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Machine learning models like Mediapipe Pose, used by Juice's SteamVR driver for example, have to deal with a lot of data. We're talking full high-def color video!
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From that, it needs to somehow figure out your body and where each part is in 3D. Because you are in a 3D space captured by a 2D camera.
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Processing all that information, even under the best conditions, still results in an unreliable shaky output that's almost unuseable.
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The Kinect already sees in 3D, so this isn't an issue. Also, the body tracking for Kinect was specifically made for games.
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At least for now, webcam tracking isn't a good idea to get into, unless you want to use AprilTag trackers, that works pretty well.
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**TL;DR** Install Caramel plugin to use your iPhone or webcam for tracking. The latter will requrie you to build a small Blazor Server app.`],
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The Kinect sees in 3D, so depth isn't an issue for it. Moreover, the body tracking for Kinect was specifically made for games.
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At least for now, webcam tracking isn't a good idea for actually functional body tracking (outside of silly experiments), unless you want to use AprilTag trackers, those work pretty well.
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Install Caramel plugin to use your iPhone or webcam for tracking. The latter will requrie you to build a small Blazor Server app.`],
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[["linux"],
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`**Amethyst does not support linux**. It will not run through Wine or any similar \"not-emulators\". We use too much Windows-specific APIs and libraries.
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(Examples? COM - no linux equivalent, WinRT - Win32 projected via COM, Store APIs - packaged builds require Microsoft Store for MS's own injected DRM)
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That said, [WinUI is currently on life support](<https://github.com/microsoft/microsoft-ui-xaml/discussions/9417>), and Avalonia seems to be very promising. As much as we'd love to get rid of it and support linux, another rewrite is just too much.
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I *(「Akaya」)* don't even use VR or own a HMD anymore, and a complete rewrite is much more demanding in terms of testing than minor fixes/features.`],
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That said, [WinUI is currently on life support](<https://github.com/microsoft/microsoft-ui-xaml/discussions/9417>) and Avalonia seems to be very promising, that's why we're rewriting Amethyst from scratch using it.
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If you're interested in helping us, run the \`/hoshi ame2\` command on this server for further information, it'll be appreciated!
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`],
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[["dev"],
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`https://docs.k2vr.tech/en/dev/overview/`],
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[["multikinect"],
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`As much as multi-kinect setups aren't currently possible in Amethyst, the v1.8 SDK natively supports managing multiple instances of the 360 Kinect.
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For now, we don't plan on adding such functionality to Amethyst, as it would result in either a janky band-aid or a complete app rewrite (see: [linux]).
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For now, we don't plan on adding such functionality to Amethyst, as it would result in either a janky band-aid or a complete app rewrite (see: \`/hoshi linux\`).
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The closest thing available as of now, is tracking overrides. You can set up one 360 Kinect to track you when facing forward, and a XBONE one to track when you're turned around.`],
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[["relay","trackingrelay"],
@@ -337,7 +340,11 @@ So thank you. Thank you for keeping me alive, for this month at least. And if yo
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**🏓 Pong!**`],
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[["ame2","2.0"],
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`Check [here](<https://github.com/KinectToVR/Amethyst-Releases/releases/ame-next>) for the any new manual releases.
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`This is the future of Amethyst, but for now it still needs A LOT of work.
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As of now, the 2.0 Avalonia Amethyst is missing many core functionalities; you can help us developing it by writing code and testing the existing one using the following GitHub links.
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Check [here](<https://github.com/KinectToVR/Amethyst-Releases/releases/ame-next>) for the any new manual releases.
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See [this tag](<https://github.com/KinectToVR/AME2/releases/tag/ame2-latest>) for the latest GitHub CI artifacts.
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