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RustBook

Working through examples in the Rust Book

Notes

Chapter 1

  • Cargo.lock keeps track of all your dependencies for your rust project. Never have to manually alter.
  • Time taken for cargo build >>> Time taken for cargo check
    • build produces an executable at the end.
    • check is for iterative development to check for compilation.

Chapter 2

  • Set of items that are brought into every rust program is called the prelude [Link]
  • Cargo.toml dependencies use semantic versioning, which means:
    • 0.8.5 is actually shorthand for ^0.8.5, which means any version that is at least 0.8.5 but below 0.9.0.

  • After building for the first time, a frozen set of versions is written to Cargo.lock, so on future fresh builds, if Cargo.lock is present we get a reproducible build.
  • cargo update will ignore Cargo.lock and find the most updated packages that are in complaince with your Cargo.toml

Chapter 3 - Common Programming Concepts

  • You can shadow a variable by doing:

    let x = 5;
    let x = x + 1;
    // You can change the data type
    let spaces = "     "
    let spaces = spaces.len()
  • We make a "new" variable that wil take it's spot for any future references.

  • When compiling/building with --release flag, Rust does not include checks for integer overflow. So, if integer overflow happens, Rust will not panic and silently wrap around.

  • Tuple Type: Once declared, cannot grow in size.

    let x: (i32, f64, u8) = (500, 6.4, 1);
    
    let five_hundred = x.0;
    
    let six_point_four = x.1;
    
    let one = x.2;
  • Array Syntax:

    let a: [i32; 5] = [1, 2, 3, 4, 5];
    let a = [3; 5]; // [3, 3, 3, 3, 3]
  • if in a let Statement:

    let condition = true;
    let number = if condition { 5 } else { 6 };
  • Rust supports loop {}, while {}, for _ in (lb, ub+1) {} or (lb, ub+1).rev().

Chapter 4 - Ownership

  • Ownership Rules

    • Each value in Rust has an owner
    • There can only be one owner at a time
    • When the owner goes out of scope, the value will be dropped.
  • Copy trait: The variables that use it do not move, but are trivially copied, because their size is known at compile-time. Example:

    let x = 5;
    let y = x;
    println!("x = {x}, y = {y}"); // x = 5, y = 5
  • The same struct/type cannot implement the Drop + Copy trait.

    • Copy is a trivial duplication with no cleanup
    • Drop means guaranteed cleanup excatly once
  • Theoretically if both traits were implemented:

    • The compiler would generate implicit copies
    • Each copy would run drop() when it goes out of scope
    • Multiple destructor calls for the same logical resource.
  • Referencing = &, Dereferencing = *

  • The act of creating a reference is called borrowing, a reference cannot modify the value.

    • Need to create a mutable reference, with &mut var if you want to modify the underlying value.
    • Similar to write & read locks:
      • You can issue as many read locks as long as no write locks have been issued
      • But once a write lock has been issued, cannot give/acquire a read lock, till write lock has been released.
  • When a reference falls out of scope, the value being pointed to, is not dropped because the reference does not own the value.

  • Slices are non-owning references to contiguous segment of a collection.

  • Example: String Slice

    let s = String::from("hello world");
    let hello = &s[0..5];
    let world = &s[6..11];
  • A slice is internally a pointer + length, representing [start, end) in bytes.

  • For example:

    fn first_word(s: &String) -> &str {
      for (i, &b) in s.as_bytes().iter().enumerate() {
        if b == b' ' { return &s[0..i];}
      }
      &s[..] // s is one word with no spaces found
    }
    
    
    fn main() {
      let mut s = String::from("hello world");
      let word = first_word(&s);
      s.clear() // compile-time error: cannot mutate while slice exists
    }

Chapter 5 - Structs

  • Structs vs. Tuples:

    1. Clarity: Fields have names, instead of tuples where you have to do var_tuple.idx
    2. Ordering: Structs do not care about ordering during instantiation
    3. Type Specificity: Each struct is it's own type, tuples are only distinguished by shape
  • Example:

    #[derive(Debug)]
    struct User {active: bool, username: String, email: String, sign_in_count: u64}
    // Instantiation
    let u1 = User {active: true, username: String::from("u"), email: String::from("e"), sign_in_count: 1};
    
    // Update (use the existing fields from u1 with ..u1)
    let u2 = User {email: String::from("another@email.com"), ..u1}
    
    // With the debug trait, we can do the following:
    println!("User is {u2:?}");
    dbg!(&u2);
    
    // Unit Struct = No data but a useful marker for implementing traits
    struct AlwaysEqual;
  • Ownerships in Structs

    • Using String fields ensures that struct owns its data. References require explicit lifetimes.
    • Without lifetimes, the compiler cannot verify if the referenced data remains valid.
    • Here is an example without lifetimes:
    struct User<'a> {
      username: &'a str, 
      email: &'a str,
    }
    
    fn main() {
      let username = String::from("name");
      let email = String::from("name@gmail.com");
      let u = User{username: &username, email: &email};
    
      drop(email); // Releases memory that u still points to.
      println!("{}", u.username); // Points to freed memory
    }
    • The drop(email) will cause a compile-time error because of the explicit lifetime stated in User with 'a.
    • User needs 'a lifetime because the struct must not outlive the referenced data.

Chapter 6 - Enums and Pattern Matching

  • Structs are AND types:

    • A Rectangle has a width and a height.
  • Enums are OR types:

    • A Shape is a Circle or a Rectangle or a Polygon
  • Structs group different data types, Enums distinguish

  • Whenver an enum is handled, we need to handle each probable type (usually with match)

    enum IpAddr {
      V4(u8, u8, u8, u8),
      V6(String),
    }
    
    impl IpAddr {
    
        fn display(&self) {
          match self {
              IpAddr::V4(a, b, c, d) => println!("Standard IPv4: {}.{}.{}.{}", a, b, c, d),
              IpAddr::V6(s) => println!("Standard IPv6: {}", s),        
            }
        }
    
        fn is_addr6(&self) -> bool {
          match self {
            IpAddr::V6(_) => true,
            _ => false, // W/O this, compile-time error. Must handle every pattern. 
          }
        }
    }
    
    fn main() {
      let localhost_v4 = IpAddr::V4(127, 0, 0, 1);
      let localhost_v6 = IpAddr::V6(String::from("::1"));
    
      localhost_v4.display();
      println!("Is lcaolhost V6? {}", lcaolhost_v6.is_addr6());   // true  
    }
  • Rust doesn't use null, instead it has:

    // Option<T> is a Functor/Monad?
    enum Option<T> { 
      None,    // No Value
      Some(T), // Value Exists
    }
  • if let vs match:

        match config_max {
          Some(max) => println!("Max is {max}"),
          _ => (),
        }
    
        // Same functionality, but this does not handle config_max = None case.
        if let Some(max) = config_max {
          println!("Max is {max}");
        }

Chapter 7 - Managing Projects with Crates, Packages, and Modules

  • TBD

Chapter 8 - Common Collections

  • Define new Vector with let v: Vec<T> = Vec::new();
  • If we have a reference to any element, we cannot push a new number to the end of the vector. Why?
    • Assuning let n = v.len(); and let m = v.capacity();:
      • If n+1 < m: Pushing a new element to v will work fine without affecting the reference.
      • If n+1 >= m: Vector v might have to be reallocated to a different contiguous location in memory. MAKING THE REFERENCE INVALID. So, Rust's borrow checker does not allow pushing new elements while there is a reference.

Chapter 9 - Error Handling

  • panic! is used for unrecoverable errors.

  • By default, Rust will unwind the stack, running destructors as it walks up. This is costly, so you can set panic = "abort" in Cargo.toml (makes binary smaller and skips cleanup)

  • Setting RUST_BACKTRACE=1 shows a backtrace of panic.

  • Recoverable Errors

    enum Result<T, E> {
      Ok(T),
      Err(E)
    }
    
    
    // How this looks for opening files:
    let f = match File::open("hello.txt") {
      Ok(file) => file,
      Err(error) => panic!("Problem: {error:?}"),
    };
    
    // If you want to get more specific on the error block:
    let f = match File::open("hello.txt") {
      Ok(file) => file,
      Err(error) => match e.kind() {
              ErrorKind::NotFound => ...,
              _ => panic!("Other error: {e:?}");
      },
    };
  • unwrap()/unwrap_or_else()/expect():

// WITH Option<T>
let val = Some(3).unwrap();   // 3
let val = None.unwrap();      // panic: "called `Option::unwrap()`..."
let val = None.expect("value missing"); // panic: "value missing"
let val = None.unwrap_or_else(|| 10);  // 10 (NO ARGUMENT TAKEN BECAUSE OPTION DOES NOT HAVE ERROR TYPE)

// WITH Result<T, E>
let x = Ok(3).unwrap();           // 3
let x = Err("err").unwrap();      // panic with generic error message
let x = Err("err").expect("Failed to compute"); // panic: "Failed to compute: err"
let x = Err("err").unwrap_or_else(|e| {
    eprintln!("Got error: {e}");
    10
}); // -> 10   (closure receives the error)
  • THE ? OPERATOR

    • With ? operator, we can propogate any errors caught back to the caller.
    fn read_username_from_file() -> Result<String, io::Error> {
        let mut f = File::open("hello.txt")?;
        let mut s = String::new();
        f.read_to_string(&mut s)?;
        Ok(s)
    }
    • You can use ? on Result ONLY IN FUNCTIONS THAT RETURN Result
    • You can use ? on Option ONLY IN FUNCTIONS THAT RETURN Option
  • Box<dyn Error> is a catch-all for all kinds of errors.

Chapter 10 - Generic Types, Traits, and Lifetimes

  • where clause (readibility improvement)

    • Meant to visually separate the shape of function & constraints necessary for function to be valid.
    pub fn some_function<T: Display + Clone, U: Clone + Debug>(
        t: &T,
        u: &U,
    ) -> String {
          // ...
        }
    
    pub fn some_function<T, U>(t: &T, u: &U) -> String
    where
        T: Display + Clone,
        U: Clone + Debug,
        {
          // ...
        }
  • Lifetimes

    • Each reference has a lifetime
    • Borrow Checker validates relationships between lifetimes
    • Lifetimes DO NOT AFFECT RUNTIME
    • IT IS A COMPILER CONSTRUCT
    fn longest<'a>(x: &'a str, y: &'a str) -> &'a str
    // THE RETURN VALUE MUST BE VALID FOR ATLEAST AS LONG AS BOTH INPUT REFERENCES
    • Lifetime Epsilon Rules

      1. Each reference parameter gets its own lifetime parameter
      2. If one input lifetime, it is assigned to all output lifetimes
      3. If a method has &self or &mut self, the lifetime of self is assigned to all output lifetimes.
    • Static Lifetime

      • Refers to data that lives for the entire duration of the program.
      • Data is stored in program's binary.
      let s: &'static str = "I have a static lifetime.";
    • Combining Generics + Traits + Lifetimes

    fn longest_with_an_announcement<'a, T>(x: &'a str, y: &'a str, ann: T) -> &'a str
    where
      T: Display,
      { ... }
    // T is a generic type parameter that requires implementation of Display
    // Function uses lifetime parameter 'a
    // ann must implement traits specified by T
    // Return reference is bound by 'a, independent of T lifetime.

Chapter 11 - Writing Automated Tests

  • Using Result<T, E> in Tests
    • Don't have to return anything, or they can return Result<T,E>
    • If test returns Ok(...) -> pass, returns Err(...) -> fail.
  • Force Single Threaded Tests: cargo test -- --test-threads=1
  • Show Test Output: cargo test -- --nocapture
  • Unit Tests live in same file as source code
  • Integration Tests live at my_project_root/tests
  // ... source code beguins...
  
  // This is a doc test that rust can compile and run when we do `cargo test`

  /// Adds one.
  /// ```
  /// assert_eq!(my_crate::add_one(1), 2);
  /// ```
  
  
  // ... source code ends ...

  #[cfg(test)]
  mod tests {
    fn test_...() {

    }
  }

Chapter 12 - An I/O Project: Building a Command Line Program

  • To provide cmd line arguments, you can do -- arg1 arg2
    • arg1 and arg2 get ingested by your program instead of cargo
  • 0sString can be used for cases where input is invalid Unicode.

Chapter 13 - Functional Language Features: iterators and Closures

  • Closures:

    • Like lambdas from Python/C++
    • Stronger Ownership Semantics + Stricter Type Rules
    • Closures can capture variables in 3 ways:
      • &T Immutable Borrow
      • &mut T - Mutable Borrow
      • T - Take Ownership
    let v = vec![1,2,3];
    
    let print_v = || println!("{:?}", v); // IMMUTABLE BORROW
    let mut push_v = || v.push(4); // MUTABLE BORROW
    thread::spawn(move || println!("{:?}", v)); // TAKE OWNERSHIP 
    // Last one is required when there are multiple threads, prevents race conditions.
  • Iterators

    • All iterators need to implement the Iterator trait:
    fn next(&mut self) -> Option<Self::Item> {}
    • Rust iterators do nothing until consumed.
    • Categories:
      • Consumers: sum(), collect(), for
      • Adapters : map, filter, enumerate, transform but do not consume data.
    • Adapters will create a pipeline of actions that need to be done when consumed.
    • Iterator chains will perform same/better than hand-written loops.
    • Example:
    v.iter().map(|x| x + 1).filter(|x| x % 2 == 0).collect::<Vec<_>>();

Chapter 14 - More about Cargo and Crates.io

  • TBD

Chapter 15 - Smart Pointers

  • 2 important traits for Smart Pointers:

    • Deref: makes smart pointers act like references, enabling *
    • Drop: runs custom logic when smart pointer goes out of scope
  • Common Smart Pointers in Rust std lib:

    • Box<T> - Heap Allocation
    • Rc<T> - Reference Counting + Shared Ownership
    • Ref<T>/RefMut<T> - Runtime checked borrows enabling interior mutability
  • Box<T>: Heap Allocation

    • T needs to be a type with a known compile-time size.

    • fn main() {
        let b = Box::new(5);
        println!("b = {b}");
      }
    • b stores a pointer on stack, 5 lives on heap. When dropped heap and pointer is freed.

    • Recursion + Box<T>

      • enum List {
          Cons(i32, List),
          Nil,
        }
        
        // This will not compile, because Rust Compiler will try to figure out size of List and do something like:
        // List::Cons = size_of::<i32> + size_of::<List> which endlessly loops
        // Instead we could do:
        
        enum List {
          Cons(i32, Box<List>),
          Nil,
        }
        
        // The size of Box<List> is known, so now
        // List::Cons = size_of::<i32> + size_of::<Box<List>> <- size_of::<pointer>
  • Deref

    • Needed to make smart pointers behave like references

    • struct MyBox<T>(T);
      
      impl<T> MyBox<T> {
        fn new(x: T) -> MyBox<T> {
            MyBox(x)
        }
      }
      
      
      // Deref will return a reference, not the owned value
      impl<T> Deref for MyBox<T> {
        type Target = T;
        fn deref(&self) -> &Self::Target {
            &self.0
            }
      }
      // Then we can do something like *mybox, which internally does: *(mybox.deref())
      // Additionally, deref coercion, will automatically convert `&T` to `&U` if `T: Deref<Target = U>`
      
      fn hello(name: &str) {
        println!("Hello, {name}!");
      }
      
      let m = MyBox::new(String::from("Rust"));
      hello(&m);
      
      // Finally, for cleanup:
      // We cannot explicitly call the destructor:
      m.drop();
      
      // Instead, we rely on this to consume the value and force cleanup:
      std::mem::drop(m);
  • RC<T> = Reference Counter Smart Pointer (shared_ptr<T> C++ equivalent)

    • Rust default ownership is one owner per value, but sometimes you need multiple owners of the same heap value
    • ONLY USE IN SINGLE-THREADED (NOT ATOMIC)
    • CORE PROPERTIES:
      • Internal Value = Strong Count (rc)
      • If rc = 0, data is dropped.
      • If clone() called on pointer, rc++
      • If drop() called on pointer, rc--
  • RefCell<T>

    • Allows mutation through an immutable reference
    • Borrow-Checking happens at runtime (failure will cause panic), instead of compile time (failure will cause compile-time error)
    • RefCell<T> key functions:
      • borrow() -> Immtable, returns Ref<T>
      • borrow_mut() -> Mutable, returns RefMut<T>
    • Rc<RefCell<T>> can cause runtime panic, because reference counting allows multiple references and ref cell allows for mutability. So RefCell<T> resolves to a mutable reference with borrow_mut(), then Rc<T> can create multiple mutable references to the same spot in the heap.
    • Weak<T>:
      • To prevent cycles, we can define weak refs
      • Rc<T> clones will upgrade strong count and denote ownership
      • Weak<T> clones will NOT incrememnt strong count and denote non-owning references.

Chapter 16 - Fearles Concurrency

  • The Rust standard library uses a 1:1 model of thread implementation, whereby a program uses one operating system thread per one language thread.

  • Don't communicate between threads, by sharing memory, communicate by channels. Each channel has two parts: transmitter and receiver

    use std::sync::mpsc;
    use std::thread;
    
    fn main() {
        let (tx, rx) = mpsc::channel();
    
        thread::spawn(move || {
            let val = String::from("hi");
            tx.send(val).unwrap();
            // Send takes ownership of val
            // So if we try doing something like:
            // println!("Value: {val}")
            // it will not compile
        });
    
        let received = rx.recv().unwrap();
        println!("Got: {received}");
    }  
  • recv() is blocking, try_recv() is a non-blocking call that returns Result<T, E>

  • For Mutexs:

    use std::sync::Mutex;
    
    fn main() {
        let m = Mutex::new(5);
    
        {
            let mut num = m.lock().unwrap();  // blocks until lock acquired
            *num = 6;                         // num: MutexGuard<i32> (IMPLEMENTS DEREF)
        }                                     // lock released here
    
        println!("{:?}", m);
    }
  • Arc<T>: Atomic Reference Counting

    • Updates to this pointer are atomic and instantly reflected across threads.

    •   use std::sync::{Arc, Mutex};
        use std::thread;
      
        fn main() {
            let counter = Arc::new(Mutex::new(0));
            let mut handles = vec![];
      
            for _ in 0..10 {
                let counter = Arc::clone(&counter);     // cheap atomic increment
                let h = thread::spawn(move || {
                    let mut num = counter.lock().unwrap();
                    *num += 1;
                });
                handles.push(h);
            }
      
            for h in handles {
                h.join().unwrap();
            }
      
            println!("Result: {}", *counter.lock().unwrap());
        }
  • Rust Concurrency relies on data types implementing the two following marker traits: Send and Sync

    • Send: Can I move a value into a new thread, is that move safe?
    • Sync: Is &T safe to share across multiple threads at the same time?

Chapter 17 - Async Programming

  • Parallelism: Multiple cores doing work simultaneously. Hardware.

  • Concurrency: Switching between multiple tasks logically at once. Software.

  • Async Rust is concurrency first.

  • Rust Futures are:

    • Lazy: they don’t run until you .await.
    • State machines: the compiler transforms async code into an enum-like type with states.
    • Polled: the runtime repeatedly asks the future “are you ready yet?”
  • async fn compiles into normal function returning impl Future<Output = T>

  • await suspends future, yields control to the runtime and later. async function is a state machine with a "resume here" every time you use await.

  • Examples:

    async fn page_title(url: &str) -> Option<String> {
      let response = trpl::get(url).await?;   // async HTTP GET
      let body = response.text().await?;      // await body download
    
      // Parse HTML and find <title>
      let doc = Html::parse_document(&body);
      let selector = Selector::parse("title").ok()?;
      let el = doc.select(&selector).next()?;
      Some(el.inner_html())
    }
    
    async fn fastest_title(url1: &str, url2: &str) -> Option<String> {
      let f1 = page_title(url1);
      let f2 = page_title(url2);
    
      match trpl::race(f1, f2).await {
          Either::Left(title) => title, // url1
          Either::Right(title) => title, // url2
      }
    }
    
    
    let fut = async {
      let x = compute().await;
      x + 1
    };
    
    // fut is a Future. Not running until awaited:
    let result = fut.await;
  • An async runtime is a queue of futures where each future is polled to see if it is Ready or Pending.

  • Example of Async Tasks:

    let handle = trpl::spawn_task(async {
                        /* work */
                    });
    handle.await.unwrap();
  • Joining Futures:

    let fut1 = async { ... };
    let fut2 = async { ... };
    
    trpl::join(fut1, fut2).await; // Deterministic Interleaving
    • Joining Futures:
    trpl::join!(a, b, c); // If # of futures known at compile-time
    // If # of futures unknwon at compile-time
    use std::pin::Pin;
    let futures: Vec<Pin<Box<dyn Future<Output = ()>>>> = vec![
      Box::pin(f1), // Pinning prevents a value from being moved in memory once it's been pinned.
      Box::pin(f2),
    ];
    
    trpl::join_all!(futures);
  • Racing Futures:

    • poll multiple futures and return whoever is Ready first, cancel the others: trpl::race(fut1, fut2).await;
  • Streams = Async Iterators

    • Iterator::next() -> Sync, StreamExt::next() -> Async
    • Streams are used when data arrives over time
    • Example:
    use trpl::StreamExt;
    
    fn main() {
        trpl::run(async {
            let values = [1,2,3,4,5,6,7,8,9,10];
            let iter = values.iter().map(|n| n * 2);
            let mut stream = trpl::stream_from_iter(iter);
    
            while let Some(value) = stream.next().await {
                println!("The value was: {value}");
            }
        });
    }

Chapter 18 - Object Oriented Programming

  • Static Dispatch: Compile-Time with generics (T: Trait)
  • Dynamic Dispatch: Vtable pointer at runtime (dyn Trait)
  • Example:
trait Shape {
    fn area(&self) -> f64;
}

// Static Dispatch
fn print_area<T: Shape>(shape: &T) {
    println!("{}", shape.area());
}


// Dynamic Dispatch
fn print_area_dyn(shape: &dyn Shape) {
    println!("{}", shape.area());
}


fn main() {
  // Static Dispatch
  print_area(&Circle { r: 10.0 });
  print_area(&Square { s: 3.0 });
  // Rust will generate two calls internally at compile-time:
  // print_area_for_Circle(...)
  // print_area_for_Square(...)


  // Dynamic Dispatch
  print_area_dyn(Box::new(Circle { r: 10.0 }));
  print_area_dyn(Box::new(Square { s: 3.0 }));
  // In this case, shape is a FAT POINTER
  // FAT POINTERS = (data_ptr, vtable_ptr)
  // Steps for dispatch:
  // 1. load vtable pointer
  // 2. Lookup offset of 'area'
  // 3. jump to function impl
}

Readings

Article 1: To panic or not to panic [Link]

  • "You cannot, and should not pretend to, write completely panic-free Rust. But you must always design for panics consciously"
  • Panics represent programmer bugs or broken invariants or undefined behavior, not runtime recoverable conditions.
    • Result for recoverable cases
    • panic! or unwrap() for impossible logic paths
  • Can intercept/catch panics at multiple levels:
    • At thread level, we can use: std::panic::catch_unwind( potential_panic_func() )
    • At process level, add catch_unwind(rest_of_code()), so any future code called by process is covered.
    • Q: What happens to catch_unwind(...) when you call fork() later in the code?
      • The Parent Process and Child Process are completely isolated. So, the child will have it's own version of the panic and the child process crashing/panicing will never make it's way back to the parent catch_unwind()
  • Example of panic catching code:
use std::panic;

fn start_application() {
    println!("Application initializing...");

    // Simulate subsystem that may panic
    perform_critical_task();

    println!("Application shutdown cleanly.");
}

fn perform_critical_task() {
    // Unexpected internal bug
    panic!("Subsystem failure detected!");
}

fn main() {
    // Process-level panic guard: top-level boundary
    let result = panic::catch_unwind(|| {
        start_application();
    });

    match result {
        Ok(_) => println!("Program exited normally."),
        Err(_) => {
            eprintln!("Panic captured at process level — shutting down gracefully.");
            // Optional recovery actions (log, cleanup, restart logic)
        }
    }

    println!("Main process recovered — exiting cleanly.");
}
  • In cargo.toml we can define two different panic behaviors. panic = unwind or panic = abort

    • panic = unwind:
      • iteratively unwinds stack
      • calls destructors for all in-scope objects (Look into Drop)
      • Optionally lets upper layers catch panic via: std::panic::catch_unwind()
      • Leads to larger binaries (because we include unwinding tables and destructors)
    • panic = abort:
      • catastrophic failure
      • process terminates immediately
      • catch_unwind() will not work, even if included
      • Ideally used, when process is monitored externally (eg: Docker, Kubernetes)
      • Smaller Binaries
  • Future Reading:

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Working through examples in the Rust Book

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