Skip to content

Commit 9907070

Browse files
Merge pull request #397 from Floriansylvain/fix/link-vs-xref-internal-refs
docs: replace "link:" with "xref:" for internal page references
2 parents 431792e + a6bef97 commit 9907070

4 files changed

Lines changed: 5 additions & 5 deletions

File tree

en/08_Loading_models.adoc

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -15,7 +15,7 @@ We _will_ load mesh data from an OBJ model in this chapter, but we'll focus more
1515

1616
We will use the https://github.com/syoyo/tinyobjloader[tinyobjloader] library to load vertices and faces from an OBJ file.
1717
It's fast and it's easy to integrate because it's a single file library like stb_image.
18-
This was mentioned in the link:02_Development_environment.adoc[Development Environment] chapter and should be part of the dependencies for this portion of the tutorial.
18+
This was mentioned in the xref:02_Development_environment.adoc[Development Environment] chapter and should be part of the dependencies for this portion of the tutorial.
1919

2020
== Sample mesh
2121

en/18_Ray_tracing.adoc

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -1,3 +1,3 @@
11
== SIGGRAPH 2025: Hands-on Vulkan Ray Tracing with Dynamic Rendering
22

3-
Find the course link:courses/18_Ray_tracing/00_Overview.adoc[here]
3+
Find the course xref:courses/18_Ray_tracing/00_Overview.adoc[here]

en/conclusion.adoc

Lines changed: 2 additions & 2 deletions
Original file line numberDiff line numberDiff line change
@@ -41,7 +41,7 @@ Throughout this tutorial series, you've gained knowledge and practical experienc
4141
This tutorial series has provided you with the essential tools for more
4242
advanced Vulkan development. With these fundamentals mastered, you're now ready to explore more complex topics and build more sophisticated applications.
4343

44-
1. link:Building_a_Simple_Engine/introduction.adoc[*Building a Simple Game Engine*] - Ready to take your Vulkan skills to the next level?
44+
1. xref:Building_a_Simple_Engine/introduction.adoc[*Building a Simple Game Engine*] - Ready to take your Vulkan skills to the next level?
4545
This tutorial series will teach you how to structure your Vulkan code into a reusable and maintainable engine architecture.
4646
You'll learn engine architecture and design patterns, scene management with hierarchical object systems, camera systems and controls, efficient resource and memory management, Entity Component System (ECS) patterns, render system abstraction, input handling, and robust game loop design with proper timing.
4747
The series also covers essential math and rendering concepts needed for advanced techniques like Forward+ rendering with tiled lighting, shadow mapping techniques, HRTF spatial audio integration, GPU-accelerated physics simulation using compute shaders, and Ray Query for hybrid rendering effects.
@@ -71,4 +71,4 @@ Don't hesitate to reach out to these communities - they're filled with developer
7171
Thank you for following along with this tutorial series. You've taken a big
7272
first step in a long journey.
7373

74-
link:17_Multithreading.adoc[Previous: Multithreading] | link:Building_a_Simple_Engine/introduction.adoc[Next: Building a Simple Engine]
74+
xref:17_Multithreading.adoc[Previous: Multithreading] | xref:Building_a_Simple_Engine/introduction.adoc[Next: Building a Simple Engine]

en/courses/18_Ray_tracing/01_Dynamic_rendering.adoc

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -81,7 +81,7 @@ vk::RenderingInfo renderingInfo = {
8181
commandBuffers[frameIndex].beginRendering(renderingInfo);
8282
----
8383

84-
For more context, refer to the previous tutorial link:../../03_Drawing_a_triangle/02_Graphics_pipeline_basics/03_Render_passes.adoc[chapter].
84+
For more context, refer to the previous tutorial xref:../../03_Drawing_a_triangle/02_Graphics_pipeline_basics/03_Render_passes.adoc[chapter].
8585

8686
=== Dynamic rendering with RenderDoc
8787

0 commit comments

Comments
 (0)