@@ -1062,10 +1062,10 @@ <h4>Setting and getting state</h4>
10621062 the pname/type values from WebGL 1.0, the following parameters are supported:
10631063 < table >
10641064 < tr > < th > pname</ th > < th > returned type</ th > </ tr >
1065- < tr > < td > COPY_READ_BUFFER_BINDING</ td > < td > WebGLBuffer</ td > </ tr >
1066- < tr > < td > COPY_WRITE_BUFFER_BINDING</ td > < td > WebGLBuffer</ td > </ tr >
1065+ < tr > < td > COPY_READ_BUFFER_BINDING</ td > < td > WebGLBuffer? </ td > </ tr >
1066+ < tr > < td > COPY_WRITE_BUFFER_BINDING</ td > < td > WebGLBuffer? </ td > </ tr >
10671067 < tr > < td > DRAW_BUFFER< em > i</ em > </ td > < td > GLenum</ td > </ tr >
1068- < tr > < td > DRAW_FRAMEBUFFER_BINDING</ td > < td > WebGLFramebuffer</ td > </ tr >
1068+ < tr > < td > DRAW_FRAMEBUFFER_BINDING</ td > < td > WebGLFramebuffer? </ td > </ tr >
10691069 < tr > < td > FRAGMENT_SHADER_DERIVATIVE_HINT</ td > < td > GLenum</ td > </ tr >
10701070 < tr > < td > MAX_3D_TEXTURE_SIZE</ td > < td > GLint</ td > </ tr >
10711071 < tr > < td > MAX_ARRAY_TEXTURE_LAYERS</ td > < td > GLint</ td > </ tr >
@@ -1098,26 +1098,26 @@ <h4>Setting and getting state</h4>
10981098 < tr > < td > PACK_ROW_LENGTH</ td > < td > GLint</ td > </ tr >
10991099 < tr > < td > PACK_SKIP_PIXELS</ td > < td > GLint</ td > </ tr >
11001100 < tr > < td > PACK_SKIP_ROWS</ td > < td > GLint</ td > </ tr >
1101- < tr > < td > PIXEL_PACK_BUFFER_BINDING</ td > < td > WebGLBuffer</ td > </ tr >
1102- < tr > < td > PIXEL_UNPACK_BUFFER_BINDING</ td > < td > WebGLBuffer</ td > </ tr >
1101+ < tr > < td > PIXEL_PACK_BUFFER_BINDING</ td > < td > WebGLBuffer? </ td > </ tr >
1102+ < tr > < td > PIXEL_UNPACK_BUFFER_BINDING</ td > < td > WebGLBuffer? </ td > </ tr >
11031103 < tr > < td > RASTERIZER_DISCARD</ td > < td > GLboolean</ td > </ tr >
11041104 < tr > < td > READ_BUFFER</ td > < td > GLenum</ td > </ tr >
1105- < tr > < td > READ_FRAMEBUFFER_BINDING</ td > < td > WebGLFramebuffer</ td > </ tr >
1106- < tr > < td > SAMPLER_BINDING</ td > < td > WebGLSampler</ td > </ tr >
1107- < tr > < td > TEXTURE_BINDING_2D_ARRAY</ td > < td > WebGLTexture</ td > </ tr >
1108- < tr > < td > TEXTURE_BINDING_3D</ td > < td > WebGLTexture</ td > </ tr >
1105+ < tr > < td > READ_FRAMEBUFFER_BINDING</ td > < td > WebGLFramebuffer? </ td > </ tr >
1106+ < tr > < td > SAMPLER_BINDING</ td > < td > WebGLSampler? </ td > </ tr >
1107+ < tr > < td > TEXTURE_BINDING_2D_ARRAY</ td > < td > WebGLTexture? </ td > </ tr >
1108+ < tr > < td > TEXTURE_BINDING_3D</ td > < td > WebGLTexture? </ td > </ tr >
11091109 < tr > < td > TRANSFORM_FEEDBACK_ACTIVE</ td > < td > GLboolean</ td > </ tr >
1110- < tr > < td > TRANSFORM_FEEDBACK_BINDING</ td > < td > WebGLTransformFeedback</ td > </ tr >
1111- < tr > < td > TRANSFORM_FEEDBACK_BUFFER_BINDING</ td > < td > WebGLBuffer</ td > </ tr >
1110+ < tr > < td > TRANSFORM_FEEDBACK_BINDING</ td > < td > WebGLTransformFeedback? </ td > </ tr >
1111+ < tr > < td > TRANSFORM_FEEDBACK_BUFFER_BINDING</ td > < td > WebGLBuffer? </ td > </ tr >
11121112 < tr > < td > TRANSFORM_FEEDBACK_PAUSED</ td > < td > GLboolean</ td > </ tr >
1113- < tr > < td > UNIFORM_BUFFER_BINDING</ td > < td > WebGLBuffer</ td > </ tr >
1113+ < tr > < td > UNIFORM_BUFFER_BINDING</ td > < td > WebGLBuffer? </ td > </ tr >
11141114 < tr > < td > UNIFORM_BUFFER_OFFSET_ALIGNMENT</ td > < td > GLint</ td > </ tr >
11151115 < tr > < td > UNPACK_IMAGE_HEIGHT</ td > < td > GLint</ td > </ tr >
11161116 < tr > < td > UNPACK_ROW_LENGTH</ td > < td > GLint</ td > </ tr >
11171117 < tr > < td > UNPACK_SKIP_IMAGES</ td > < td > GLint</ td > </ tr >
11181118 < tr > < td > UNPACK_SKIP_PIXELS</ td > < td > GLint</ td > </ tr >
11191119 < tr > < td > UNPACK_SKIP_ROWS</ td > < td > GLint</ td > </ tr >
1120- < tr > < td > VERTEX_ARRAY_BINDING</ td > < td > WebGLVertexArrayObject</ td > </ tr >
1120+ < tr > < td > VERTEX_ARRAY_BINDING</ td > < td > WebGLVertexArrayObject? </ td > </ tr >
11211121 </ table > < br >
11221122 < p > All queries returning sequences or typed arrays return a new object each time.</ p >
11231123 < p > If < em > pname</ em > is not in the table above and is not one of parameter names supported by WebGL 1.0, generates an < code > INVALID_ENUM</ code > error and returns null.</ p >
@@ -1140,10 +1140,10 @@ <h4>Setting and getting state</h4>
11401140 as given in the following table:
11411141 < table class ="foo ">
11421142 < tr > < th > target</ th > < th > returned type</ th > </ tr >
1143- < tr > < td > TRANSFORM_FEEDBACK_BUFFER_BINDING</ td > < td > WebGLBuffer</ td > </ tr >
1143+ < tr > < td > TRANSFORM_FEEDBACK_BUFFER_BINDING</ td > < td > WebGLBuffer? </ td > </ tr >
11441144 < tr > < td > TRANSFORM_FEEDBACK_BUFFER_SIZE</ td > < td > GLsizeiptr</ td > </ tr >
11451145 < tr > < td > TRANSFORM_FEEDBACK_BUFFER_START</ td > < td > GLintptr</ td > </ tr >
1146- < tr > < td > UNIFORM_BUFFER_BINDING</ td > < td > WebGLBuffer</ td > </ tr >
1146+ < tr > < td > UNIFORM_BUFFER_BINDING</ td > < td > WebGLBuffer? </ td > </ tr >
11471147 < tr > < td > UNIFORM_BUFFER_SIZE</ td > < td > GLsizeiptr</ td > </ tr >
11481148 < tr > < td > UNIFORM_BUFFER_START</ td > < td > GLintptr</ td > </ tr >
11491149 </ table > < br >
@@ -3101,6 +3101,12 @@ <h4>Transform feedback</h4>
31013101 program is linked.
31023102 </ p >
31033103
3104+ < p >
3105+ There is a default Transform Feedback object, represented by the < code > null</ code > < code > WebGLTransformFeedback</ code > handle.
3106+ In the initial state of the context, the default object is bound.
3107+ When bound, < code > getParameter(TRANSFORM_FEEDBACK_BINDING)</ code > returns < code > null</ code > .
3108+ </ p >
3109+
31043110 < p >
31053111 If any output variable is specified to be streamed to a transform feedback buffer object but not actually
31063112 written by a vertex shader, the value is set to 0. See < a href ="#TRANSFORM_FEEDBACK_NOT_WRITTEN ">
@@ -3355,6 +3361,12 @@ <h4>Vertex Array objects</h4>
33553361 definition of data used by the vertex processor.
33563362 </ p >
33573363
3364+ < p >
3365+ There is a default Vertex Array object, represented by the < code > null</ code > < code > WebGLVertexArrayObject</ code > handle.
3366+ In the initial state of the context, the default object is bound.
3367+ When bound, < code > getParameter(VERTEX_ARRAY_BINDING)</ code > returns < code > null</ code > .
3368+ </ p >
3369+
33583370 < dl class ="methods ">
33593371 < dt class ="idl-code "> void bindVertexArray(WebGLVertexArrayObject? vertexArray)
33603372 < span class ="gl-spec ">
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