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[trust, sql, lua, core] Trust Tank audit and cleanup (#10002)
* lua_baseentity getShieldSize amend to account for trust
* trustentity.cpp: spawn, addition to set maxHP/maxMP for HP/MP mods
* trust script audit, set correct values and cleanup
* trustentity addition for getShieldSize() and default shield size
* naming prefix MOBMOD_TRUST amendment and remove unnecessary comments
* Change party wake on sleep gambits to only check for SLEEP_I
Copy file name to clipboardExpand all lines: scripts/actions/spells/trust/aaev.lua
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-----------------------------------
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-- Trust: AAEV
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-- Possesses Fast Cast, Cure Potency Bonus+50%, Damage Taken-10%, HP+20%, MP+50%, Converts 5% of Damage Taken to MP.
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-- Lacks Provoke; however, AAEV's additional Fast Cast trait reduces the recast time on Flash and Reprisal for solid enmity control.
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-- AAEV has improved Shield stats compared to other trusts, implied by the [Nov 2021 Patch Notes]. This would also make her Reprisal better.
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-- Ark Angel Elvaan doesn't use any WHM-only abilities or spells, but /WHM has Auto-Regen and Magic Defense Bonus, making her a good physical/magical hybrid tank.
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-- Uses Rampart when her target is under the effects of Chainspell, Manafont, or Astral Flow.
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-- Uses Shield Strike to interrupt enemies casting high tier spells.
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-- Holds up to 2000 TP to try to close skillchains.
Copy file name to clipboardExpand all lines: scripts/actions/spells/trust/amchuchu.lua
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-----------------------------------
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-- Trust: Amchuchu
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-- Possesses Inspiration (50% Fast Cast effect during Vallation, is party-wide during Valiance), Converts 5% of Physical Damage Taken to MP.
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-- Only casts enhancing spells on herself.
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-- Uses Embolden when casting Protect.
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-- She can rapidly generate Volatile Enmity for initial threat or recovery from enmity reset attacks with a cornucopia of abilties and spells like Provoke, Flash, and Foil.
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-- Uses Runes resisting the element of the current day. After taking magic damage, uses the appropriate Bar-spell and changes runes.
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-- Uses One for All in response to enemies casting high-tier damaging spells.
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-- Magic Bursts Level 4 Light or Level 4 Darkness skillchains using Lunge.
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-- Holds up to 3000 TP to close skillchains. Weapon skills are a lower priority,
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