** xref:Advanced_glTF/Procedural_Animation_IK/03_fabrik.adoc[FABRIK]
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*** xref:Advanced_glTF/Procedural_Animation_IK/04_foot_placement.adoc[Foot placement]
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*** xref:Advanced_glTF/Procedural_Animation_IK/05_look_at.adoc[Look-at]
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*** xref:Advanced_glTF/Procedural_Animation_IK/06_physics_driven_lean.adoc[Physics-driven lean]
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*** xref:Advanced_glTF/Procedural_Animation_IK/07_conclusion.adoc[Conclusion]
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** Morph Targets & Facial Animation
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*** xref:Advanced_glTF/Morph_Targets_Facial_Animation/01_introduction.adoc[Introduction]
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*** xref:Advanced_glTF/Morph_Targets_Facial_Animation/02_shape_key_ingestion.adoc[Shape key ingestion]
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*** xref:Advanced_glTF/Morph_Targets_Facial_Animation/03_bindless_morph_buffers.adoc[Bindless morph buffers]
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*** xref:Advanced_glTF/Morph_Targets_Facial_Animation/04_conclusion.adoc[Conclusion]
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** Tooling & Production Pipeline
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*** xref:Advanced_glTF/Tooling_Production_Pipeline/01_introduction.adoc[Introduction]
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*** xref:Advanced_glTF/Tooling_Production_Pipeline/02_blender_workflow.adoc[Blender workflow]
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*** xref:Advanced_glTF/Tooling_Production_Pipeline/03_validation.adoc[Validation]
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*** xref:Advanced_glTF/Tooling_Production_Pipeline/04_gltf_viewer_audit.adoc[glTF viewer audit]
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*** xref:Advanced_glTF/Tooling_Production_Pipeline/05_conclusion.adoc[Conclusion]
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** Debugging & Visual Auditing
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*** xref:Advanced_glTF/Debugging_Visual_Auditing/01_introduction.adoc[Introduction]
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*** xref:Advanced_glTF/Debugging_Visual_Auditing/02_debug_drawers.adoc[Debug drawers]
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*** xref:Advanced_glTF/Debugging_Visual_Auditing/03_skinning_heatmaps.adoc[Skinning heatmaps]
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*** xref:Advanced_glTF/Debugging_Visual_Auditing/04_renderdoc_analysis.adoc[RenderDoc analysis]
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*** xref:Advanced_glTF/Debugging_Visual_Auditing/05_conclusion.adoc[Conclusion]
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** xref:Advanced_glTF/appendix_types.adoc[Appendix: Common Types Reference]
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* OpenXR and Vulkan 1.3 Spatial Computing
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** xref:OpenXR_Vulkan_Spatial_Computing/introduction.adoc[Introduction]
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** The OpenXR-Vulkan 1.3 Handshake
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*** xref:OpenXR_Vulkan_Spatial_Computing/20_Spatial_Diagnostics_CI_CD/03_automated_qa.adoc[Automated QA]
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*** xref:OpenXR_Vulkan_Spatial_Computing/20_Spatial_Diagnostics_CI_CD/04_incorporating_into_the_engine.adoc[Incorporating into the Engine]
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** xref:OpenXR_Vulkan_Spatial_Computing/conclusion.adoc[Conclusion]
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* Synchronization 2
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** xref:Synchronization/introduction.adoc[Introduction]
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** Anatomy of a Dependency
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*** xref:Synchronization/Anatomy_of_a_Dependency/01_introduction.adoc[Introduction]
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*** xref:Synchronization/Anatomy_of_a_Dependency/02_execution_vs_memory.adoc[Execution vs. Memory]
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*** xref:Synchronization/Anatomy_of_a_Dependency/03_sync2_advantage.adoc[Sync 2 Advantage]
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*** xref:Synchronization/Anatomy_of_a_Dependency/04_refined_pipeline_stages.adoc[Refined Pipeline Stages]
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*** xref:Synchronization/Anatomy_of_a_Dependency/05_conclusion.adoc[Conclusion]
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** Pipeline Barriers and Transitions
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*** xref:Synchronization/Pipeline_Barriers_Transitions/01_introduction.adoc[Introduction]
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*** xref:Synchronization/Pipeline_Barriers_Transitions/02_image_barrier.adoc[The Image Barrier]
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*** xref:Synchronization/Pipeline_Barriers_Transitions/03_queue_family_ownership.adoc[Queue Family Ownership]
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*** xref:Synchronization/Pipeline_Barriers_Transitions/04_global_vs_local_barriers.adoc[Global vs. Local Barriers]
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** Timeline Semaphores
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*** xref:Synchronization/Timeline_Semaphores/01_introduction.adoc[Introduction]
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*** xref:Synchronization/Timeline_Semaphores/02_unifying_sync.adoc[Unifying Sync]
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*** xref:Synchronization/Timeline_Semaphores/03_monotonic_counter.adoc[Monotonic Counter]
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*** xref:Synchronization/Timeline_Semaphores/04_wait_before_signal.adoc[Wait Before Signal]
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** Frame-in-Flight Architecture
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*** xref:Synchronization/Frame_in_Flight/01_introduction.adoc[Introduction]
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*** xref:Synchronization/Frame_in_Flight/02_managing_concurrent_frames.adoc[Managing Concurrent Frames]
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*** xref:Synchronization/Frame_in_Flight/03_resource_lifetimes.adoc[Resource Lifetimes]
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** Asynchronous Compute & Overlap
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*** xref:Synchronization/Async_Compute_Overlap/01_introduction.adoc[Introduction]
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*** xref:Synchronization/Async_Compute_Overlap/02_maximizing_throughput.adoc[Maximizing Throughput]
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*** xref:Synchronization/Async_Compute_Overlap/03_async_post_processing.adoc[Async Post-processing]
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*** xref:Synchronization/Async_Compute_Overlap/04_bubble_problem.adoc[The Bubble Problem]
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** Transfer Queues & Asset Streaming Sync
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*** xref:Synchronization/Transfer_Queues_Streaming/01_introduction.adoc[Introduction]
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*** xref:Synchronization/Transfer_Queues_Streaming/02_non_blocking_uploads.adoc[Non-blocking Uploads]
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*** xref:Synchronization/Transfer_Queues_Streaming/03_staging_sync.adoc[Staging Sync]
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** Synchronization in Dynamic Rendering
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*** xref:Synchronization/Dynamic_Rendering_Sync/01_introduction.adoc[Introduction]
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*** xref:Synchronization/Dynamic_Rendering_Sync/02_subpass_replacement.adoc[Subpass Replacement]
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*** xref:Synchronization/Dynamic_Rendering_Sync/03_local_read_sync.adoc[Local Read Sync]
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** Host Image Copies & Memory Mapped Sync
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*** xref:Synchronization/Host_Image_Copies_Memory_Sync/01_introduction.adoc[Introduction]
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*** xref:Synchronization/Host_Image_Copies_Memory_Sync/02_cpu_to_image_access.adoc[CPU-to-Image Access]
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*** xref:Synchronization/Host_Image_Copies_Memory_Sync/03_visibility_flushes.adoc[Visibility Flushes]
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** Debugging with Synchronization Validation
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*** xref:Synchronization/Synchronization_Validation/01_introduction.adoc[Introduction]
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*** xref:Synchronization/Synchronization_Validation/02_validation_layer.adoc[Validation Layer]
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*** xref:Synchronization/Synchronization_Validation/03_interpreting_vuids.adoc[Interpreting VUIDs]
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** Profiling, Batching, and Optimization
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*** xref:Synchronization/Profiling_Optimization/01_introduction.adoc[Introduction]
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*** xref:Synchronization/Profiling_Optimization/02_barrier_batching.adoc[Barrier Batching]
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*** xref:Synchronization/Profiling_Optimization/03_visualizing_stalls.adoc[Visualizing Stalls]
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* xref:90_FAQ.adoc[FAQ]
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* link:https://github.com/KhronosGroup/Vulkan-Tutorial[GitHub Repository, window=_blank]

en/00_Introduction.adoc

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Ready to dive into the future of high performance graphics APIs?
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xref:01_Overview.adoc[Let's go!]
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== Advanced topics
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In addition to the basic tutorial teaching how to use Vulkan, there are dedicated chapters for advanced topics that you can dive into once you've learned the basics:
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* xref:courses/18_Ray_tracing/00_Overview.adoc[Ray Tracing]
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* xref:Building_a_Simple_Engine/introduction.adoc[Building a simple game engine]
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* xref:Advanced_Vulkan_Compute/introduction.adoc[Advanced compute techniques]
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* xref:Synchronization/introduction.adoc[Using new synchronization features]
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* xref:Advanced_glTF/introduction.adoc[Advanced glTF]
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* xref:ML_Inference/introduction.adoc[Machine learning inference]
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* xref:OpenXR_Vulkan_Spatial_Computing/introduction.adoc[OpenXR]
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