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ingress_json_parser.py
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244 lines (219 loc) · 9.29 KB
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class PortalMod:
def __init__(self, info_dict):
if info_dict:
self.owner = info_dict[0]
self.name = info_dict[1]
self.rarity = info_dict[2]
# info_dict[3]
class PortalResonator:
def __init__(self, info_dict):
self.owner = info_dict[0]
self.level = info_dict[1]
self.health_slot = info_dict[2]
# get by api getPortalDetails with par guid, v
class PortalDetailParser:
def __init__(self, portal_details_result):
self.result = portal_details_result
# self.result[0] # uncertain. all portal value is 'p', means 'portal'?
if self.result[1] == 'N':
self.team = None
elif self.result[1] == 'R':
self.team = 'RESISTANCE'
elif self.result[1] == 'E':
self.team = 'ENLIGHTENED'
else:
raise ValueError("unknown portal team data '%s'" % self.result[1])
self.latE6 = self.result[2]
self.lngE6 = self.result[3]
self.level = self.result[4]
self.health = self.result[5]
self.resonators_count = self.result[6]
self.pic = self.result[7]
self.name = self.result[8]
# self.result[9]
# self.result[10] # uncertain. mission start here , true; not mission start here , false
# self.result[11] # uncertain. mission start here , true; not mission start here , false
# self.result[12]
# self.result[13]
self.mods = list()
self.mods.append(PortalMod(self.result[14][0]))
self.mods.append(PortalMod(self.result[14][1]))
self.mods.append(PortalMod(self.result[14][2]))
self.mods.append(PortalMod(self.result[14][3]))
self.resonators = list()
self.resonators.append(PortalMod(self.result[15][0]))
self.resonators.append(PortalMod(self.result[15][1]))
self.resonators.append(PortalMod(self.result[15][2]))
self.resonators.append(PortalMod(self.result[15][3]))
self.resonators.append(PortalMod(self.result[15][4]))
self.resonators.append(PortalMod(self.result[15][5]))
self.resonators.append(PortalMod(self.result[15][6]))
self.resonators.append(PortalMod(self.result[15][7]))
self.owner = self.result[16]
# self.result[17]
class MessageMarkupParser:
def __init__(self, markup):
self.secure = None
self.sender = None
self.text1 = None
self.text2 = None
self.at_player = None
self.player = None
self.portal = None
self.portal_name = None
self.portal_team = None
self.portal_address = None
self.portal_latE6 = None
self.portal_lngE6 = None
text_count = 0
for markup_item in markup:
if markup_item[0] == "SECURE":
self.secure = markup_item[1]['plain']
if markup_item[0] == "SENDER":
self.sender = markup_item[1]['plain'][:-2]
if markup_item[0] == "AT_PLAYER":
self.at_player = markup_item[1]['plain']
if markup_item[0] == "PLAYER":
self.player = markup_item[1]['plain']
if markup_item[0] == "PORTAL":
self.portal = markup_item[1]['plain']
self.portal_name = markup_item[1]['name']
self.portal_team = markup_item[1]['team']
self.portal_address = markup_item[1]['address']
self.portal_latE6 = markup_item[1]['latE6']
self.portal_lngE6 = markup_item[1]['lngE6']
if markup_item[0] == "TEXT":
if text_count == 0:
self.text1 = markup_item[1]['plain']
text_count += 1
elif text_count == 1:
self.text2 = markup_item[1]['plain']
text_count += 1
# get by api getPlexts with par ascendingTimestampOrder,
# maxLatE6, maxLngE6, minLatE6, minLngE6, maxTimestampMs, minTimestampMs, tab, v
class MessageParser:
def __init__(self, result_json):
self.agent = None
self.message_type = None
self.guid = result_json[0]
self.time_stamp = result_json[1]
plext = result_json[2]['plext']
self.text = plext['text']
self.plext_type = plext['plextType']
self.team = plext['team']
self.categories = plext['categories']
self.markup = MessageMarkupParser(plext['markup'])
self.deal_markup()
def deal_markup(self):
# alert message
if self.categories == 4:
# alert_under_attack
if self.markup.text2 == " is under attack by ":
self.message_type = "alert_under_attack"
self.agent = self.markup.player
# alert_neutralize
elif self.markup.text2 == " neutralized by ":
self.message_type = "alert_neutralize"
self.agent = self.markup.player
else:
raise ValueError("unknown alert message")
# faction message
elif self.categories == 2:
# faction player send messages
if self.markup.sender:
self.agent = self.markup.sender
# faction_complete_training
# weird, complete training message is 'sender', not player
if (self.markup.text1 == "has completed training." or
self.markup.text2 == "has completed training."):
self.message_type = "faction_complete_training"
# faction_at_message
elif self.markup.at_player:
self.message_type = "faction_at_message"
# faction_message
else:
self.message_type = "faction_message"
# player action alert messages
elif self.markup.player:
self.agent = self.markup.player
# faction_first_portal
if (self.markup.text1 == " captured their first Portal." or
self.markup.text2 == " captured their first Portal."):
self.message_type = "faction_first_portal"
# faction_first_link
elif (self.markup.text1 == " created their first Link." or
self.markup.text2 == " created their first Link."):
self.message_type = "faction_first_link"
# faction_first_field
elif (self.markup.text1 == " created their first Control Field" or
self.markup.text2 == " created their first Control Field"):
self.message_type = "faction_first_field"
else:
raise ValueError("unknown player action alert message")
else:
raise ValueError("unknown faction message")
# common messages
elif self.categories == 1:
# player send messages
if self.markup.sender:
self.agent = self.markup.sender
# common_at_message
if self.markup.at_player:
self.message_type = "common_at_message"
else:
self.message_type = "common_message"
# system common messages
elif self.markup.player:
self.agent = self.markup.player
#
if self.markup.text1 == " linked " and self.markup.text2 == " to ":
self.message_type = "common_link"
elif self.markup.text1 == " destroyed a Resonator on ":
self.message_type = "common_destroy_resonator"
elif self.markup.text1 == " deployed a Resonator on ":
self.message_type = "common_deploy_resonator"
elif self.markup.text1 == " captured ":
self.message_type = "common_capture"
elif self.markup.text1 == " created a Control Field @":
self.message_type = "common_create_control_field"
elif self.markup.text1 == " destroyed the Link ":
self.message_type = "common_destroy_link"
else:
raise ValueError("unknown common system message")
else:
raise ValueError("unknown common message")
# get by api getEntities with par tileKeys list, v
class PortalListParser:
def __init__(self):
pass
# TODO : portal list parser
# get by api getGameScore with par v
class GameScoreParser:
def __init__(self):
pass
# TODO : game source parser
# get by api getRegionScoreDetails with pars latE6, lngE6, v
class RegionScoreDetailsParser:
def __init__(self):
pass
# TODO : region source detail parser
# get by api getArtifactPortals with par v
class ArtifactPortalsParser:
def __init__(self):
pass
# TODO : artifact portals parser
# get by api sendPlext with par message, latE6, lngE6, tab ,v
class SendMessageParser:
def __init__(self):
pass
# TODO : send message parser
# get by api sendInviteEmail with par address
class SendInviteEmailParser:
def __init__(self):
pass
# TODO : send invite email parser
# get by api sendInviteEmail with par address
class RedeemRewardParser:
def __init__(self):
pass
# TODO : redeem reward parser