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STYLE: Fix deprecation warnings by calling new functions
Call SetVisibility2D instead of SetSliceIntersectionVisibility in the logic.
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1 file changed

Lines changed: 2 additions & 2 deletions

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VirtualReality/Logic/vtkSlicerVirtualRealityLogic.cxx

Lines changed: 2 additions & 2 deletions
Original file line numberDiff line numberDiff line change
@@ -380,7 +380,7 @@ void vtkSlicerVirtualRealityLogic::OptimizeSceneForVirtualReality()
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{
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vtkMRMLModelDisplayNode* modelDisplayNode = vtkMRMLModelDisplayNode::SafeDownCast(*mdIt);
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modelDisplayNode->SetBackfaceCulling(0);
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modelDisplayNode->SetSliceIntersectionVisibility(0);
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modelDisplayNode->SetVisibility2D(0);
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}
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std::vector<vtkMRMLNode*> segmentationDisplayNodes;
@@ -402,7 +402,7 @@ void vtkSlicerVirtualRealityLogic::OptimizeSceneForVirtualReality()
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defaultModelDisplayNode->Delete(); // scene owns it now
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}
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vtkMRMLModelDisplayNode::SafeDownCast(defaultModelDisplayNode)->SetBackfaceCulling(0);
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vtkMRMLModelDisplayNode::SafeDownCast(defaultModelDisplayNode)->SetSliceIntersectionVisibility(0);
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vtkMRMLModelDisplayNode::SafeDownCast(defaultModelDisplayNode)->SetVisibility2D(0);
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vtkMRMLNode* defaultSegmentationDisplayNode = scene->GetDefaultNodeByClass("vtkMRMLSegmentationDisplayNode");
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if (!defaultSegmentationDisplayNode)

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