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Fix the depth format names
1 parent 4ac9cf9 commit 9e977fc

9 files changed

Lines changed: 13 additions & 13 deletions

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03_colored_cube/shaders/shader.kong

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -38,7 +38,7 @@ fun pix(input: vertex_out): float4 {
3838
struct pipeline {
3939
vertex = pos;
4040
fragment = pix;
41-
depth_stencil_format = TEXTURE_FORMAT_DEPTH32FLOAT;
41+
depth_stencil_format = TEXTURE_FORMAT_DEPTH32_FLOAT;
4242
depth_write = true;
4343
depth_compare = COMPARE_LESS;
4444
format = framebuffer_format();

03_colored_cube/sources/main.c

Lines changed: 2 additions & 2 deletions
Original file line numberDiff line numberDiff line change
@@ -204,7 +204,7 @@ static void update(void *data) {
204204
kore_gpu_texture_destroy(&depth);
205205

206206
const kore_gpu_texture_parameters texture_parameters = {
207-
.format = KORE_GPU_TEXTURE_FORMAT_DEPTH32FLOAT,
207+
.format = KORE_GPU_TEXTURE_FORMAT_DEPTH32_FLOAT,
208208
.width = framebuffer->width,
209209
.height = framebuffer->height,
210210
.depth_or_array_layers = 1,
@@ -282,7 +282,7 @@ int kickstart(int argc, char **argv) {
282282
kore_gpu_device_create_command_list(&device, KORE_GPU_COMMAND_LIST_TYPE_GRAPHICS, &list);
283283

284284
kore_gpu_texture_parameters texture_params = {
285-
.format = KORE_GPU_TEXTURE_FORMAT_DEPTH32FLOAT,
285+
.format = KORE_GPU_TEXTURE_FORMAT_DEPTH32_FLOAT,
286286
.width = width,
287287
.height = height,
288288
.depth_or_array_layers = 1,

04_textured_cube/shaders/shader.kong

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -41,7 +41,7 @@ fun pix(input: vertex_out): float4 {
4141
struct pipeline {
4242
vertex = pos;
4343
fragment = pix;
44-
depth_stencil_format = TEXTURE_FORMAT_DEPTH32FLOAT;
44+
depth_stencil_format = TEXTURE_FORMAT_DEPTH32_FLOAT;
4545
depth_write = true;
4646
depth_compare = COMPARE_LESS;
4747
format = framebuffer_format();

04_textured_cube/sources/main.c

Lines changed: 2 additions & 2 deletions
Original file line numberDiff line numberDiff line change
@@ -228,7 +228,7 @@ static void update(void *data) {
228228
kore_gpu_texture_destroy(&depth);
229229

230230
const kore_gpu_texture_parameters texture_parameters = {
231-
.format = KORE_GPU_TEXTURE_FORMAT_DEPTH32FLOAT,
231+
.format = KORE_GPU_TEXTURE_FORMAT_DEPTH32_FLOAT,
232232
.width = framebuffer->width,
233233
.height = framebuffer->height,
234234
.depth_or_array_layers = 1,
@@ -307,7 +307,7 @@ int kickstart(int argc, char **argv) {
307307

308308
{
309309
kore_gpu_texture_parameters texture_params = {
310-
.format = KORE_GPU_TEXTURE_FORMAT_DEPTH32FLOAT,
310+
.format = KORE_GPU_TEXTURE_FORMAT_DEPTH32_FLOAT,
311311
.width = width,
312312
.height = height,
313313
.depth_or_array_layers = 1,

05_camera_controls/shaders/shader.kong

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -41,7 +41,7 @@ fun pix(input: vertex_out): float4 {
4141
struct pipeline {
4242
vertex = pos;
4343
fragment = pix;
44-
depth_stencil_format = TEXTURE_FORMAT_DEPTH32FLOAT;
44+
depth_stencil_format = TEXTURE_FORMAT_DEPTH32_FLOAT;
4545
depth_write = true;
4646
depth_compare = COMPARE_LESS;
4747
format = framebuffer_format();

05_camera_controls/sources/main.c

Lines changed: 2 additions & 2 deletions
Original file line numberDiff line numberDiff line change
@@ -317,7 +317,7 @@ static void update(void *data) {
317317
kore_gpu_texture_destroy(&depth);
318318

319319
const kore_gpu_texture_parameters texture_parameters = {
320-
.format = KORE_GPU_TEXTURE_FORMAT_DEPTH32FLOAT,
320+
.format = KORE_GPU_TEXTURE_FORMAT_DEPTH32_FLOAT,
321321
.width = framebuffer->width,
322322
.height = framebuffer->height,
323323
.depth_or_array_layers = 1,
@@ -411,7 +411,7 @@ int kickstart(int argc, char **argv) {
411411

412412
{
413413
kore_gpu_texture_parameters texture_params = {
414-
.format = KORE_GPU_TEXTURE_FORMAT_DEPTH32FLOAT,
414+
.format = KORE_GPU_TEXTURE_FORMAT_DEPTH32_FLOAT,
415415
.width = width,
416416
.height = height,
417417
.depth_or_array_layers = 1,

09_depth_render_targets/sources/main.c

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -30,7 +30,7 @@ static void update(void *data) {
3030
kore_gpu_texture_destroy(&render_target);
3131

3232
const kore_gpu_texture_parameters texture_parameters = {
33-
.format = KORE_GPU_TEXTURE_FORMAT_DEPTH32FLOAT,
33+
.format = KORE_GPU_TEXTURE_FORMAT_DEPTH32_FLOAT,
3434
.width = framebuffer->width,
3535
.height = framebuffer->height,
3636
.depth_or_array_layers = 1,

12_set_render_target_depth/shaders/shaders.kong

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -21,7 +21,7 @@ fun pixel(input: vertex_out): float4 {
2121
struct pipeline {
2222
vertex = pos;
2323
fragment = pixel;
24-
depth_stencil_format = TEXTURE_FORMAT_DEPTH32FLOAT;
24+
depth_stencil_format = TEXTURE_FORMAT_DEPTH32_FLOAT;
2525
depth_write = true;
2626
depth_compare = COMPARE_LESS;
2727
}

12_set_render_target_depth/sources/main.c

Lines changed: 2 additions & 2 deletions
Original file line numberDiff line numberDiff line change
@@ -31,7 +31,7 @@ static void update(void *data) {
3131
kore_gpu_texture_destroy(&target_depth);
3232

3333
const kore_gpu_texture_parameters texture_parameters = {
34-
.format = KORE_GPU_TEXTURE_FORMAT_DEPTH32FLOAT,
34+
.format = KORE_GPU_TEXTURE_FORMAT_DEPTH32_FLOAT,
3535
.width = framebuffer->width,
3636
.height = framebuffer->height,
3737
.depth_or_array_layers = 1,
@@ -128,7 +128,7 @@ int kickstart(int argc, char **argv) {
128128
kore_gpu_device_create_command_list(&device, KORE_GPU_COMMAND_LIST_TYPE_GRAPHICS, &list);
129129

130130
kore_gpu_texture_parameters texture_params = {
131-
.format = KORE_GPU_TEXTURE_FORMAT_DEPTH32FLOAT,
131+
.format = KORE_GPU_TEXTURE_FORMAT_DEPTH32_FLOAT,
132132
.width = width,
133133
.height = height,
134134
.depth_or_array_layers = 1,

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