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[client] Text ID shifts, comment corrections
Fix comments for Text IDs * Abyssea-Empyreal Paradox * Boneyard Gully * Fei'Yin * Garlaige Citadel * Jade Sepulcher * Mine Shaft #2716 * The Ashu Talif Talacca Cove ID shifts
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scripts/zones/Abyssea-Altepa/IDs.lua

Lines changed: 54 additions & 54 deletions
Original file line numberDiff line numberDiff line change
@@ -17,60 +17,60 @@ zones[xi.zone.ABYSSEA_ALTEPA] =
1717
LOGIN_CAMPAIGN_UNDERWAY = 7003, -- The [/January/February/March/April/May/June/July/August/September/October/November/December] <number> Login Campaign is currently underway!
1818
LOGIN_NUMBER = 7004, -- In celebration of your most recent login (login no. <number>), we have provided you with <number> points! You currently have a total of <number> points.
1919
MEMBERS_LEVELS_ARE_RESTRICTED = 7024, -- Your party is unable to participate because certain members' levels are restricted.
20-
PLAYER_KEYITEM_OBTAINED = 7329, -- <player> obtained the key item: <keyitem>!
21-
LIGHTS_MESSAGE_1 = 7334, -- Visitant Light Intensity Pearlescent: <number> / Ebon: <number> Golden: <number> / Silvery: <number>
22-
LIGHTS_MESSAGE_2 = 7335, -- Azure: <number> / Ruby: <number> / Amber: <number>
23-
STAGGERED = 7336, -- <name>'s attack staggers the fiend!
24-
YELLOW_STAGGER = 7337, -- The fiend is unable to cast magic.
25-
BLUE_STAGGER = 7338, -- The fiend is unable to use special attacks.
26-
RED_STAGGER = 7339, -- The fiend is frozen in its tracks.
27-
YELLOW_WEAKNESS = 7340, -- The fiend appears vulnerable to [/fire/ice/wind/earth/lightning/water/light/darkness] elemental magic!
28-
BLUE_WEAKNESS = 7341, -- The fiend appears vulnerable to [/hand-to-hand/dagger/sword/great sword/axe/great axe/scythe/polearm/katana/great katana/club/staff/archery/marksmanship] weapon skills!
29-
RED_WEAKNESS = 7342, -- The fiend appears vulnerable to [/fire/ice/wind/earth/lightning/water/light/darkness] elemental weapon skills!
30-
ABYSSEA_TIME_OFFSET = 7343, -- Your visitant status will wear off in <number> [second/minute].
31-
RETURNING_TO_SEARING_IN = 7352, -- Returning to the Searing Ward in <number> [second/seconds].
32-
NO_VISITANT_WARD = 7353, -- You do not have visitant status. Returning to the Searing Ward in <number> [second/seconds].
33-
RETURNING_TO_WARD = 7355, -- Returning to the Searing Ward now.
34-
NO_VISITANT_STATUS = 7412, -- You do not have visitant status. Please proceed to the nearest Conflux Surveyor to have it granted.
35-
ATMA_INFUSED = 7455, -- <name> expends <number> cruor and is now infused with <keyitem>!
36-
ATMA_PURGED = 7456, -- <name> has been purged of the <keyitem>.
37-
ALL_ATMA_PURGED = 7457, -- <name> has been purged of all infused atma.
38-
PREVIOUS_ATMA_INFUSED = 7463, -- <name> expends <number> cruor and [his/her] previous atma configuration is restored!
39-
HISTORY_ATMA_INFUSED = 7470, -- <name> expends <number> cruor and is now infused with [his/her] chosen atma set!
40-
MONSTER_CONCEALED_CHEST = 7495, -- The monster was concealing a treasure chest!
41-
OBTAINS_TEMP_ITEM = 7505, -- <name> obtains the temporary item: <item>!
42-
OBTAINS_ITEM = 7506, -- <name> obtains the item: <item>!
43-
OBTAINS_KEYITEM = 7507, -- <name> obtains the key item: <item>!
44-
ADD_SPOILS_TO_TREASURE = 7508, -- <name> transferred the contents of the pyxis to the cache of lottable spoils.
45-
TEMP_ITEM_DISAPPEARED = 7511, -- That temporary item had already disappeared.
46-
KEYITEM_DISAPPEARED = 7512, -- That key item had already disappeared.
47-
ITEM_DISAPPEARED = 7513, -- That item had already disappeared.
48-
CHEST_DESPAWNED = 7514, -- The treasure chest had already disappeared.
49-
CRUOR_OBTAINED = 7515, -- <name> obtained <number> cruor.
50-
OBTAINS_SEVERAL_TEMPS = 7516, -- <name> obtains several temporary items!
51-
BODY_EMITS_OFFSET = 7517, -- <name>'s body emits [a faint/a mild/a strong] pearlescent light!
52-
CANNOT_OPEN_CHEST = 7524, -- You cannot open that treasure chest.
53-
PLAYER_HAS_CLAIM_OF_CHEST = 7525, -- <name> has claim over that treasure chest.
54-
PARTY_NOT_OWN_CHEST = 7526, -- Your party does not have claim over that treasure chest.
55-
CHEST_DISAPPEARED = 7529, -- The treasure chest has disappeared.
56-
RANDOM_SUCCESS_FAIL_GUESS = 7551, -- The randomly generated number was <number>! <name> guessed [successfully/unsuccessfully]!
57-
AIR_PRESSURE_CHANGE = 7555, -- <name> [reduced/increased] the air pressure by <number> units. Current air pressure: <number>[/ (minimum)/ (maximum)]
58-
INPUT_SUCCESS_FAIL_GUESS = 7560, -- <name> inputs the number <number>[, but nothing happens./, successfully unlocking the chest!]
59-
GREATER_OR_LESS_THAN = 7561, -- You have a hunch that the lock's combination is [greater/less] than <number>.
60-
HUNCH_SECOND_FIRST_EVEN_ODD = 7562, -- You have a hunch that the [second/first] digit is [even/odd].
61-
HUNCH_SECOND_FIRST_IS = 7563, -- You have a hunch that the [second/first] digit is <number>.
62-
HUNCH_SECOND_FIRST_IS_OR = 7564, -- You have a hunch that the [second/first] digit is <number>, <number>, or <number>.
63-
HUNCH_ONE_DIGIT_IS = 7565, -- You have a hunch that one of the digits is <number>.
64-
HUNCH_SUM_EQUALS = 7566, -- You have a hunch that the sum of the two digits is <number>.
65-
PLAYER_OPENED_LOCK = 7567, -- <name> succeeded in opening the lock!
66-
PLAYER_FAILED_LOCK = 7568, -- <name> failed to open the lock.
67-
TRADE_KEY_OPEN = 7569, -- <name> uses <item> and opens the lock!
68-
BOUNDLESS_RAGE = 7592, -- You sense an aura of boundless rage...
69-
INFO_KI = 7593, -- Your keen senses tell you that something may happen if only you had [this item/these items].
70-
USE_KI = 7596, -- Use the [key item/key items]? Yes. No.
71-
OBTAINS_DOMINION_NOTES = 7885, -- <name> obtains <number> Dominion note[/s] (Total: <number>).
72-
DOMINION_SIGNED_ON = 10420, -- You have signed on for Dominion Ops!
73-
CANCELED_OBJECTIVE = 10421, -- You have canceled your objective.
20+
PLAYER_KEYITEM_OBTAINED = 7330, -- <player> obtained the key item: <keyitem>!
21+
LIGHTS_MESSAGE_1 = 7335, -- Visitant Light Intensity Pearlescent: <number> / Ebon: <number> Golden: <number> / Silvery: <number>
22+
LIGHTS_MESSAGE_2 = 7336, -- Azure: <number> / Ruby: <number> / Amber: <number>
23+
STAGGERED = 7337, -- <name>'s attack staggers the fiend!
24+
YELLOW_STAGGER = 7338, -- The fiend is unable to cast magic.
25+
BLUE_STAGGER = 7339, -- The fiend is unable to use special attacks.
26+
RED_STAGGER = 7340, -- The fiend is frozen in its tracks.
27+
YELLOW_WEAKNESS = 7341, -- The fiend appears vulnerable to [/fire/ice/wind/earth/lightning/water/light/darkness] elemental magic!
28+
BLUE_WEAKNESS = 7342, -- The fiend appears vulnerable to [/hand-to-hand/dagger/sword/great sword/axe/great axe/scythe/polearm/katana/great katana/club/staff/archery/marksmanship] weapon skills!
29+
RED_WEAKNESS = 7343, -- The fiend appears vulnerable to [/fire/ice/wind/earth/lightning/water/light/darkness] elemental weapon skills!
30+
ABYSSEA_TIME_OFFSET = 7344, -- Your visitant status will wear off in <number> [second/minute].
31+
RETURNING_TO_SEARING_IN = 7353, -- Returning to the Searing Ward in <number> [second/seconds].
32+
NO_VISITANT_WARD = 7354, -- You do not have visitant status. Returning to the Searing Ward in <number> [second/seconds].
33+
RETURNING_TO_WARD = 7356, -- Returning to the Searing Ward now.
34+
NO_VISITANT_STATUS = 7413, -- You do not have visitant status. Please proceed to the nearest Conflux Surveyor to have it granted.
35+
ATMA_INFUSED = 7456, -- <name> expends <number> cruor and is now infused with <keyitem>!
36+
ATMA_PURGED = 7457, -- <name> has been purged of the <keyitem>.
37+
ALL_ATMA_PURGED = 7458, -- <name> has been purged of all infused atma.
38+
PREVIOUS_ATMA_INFUSED = 7464, -- <name> expends <number> cruor and [his/her] previous atma configuration is restored!
39+
HISTORY_ATMA_INFUSED = 7471, -- <name> expends <number> cruor and is now infused with [his/her] chosen atma set!
40+
MONSTER_CONCEALED_CHEST = 7496, -- The monster was concealing a treasure chest!
41+
OBTAINS_TEMP_ITEM = 7506, -- <name> obtains the temporary item: <item>!
42+
OBTAINS_ITEM = 7507, -- <name> obtains the item: <item>!
43+
OBTAINS_KEYITEM = 7508, -- <name> obtains the key item: <item>!
44+
ADD_SPOILS_TO_TREASURE = 7509, -- <name> transferred the contents of the pyxis to the cache of lottable spoils.
45+
TEMP_ITEM_DISAPPEARED = 7512, -- That temporary item had already disappeared.
46+
KEYITEM_DISAPPEARED = 7513, -- That key item had already disappeared.
47+
ITEM_DISAPPEARED = 7514, -- That item had already disappeared.
48+
CHEST_DESPAWNED = 7515, -- The treasure chest had already disappeared.
49+
CRUOR_OBTAINED = 7516, -- <name> obtained <number> cruor.
50+
OBTAINS_SEVERAL_TEMPS = 7517, -- <name> obtains several temporary items!
51+
BODY_EMITS_OFFSET = 7518, -- <name>'s body emits [a faint/a mild/a strong] pearlescent light!
52+
CANNOT_OPEN_CHEST = 7525, -- You cannot open that treasure chest.
53+
PLAYER_HAS_CLAIM_OF_CHEST = 7526, -- <name> has claim over that treasure chest.
54+
PARTY_NOT_OWN_CHEST = 7527, -- Your party does not have claim over that treasure chest.
55+
CHEST_DISAPPEARED = 7530, -- The treasure chest has disappeared.
56+
RANDOM_SUCCESS_FAIL_GUESS = 7552, -- The randomly generated number was <number>! <name> guessed [successfully/unsuccessfully]!
57+
AIR_PRESSURE_CHANGE = 7556, -- <name> [reduced/increased] the air pressure by <number> units. Current air pressure: <number>[/ (minimum)/ (maximum)]
58+
INPUT_SUCCESS_FAIL_GUESS = 7561, -- <name> inputs the number <number>[, but nothing happens./, successfully unlocking the chest!]
59+
GREATER_OR_LESS_THAN = 7562, -- You have a hunch that the lock's combination is [greater/less] than <number>.
60+
HUNCH_SECOND_FIRST_EVEN_ODD = 7563, -- You have a hunch that the [second/first] digit is [even/odd].
61+
HUNCH_SECOND_FIRST_IS = 7564, -- You have a hunch that the [second/first] digit is <number>.
62+
HUNCH_SECOND_FIRST_IS_OR = 7565, -- You have a hunch that the [second/first] digit is <number>, <number>, or <number>.
63+
HUNCH_ONE_DIGIT_IS = 7566, -- You have a hunch that one of the digits is <number>.
64+
HUNCH_SUM_EQUALS = 7567, -- You have a hunch that the sum of the two digits is <number>.
65+
PLAYER_OPENED_LOCK = 7568, -- <name> succeeded in opening the lock!
66+
PLAYER_FAILED_LOCK = 7569, -- <name> failed to open the lock.
67+
TRADE_KEY_OPEN = 7570, -- <name> uses <item> and opens the lock!
68+
BOUNDLESS_RAGE = 7593, -- You sense an aura of boundless rage...
69+
INFO_KI = 7594, -- Your keen senses tell you that something may happen if only you had [this item/these items].
70+
USE_KI = 7597, -- Use the [key item/key items]? Yes. No.
71+
OBTAINS_DOMINION_NOTES = 7886, -- <name> obtains <number> Dominion note[/s] (Total: <number>).
72+
DOMINION_SIGNED_ON = 10421, -- You have signed on for Dominion Ops!
73+
CANCELED_OBJECTIVE = 10422, -- You have canceled your objective.
7474
},
7575
mob =
7676
{

scripts/zones/Abyssea-Empyreal_Paradox/IDs.lua

Lines changed: 2 additions & 2 deletions
Original file line numberDiff line numberDiff line change
@@ -18,14 +18,14 @@ zones[xi.zone.ABYSSEA_EMPYREAL_PARADOX] =
1818
MEMBERS_LEVELS_ARE_RESTRICTED = 7024, -- Your party is unable to participate because certain members' levels are restricted.
1919
CRUOR_OBTAINED = 7415, -- <name> obtained <number> cruor.
2020
TIME_IN_THE_BATTLEFIELD_IS_UP = 7720, -- Your time in the battlefield is up! Now exiting...
21-
PARTY_MEMBERS_ARE_ENGAGED = 7721, -- The battlefield where your party members are engaged in combat is locked. Access is denied.
21+
PARTY_MEMBERS_ARE_ENGAGED = 7735, -- The battlefield where your party members are engaged in combat is locked. Access is denied.
2222
MEMBERS_OF_YOUR_PARTY = 8026, -- Currently, # members of your party (including yourself) have clearance to enter the battlefield.
2323
MEMBERS_OF_YOUR_ALLIANCE = 8027, -- Currently, # members of your alliance (including yourself) have clearance to enter the battlefield.
2424
TIME_LIMIT_FOR_THIS_BATTLE_IS = 8029, -- The time limit for this battle is <number> minutes.
2525
PARTY_MEMBERS_HAVE_FALLEN = 8065, -- All party members have fallen in battle. Now leaving the battlefield.
2626
THE_PARTY_WILL_BE_REMOVED = 8072, -- If all party members' HP are still zero after # minute[/s], the party will be removed from the battlefield.
2727
CRIMSON_STONE_DISAPPEARS = 8080, -- The <keyitem> disappears!
28-
ENTERING_THE_BATTLEFIELD_FOR = 8092, -- Entering the battlefield for [The Wyrm God]!
28+
ENTERING_THE_BATTLEFIELD_FOR = 8092, -- Entering the battlefield for [The Wyrm God/The Wyrm God/]!
2929
},
3030
mob =
3131
{

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