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appdialog.cpp
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161 lines (139 loc) · 4.2 KB
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#include "appdialog.h"
#include "ui_appdialog.h"
#include <QFuture>
#include <QFutureWatcher>
#include <QIcon>
#include <QPushButton>
#include <QtConcurrent>
namespace
{
struct IconLoaderResult
{
QTreeWidgetItem *item;
QIcon icon;
};
} // namespace
AppDialog::AppDialog(QWidget *parent) : QDialog(parent), ui(new Ui::AppDialog)
{
ui->setupUi(this);
AppDef root = getApps();
for (auto &nameAppPair : root.subApps) {
addApp(nameAppPair.first, nameAppPair.second, nullptr);
}
ui->appTree->hideColumn(1);
ui->appTree->setCurrentItem(nullptr);
ui->buttonBox->button(QDialogButtonBox::StandardButton::Ok)->setEnabled(false);
}
AppDialog::~AppDialog()
{
delete ui;
}
QString AppDialog::appPath() const
{
return mAppPath;
if (ui->appTree->currentItem())
return ui->appTree->currentItem()->text(1);
else
return "";
}
void AppDialog::addApp(const QString &name, const AppDef &app, QTreeWidgetItem *parent)
{
QTreeWidgetItem *item = new QTreeWidgetItem((QTreeWidget *)nullptr, {name, app.path});
if (parent) {
parent->addChild(item);
} else {
ui->appTree->addTopLevelItem(item);
}
// Load icon concurrently
if (app.iconLoader) {
std::function<QIcon()> iconLoader = app.iconLoader;
auto future = QtConcurrent::run([item, iconLoader]() {
IconLoaderResult res;
res.item = item;
res.icon = iconLoader();
return res;
});
auto watcher = new QFutureWatcher<IconLoaderResult>(this);
connect(watcher, SIGNAL(finished()), this, SLOT(on_iconLoadedByFuture()));
connect(watcher, SIGNAL(finished()), watcher, SLOT(deleteLater()));
watcher->setFuture(future);
}
// add children
for (auto &nameAppPair : app.subApps) {
addApp(nameAppPair.first, nameAppPair.second, item);
}
}
void AppDialog::on_iconLoadedByFuture()
{
auto *watcher = (QFutureWatcher<IconLoaderResult> *)sender();
IconLoaderResult res = watcher->result();
res.item->setIcon(0, res.icon);
}
void AppDialog::on_filterEdit_textChanged()
{
QString filter = ui->filterEdit->text();
if (filter.size() > 0) {
for (QTreeWidgetItem *item :
ui->appTree->findItems("", Qt::MatchContains | Qt::MatchRecursive, 0)) {
item->setHidden(true);
}
for (QTreeWidgetItem *item :
ui->appTree->findItems(filter, Qt::MatchContains | Qt::MatchRecursive, 0)) {
if (item->text(1).length()) // does it have exec?
{
item->setHidden(false);
QTreeWidgetItem *parent = item;
while ((parent = parent->parent())) {
parent->setHidden(false);
}
}
}
} else {
for (QTreeWidgetItem *item :
ui->appTree->findItems("", Qt::MatchContains | Qt::MatchRecursive, 0)) {
item->setHidden(false);
}
}
// expand items if not many
const int smallNum = 3;
int numVisibles = 0;
for (int i = 0; i < ui->appTree->topLevelItemCount(); i++) {
QTreeWidgetItem *item = ui->appTree->topLevelItem(i);
if (!item->isHidden()) {
numVisibles++;
}
}
if (numVisibles <= smallNum) {
ui->appTree->expandAll();
} else {
ui->appTree->collapseAll();
}
if (ui->appTree->currentItem()) {
QTreeWidgetItem *parent = ui->appTree->currentItem();
while ((parent = parent->parent())) {
ui->appTree->expandItem(ui->appTree->currentItem());
}
}
}
void AppDialog::on_appTree_currentItemChanged(QTreeWidgetItem *current, QTreeWidgetItem *previous)
{
ui->buttonBox->button(QDialogButtonBox::StandardButton::Ok)->setEnabled(current != nullptr);
}
void AppDialog::on_appTree_itemDoubleClicked(QTreeWidgetItem *item, int column)
{
if (ui->appTree->currentItem()->text(1).size()) {
ui->appTree->setCurrentItem(item);
mAppPath = ui->appTree->currentItem()->text(1);
close();
}
}
void AppDialog::on_buttonBox_accepted()
{
mAppPath = ui->appTree->currentItem()->text(1);
close();
}
void AppDialog::on_buttonBox_rejected()
{
mAppPath = "";
close();
}