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UltralightOpenGLGPUDriverNative.java
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111 lines (95 loc) · 3.73 KB
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/*
* Ultralight Java - Java wrapper for the Ultralight web engine
* Copyright (C) 2020 - 2021 LabyMedia and contributors
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 3 of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
package com.labymedia.ultralight.gpu;
import com.labymedia.ultralight.plugin.render.UltralightGPUDriverNative;
import java.util.Queue;
/**
* Default native OpenGL implementation of the ultralight gpu driver
*/
public class UltralightOpenGLGPUDriverNative implements UltralightGPUDriverNative {
private final long contextHandle;
private final long driverHandle;
private final UltralightGPUDriverNativeUtil util;
public UltralightOpenGLGPUDriverNative(long window, boolean msaa, long glfwLoaderFunction ) {
this.util = UltralightGPUDriverNativeUtil.getInstance();
this.contextHandle = util.createOpenGLContext(window, msaa, glfwLoaderFunction);
this.driverHandle = util.getDriverFromContext(this.contextHandle);
}
public long getContextHandle() {
return this.contextHandle;
}
/**
* @see <a href="https://docs.ultralig.ht/docs/using-a-custom-gpudriver">Ultralight GPU driver implementation guide</a>
*/
@Override
public long getDriverHandle() {
return this.driverHandle;
}
/**
* @see <a href="https://docs.ultralig.ht/docs/using-a-custom-gpudriver">Ultralight GPU driver implementation guide</a>
*/
@Override
public void beginSynchronize() {
this.util.beginSynchronize(this.driverHandle);
}
/**
* @see <a href="https://docs.ultralig.ht/docs/using-a-custom-gpudriver">Ultralight GPU driver implementation guide</a>
*/
@Override
public void endSynchronize() {
this.util.endSynchronize(this.driverHandle);
}
/**
* @see <a href="https://docs.ultralig.ht/docs/using-a-custom-gpudriver">Ultralight GPU driver implementation guide</a>
*/
@Override
public boolean hasCommandsPending() {
return this.util.hasCommandsPending(this.driverHandle);
}
/**
* @see <a href="https://docs.ultralig.ht/docs/using-a-custom-gpudriver">Ultralight GPU driver implementation guide</a>
*/
@Override
public void drawCommandList() {
this.util.drawCommandList(this.driverHandle);
}
/**
* Bind OpenGL texture for a given OpenGL Context handle to a specified texture index.
*
* @param textureId GL_ACTIVE_TEXTURE id
* @param texture Ultralight renderTarget texture id
*/
@Override
public void bindTexture(long textureId, long texture) {
this.util.bindTexture(this.driverHandle, textureId, texture);
}
@Override
public int getGlTextureId(long texture) {
return this.util.getGlTextureId(this.driverHandle, texture);
}
/**
* Set which GLFW context should be active.
*
* @param window GLFW window handle
*/
@Override
public void setActiveWindow(long window) {
this.util.setActiveWindow(this.driverHandle, window);
}
}