feat: 添加 Live2D 运行时子系统与开发工具#66
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本次提交包含以下内容: 1. 归档并同步 OpenSpec 变更至主规范目录,清理重复及旧归档 2. 实现行为状态机(Behavior FSM)与配置文件系统 3. 实现情感时间轴(Emotion Timeline)与过渡调度器 4. 实现运动层系统(Motion Layer System)与跨层混合 5. 实现程序化动画系统(Procedural Animation),包括呼吸、眨眼、眼动追踪 6. 实现语义参数层(Semantic Parameter Layer)与能力检测 7. 实现运行时滤镜管线(Filter Pipeline)与内置效果 8. 实现运行时控制器(Runtime Controller)与冲突解决 9. 添加 Live2D 开发工具面板(DevTools),支持 FSM、情感、运动层、滤镜、语义参数等调试 10. 初始化 AI Live2D 运行时钩子规范 Signed-off-by: LIlGG <me@lixingyong.com>
本次提交包含以下内容: 1. Live2dDevTools 使用 unocss 原子 CSS 重写 - 移除传统 CSS 和 icon 字段 - 修复无效 unocss 类名(scale-108、duration-400 等) - 修复 biome 格式化和 lint 错误 - 修复展开区域标题与内容间距(添加 pt-3) 2. 默认禁用自定义 BlinkModule - 避免抢占 Live2D 引擎自带的 EyeBlink 系统 - 修复闭眼时眉毛跟着消失的问题 3. 从行为状态机内置状态中移除 eyeLOpen/eyeROpen 固定覆盖 - sad / embarrassed / thinking / talking / sleepy 不再强制覆盖眼睛开合度 - 让引擎自主管理眨眼动画 Signed-off-by: LIlGG <me@lixingyong.com>
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What type of PR is this?
/kind feature
What this PR does / why we need it:
为 Live2D 小部件添加了一套完整的运行时效果系统,让角色表现更加生动自然:
How to test it?
Which issue(s) this PR fixes:
Fixes #57
Does this PR introduce a user-facing change?