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326 changes: 326 additions & 0 deletions Configs/1.8 PQS Materials
Original file line number Diff line number Diff line change
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@Kopernicus:NEEDS[ForYouToNotUseThisAsAConfig]
{
@Body[Eve]
{
@PQS
{
materialType = AtmosphericTriplanarZoomRotation
Material
{
factor = 10
factorBlendWidth = 0.1
factorRotation = 180
saturation = 1.2
contrast = 1
tintColor = 1,1,1,0
specularColor = 0.110294104,0.110294104,0.110294104,0.200000003
albedoBrightness = 1.5
steepPower = 2
steepTexStart = 50000
steepTexEnd = 1000000
steepTex = BUILTIN/terrain_rock00
steepTexScale = 1,1
steepTexOffset = 0,0
steepBumpMap = BUILTIN/Cliff (Layered Rock)_NRM
steepBumpMapScale = 1,1
steepBumpMapOffset = 0,0
steepNearTiling = 125
steepTiling = 50
lowTex = BUILTIN/eveLowSand_diffuse
lowTexScale = 1,1
lowTexOffset = 0,0
lowTiling = 55000
midTex = BUILTIN/eveSand_diffuse
midTexScale = 1,1
midTexOffset = 0,0
midTiling = 45000
midBumpMap = BUILTIN/eveSand_nrm
midBumpMapScale = 1,1
midBumpMapOffset = 0,0
midBumpTiling = 45000
highTex = BUILTIN/eveHighSand_diffuse
highTexScale = 1,1
highTexOffset = 0,0
highTiling = 45000
lowStart = 0
lowEnd = 0.0003
highStart = 0.25
highEnd = 0.7
globalDensity = -7E-06
fogColorRamp = BUILTIN/purple_atmogradiant
fogColorRampScale = 1,1
fogColorRampOffset = 0,0
planetOpacity = 1
oceanFogDistance = 1000
}
}
}

@Body[Gilly]
{
@PQS
{
materialType = AtmosphericTriplanarZoomRotation
Material
{
factor = 10
factorBlendWidth = 0.1
factorRotation = 180
saturation = 1.12
contrast = 1
tintColor = 1,1,1,0
specularColor = 0.0509803928,0.0509803928,0.0509803928,0.200000003
albedoBrightness = 2
steepPower = 3
steepTexStart = 6000
steepTexEnd = 33000
steepTex = BUILTIN/gillySteep_diffuse
steepTexScale = 1,1
steepTexOffset = 0,0
steepBumpMap = BUILTIN/gillySteep_nrm
steepBumpMapScale = 1,1
steepBumpMapOffset = 0,0
steepNearTiling = 15
steepTiling = 63
lowTexScale = 1,1
lowTexOffset = 0,0
lowTiling = 100000
midTex = BUILTIN/gillyMedTerrain_diffuse
midTexScale = 1,1
midTexOffset = 0,0
midTiling = 100000
midBumpMap = BUILTIN/gillyMedTerrain_nrm
midBumpMapScale = 1,1
midBumpMapOffset = 0,0
midBumpTiling = 100000
highTex = BUILTIN/gillyHighTerrain
highTexScale = 1,1
highTexOffset = 0,0
highTiling = 50000
lowStart = 0
lowEnd = 0
highStart = 0.4
highEnd = 0.7
globalDensity = 1
fogColorRampScale = 1,1
fogColorRampOffset = 0,0
planetOpacity = 1
oceanFogDistance = 1000
}
}
}

@Body[Mun]
{
@PQS
{
materialType = AtmosphericTriplanarZoomRotation
Material
{
factor = 8
factorBlendWidth = 0.05
factorRotation = 75
saturation = 1
contrast = 1
tintColor = 1,1,1,0
specularColor = 0.188235298,0.188235298,0.188235298,1
albedoBrightness = 1
steepPower = 1.5
steepTexStart = 30000
steepTexEnd = 60000
steepTex = BUILTIN/MunCliff [Diffuse]
steepTexScale = 1,1
steepTexOffset = 0,0
steepBumpMap = BUILTIN/MunCliff [Normal]
steepBumpMapScale = 1,1
steepBumpMapOffset = 0,0
steepNearTiling = 500
steepTiling = 350
lowTexScale = 1,1
lowTexOffset = 0,0
lowTiling = 1
midTex = BUILTIN/MunFloor [Diffuse]
midTexScale = 1,1
midTexOffset = 0,0
midTiling = 150000
midBumpMap = BUILTIN/MunFloor [Normal]
midBumpMapScale = 1,1
midBumpMapOffset = 0,0
midBumpTiling = 150000
highTexScale = 1,1
highTexOffset = 0,0
highTiling = 1.5
lowStart = -1
lowEnd = -1
highStart = 1
highEnd = 1
globalDensity = 1
fogColorRampScale = 1,1
fogColorRampOffset = 0,0
planetOpacity = 0.002323827
oceanFogDistance = 1000
}
}
}

@Body[Minmus]
{
@PQS
{
materialType = AtmosphericTriplanarZoomRotation
Material
{
factor = 14.26
factorBlendWidth = 0.05
factorRotation = 75
saturation = 1.15
contrast = 1
tintColor = 1,1,1,0
specularColor = 0.191176474,0.191176474,0.191176474,1
albedoBrightness = 1.64
steepPower = 1.5
steepTexStart = 30000
steepTexEnd = 60000
steepTex = BUILTIN/MunCliff [Diffuse]
steepTexScale = 1,1
steepTexOffset = 0,0
steepBumpMap = BUILTIN/MunCliff [Normal]
steepBumpMapScale = 1,1
steepBumpMapOffset = 0,0
steepNearTiling = 500
steepTiling = 350
lowTexScale = 1,1
lowTexOffset = 0,0
lowTiling = 1
midTex = BUILTIN/Minmus [Diffuse]
midTexScale = 1,1
midTexOffset = 0,0
midTiling = 150000
midBumpMap = BUILTIN/Minmus [Normal]
midBumpMapScale = 1,1
midBumpMapOffset = 0,0
midBumpTiling = 150000
highTexScale = 1,1
highTexOffset = 0,0
highTiling = 1.5
lowStart = -1
lowEnd = -1
highStart = 1
highEnd = 1
globalDensity = 1
fogColorRampScale = 1,1
fogColorRampOffset = 0,0
planetOpacity = 0
oceanFogDistance = 1000
}
}
}

@Body[Duna]
{
@PQS
{
materialType = AtmosphericTriplanarZoomRotation
Material
{
factor = 7.5
factorBlendWidth = 0.05
factorRotation = 135
saturation = 1.1
contrast = 1
tintColor = 1,1,1,0
specularColor = 0.0367646813,0.0367646813,0.0367646813,0.200000003
albedoBrightness = 1.6
steepPower = 1.2
steepTexStart = 12500
steepTexEnd = 36500
steepTex = BUILTIN/Duna Cliff [Diffuse]
steepTexScale = 1,1
steepTexOffset = 0,0
steepBumpMap = BUILTIN/Duna Boulder [Normal]
steepBumpMapScale = 1,1
steepBumpMapOffset = 0,0
steepNearTiling = 1000
steepTiling = 100
lowTex = BUILTIN/Duna Floor - low [Diffuse]
lowTexScale = 1,1
lowTexOffset = 0,0
lowTiling = 38000
midTex = BUILTIN/Duna Floor [Diffuse]
midTexScale = 1,1
midTexOffset = 0,0
midTiling = 38000
midBumpMap = BUILTIN/Duna Floor [Normal]
midBumpMapScale = 1,1
midBumpMapOffset = 0,0
midBumpTiling = 38000
highTexScale = 1,1
highTexOffset = 0,0
highTiling = 1
lowStart = 0
lowEnd = 0.3
highStart = 1
highEnd = 1
globalDensity = -5E-06
fogColorRamp = BUILTIN/desert_atmogradient
fogColorRampScale = 1,1
fogColorRampOffset = 0,0
planetOpacity = 0
oceanFogDistance = 1000
}
}
}

@Body[Ike]
{
@PQS
{
materialType = AtmosphericTriplanarZoomRotation
Material
{
factor = 3
factorBlendWidth = 0.1
factorRotation = 180
saturation = 0
contrast = 1.1
tintColor = 1,1,1,0
specularColor = 0.220588207,0.220588207,0.220588207,0.501960814
albedoBrightness = 2
steepPower = 2
steepTexStart = 0
steepTexEnd = 30000
steepTex = BUILTIN/ikeSteep_diffuse
steepTexScale = 1,1
steepTexOffset = 0,0
steepBumpMap = BUILTIN/ikeSteep_nrm
steepBumpMapScale = 1,1
steepBumpMapOffset = 0,0
steepNearTiling = 50
steepTiling = 50
lowTexScale = 1,1
lowTexOffset = 0,0
lowTiling = 100000
midTex = BUILTIN/ikeGround_diffuse
midTexScale = 1,1
midTexOffset = 0,0
midTiling = 150000
midBumpMap = BUILTIN/ikeGround_nrm
midBumpMapScale = 1,1
midBumpMapOffset = 0,0
midBumpTiling = 150000
highTexScale = 1,1
highTexOffset = 0,0
highTiling = 100000
lowStart = 0
lowEnd = 0
highStart = 2
highEnd = 2
globalDensity = 1
fogColorRampScale = 1,1
fogColorRampOffset = 0,0
planetOpacity = 0
oceanFogDistance = 1000
}
}
}
}