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three.js example: remove square from player marker, keep crosshair
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
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examples/threejs/game.js

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@@ -217,7 +217,6 @@ function gameRender()
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// 2D crosshair marker on the player to prove z=0 world alignment
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const pos = player.pos;
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LJS.drawRect(pos, player.size, hsl(0, 0, 1, .1));
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LJS.drawLine(pos.add(vec2(-.7, 0)), pos.add(vec2(.7, 0)), .05, hsl(0, 0, 1, .5));
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LJS.drawLine(pos.add(vec2(0, -.7)), pos.add(vec2(0, .7)), .05, hsl(0, 0, 1, .5));
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}

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