Currently KCL fillet function still calls the Solid3dFilletEdge endpoint. It should use Solid3dCutEdges endpoint instead, which is more general and works with both fillet and chamfer.
This way we can eventually remove the engine support for the old fillet method and simplify the backend.
Currently KCL
filletfunction still calls the Solid3dFilletEdge endpoint. It should use Solid3dCutEdges endpoint instead, which is more general and works with both fillet and chamfer.This way we can eventually remove the engine support for the old fillet method and simplify the backend.