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.gitignore

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## Ignore Visual Studio temporary files, build results, and
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## files generated by popular Visual Studio add-ons.
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# User-specific files
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*.suo
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*.user
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*.userosscache
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*.sln.docstates
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# User-specific files (MonoDevelop/Xamarin Studio)
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*.userprefs
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# Build results
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[Dd]ebug/
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[Dd]ebugPublic/
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[Rr]elease/
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[Rr]eleases/
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[Xx]64/
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[Xx]86/
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[Bb]uild/
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bld/
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[Bb]in/
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[Oo]bj/
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# Visual Studio 2015 cache/options directory
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.vs/
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# Uncomment if you have tasks that create the project's static files in wwwroot
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#wwwroot/
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# MSTest test Results
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[Tt]est[Rr]esult*/
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[Bb]uild[Ll]og.*
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# NUNIT
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*.VisualState.xml
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TestResult.xml
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# Build Results of an ATL Project
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[Dd]ebugPS/
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[Rr]eleasePS/
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dlldata.c
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# DNX
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project.lock.json
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artifacts/
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*_i.c
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*_p.c
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*_i.h
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*.ilk
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*.meta
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*.obj
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*.pch
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*.pdb
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*.pgc
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*.pgd
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*.rsp
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*.sbr
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*.tlb
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*.tli
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*.tlh
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*.tmp
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*.tmp_proj
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*.log
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*.vspscc
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*.vssscc
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.builds
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*.pidb
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*.svclog
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*.scc
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# Chutzpah Test files
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_Chutzpah*
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# Visual C++ cache files
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ipch/
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*.aps
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*.ncb
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*.opendb
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*.opensdf
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*.sdf
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*.cachefile
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*.VC.db
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# Visual Studio profiler
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*.psess
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*.vsp
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*.vspx
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*.sap
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# TFS 2012 Local Workspace
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$tf/
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# Guidance Automation Toolkit
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*.gpState
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# ReSharper is a .NET coding add-in
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_ReSharper*/
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*.[Rr]e[Ss]harper
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*.DotSettings.user
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# JustCode is a .NET coding add-in
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.JustCode
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# TeamCity is a build add-in
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_TeamCity*
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# DotCover is a Code Coverage Tool
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*.dotCover
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# NCrunch
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_NCrunch_*
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.*crunch*.local.xml
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nCrunchTemp_*
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# MightyMoose
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*.mm.*
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AutoTest.Net/
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# Web workbench (sass)
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.sass-cache/
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# Installshield output folder
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[Ee]xpress/
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# DocProject is a documentation generator add-in
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DocProject/buildhelp/
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DocProject/Help/*.HxT
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DocProject/Help/*.HxC
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DocProject/Help/*.hhc
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DocProject/Help/*.hhk
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DocProject/Help/*.hhp
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DocProject/Help/Html2
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DocProject/Help/html
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# Click-Once directory
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publish/
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# Publish Web Output
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*.[Pp]ublish.xml
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*.azurePubxml
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# TODO: Un-comment the next line if you do not want to checkin
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# your web deploy settings because they may include unencrypted
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# passwords
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#*.pubxml
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*.publishproj
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# NuGet Packages
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*.nupkg
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# The packages folder can be ignored because of Package Restore
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**/packages/*
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# except build/, which is used as an MSBuild target.
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!**/packages/build/
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# Uncomment if necessary however generally it will be regenerated when needed
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#!**/packages/repositories.config
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# NuGet v3's project.json files produces more ignoreable files
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*.nuget.props
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*.nuget.targets
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# Microsoft Azure Build Output
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csx/
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*.build.csdef
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# Microsoft Azure Emulator
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ecf/
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rcf/
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# Microsoft Azure ApplicationInsights config file
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ApplicationInsights.config
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# Windows Store app package directory
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AppPackages/
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BundleArtifacts/
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# Visual Studio cache files
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# files ending in .cache can be ignored
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*.[Cc]ache
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# but keep track of directories ending in .cache
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!*.[Cc]ache/
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# Others
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ClientBin/
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[Ss]tyle[Cc]op.*
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~$*
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*~
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*.dbmdl
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*.dbproj.schemaview
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*.pfx
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*.publishsettings
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node_modules/
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orleans.codegen.cs
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# RIA/Silverlight projects
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Generated_Code/
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# Backup & report files from converting an old project file
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# to a newer Visual Studio version. Backup files are not needed,
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# because we have git ;-)
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_UpgradeReport_Files/
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Backup*/
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UpgradeLog*.XML
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UpgradeLog*.htm
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# SQL Server files
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*.mdf
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*.ldf
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# Business Intelligence projects
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*.rdl.data
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*.bim.layout
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*.bim_*.settings
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# Microsoft Fakes
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FakesAssemblies/
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# GhostDoc plugin setting file
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*.GhostDoc.xml
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# Node.js Tools for Visual Studio
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.ntvs_analysis.dat
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# Visual Studio 6 build log
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*.plg
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# Visual Studio 6 workspace options file
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*.opt
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# Visual Studio LightSwitch build output
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**/*.HTMLClient/GeneratedArtifacts
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**/*.DesktopClient/GeneratedArtifacts
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**/*.DesktopClient/ModelManifest.xml
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**/*.Server/GeneratedArtifacts
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**/*.Server/ModelManifest.xml
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_Pvt_Extensions
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# LightSwitch generated files
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GeneratedArtifacts/
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ModelManifest.xml
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# Paket dependency manager
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.paket/paket.exe
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# FAKE - F# Make
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.fake/
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# Sitecore.XA.Reference
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libs/
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publishsettings.targets
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zzz.Sxa.Reference.config
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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namespace L2Net.PacketConverter.Core
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{
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public static class Convert
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{
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public static string FromByteToHex(string i)
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{
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return FromNoToHex(System.Convert.ToInt32(i), 1);
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}
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public static string FromInt16ToHex(int i)
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{
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return FromNoToHex(i, 2);
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}
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public static string FromInt32ToHex(int i)
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{
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return FromNoToHex(i, 4);
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}
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public static string FromInt64ToHex(long i)
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{
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return FromNoToHex(i, 8);
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}
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private static string FromNoToHex(long i, int size)
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{
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return FromNoToHex(System.Convert.ToByte(i), size);
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}
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private static string FromNoToHex(byte i, int size)
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{
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var a = new byte[size];
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a[0] = i;
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return BitConverter.ToString(a).NormalizeString();
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}
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public static byte FromHexToByte(string hex)
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{
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return System.Convert.ToByte(hex.Substring(0, 2), 16);
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}
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public static int FromHexToInt16(string hex)
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{
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return BitConverter.ToInt16(FromHexToNo(hex, 4), 0);
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}
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public static int FromHexToInt32(string hex)
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{
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return BitConverter.ToInt32(FromHexToNo(hex, 8), 0);
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}
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public static long FromHexToInt64(string hex)
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{
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return BitConverter.ToInt64(FromHexToNo(hex, 16), 0);
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}
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public static byte[] FromHexToNo(string hex, int size)
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{
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hex = hex.RemoveSeparators();
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if (hex.Length < size)
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{
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var sb = new StringBuilder(hex);
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while (sb.Length < size)
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{
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sb.Append("00");
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}
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hex = sb.ToString();
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}
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byte[] raw = new byte[size / 2];
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for (int i = 0; i < raw.Length / 2; i++)
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{
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raw[i] = System.Convert.ToByte(hex.Substring(i * 2, 2), 16);
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}
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return raw;
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}
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public static string FromStringToHex(string str, bool separateLetters = true)
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{
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byte[] bytes = Encoding.Default.GetBytes(str);
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if (separateLetters)
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{
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bytes = SeparateLetters(bytes);
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}
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return BitConverter.ToString(bytes).NormalizeString();
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}
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public static string FromHexToString(string hex)
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{
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hex = hex.RemoveSeparators();
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byte[] raw = new byte[hex.Length / 2];
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for (int i = 0; i < raw.Length; i++)
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{
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raw[i] = System.Convert.ToByte(hex.Substring(i * 2, 2), 16);
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}
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raw = raw.Where(x => x != byte.MinValue).ToArray();
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return Encoding.ASCII.GetString(raw);
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}
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private static byte[] SeparateLetters(byte[] array)
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{
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List<byte> newArray = new List<byte>();
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array.ToList().ForEach(b =>
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{
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newArray.Add(b);
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newArray.Add(0);
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});
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return newArray.ToArray();
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}
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}
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}

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