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[core] [lua] abyssea cruor reward system#9956

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lefneer311 wants to merge 1 commit intoLandSandBoat:basefrom
lefneer311:abyssea_updates
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[core] [lua] abyssea cruor reward system#9956
lefneer311 wants to merge 1 commit intoLandSandBoat:basefrom
lefneer311:abyssea_updates

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I affirm:

  • I understand that if I do not agree to the following points by completing the checkboxes my PR will be ignored.
  • I understand I should leave resolving conversations to the LandSandBoat team so that reviewers won't miss what was said.
  • I have read and understood the Contributing Guide and the Code of Conduct.
  • I have tested my code and the things my code has changed since the last commit in the PR and will test after any later commits.

What does this pull request do?

  • Adds a fully configurable system for cruor drops in abyssea zones
  • Adds base cruor drop range for standard mobs, ephemeral mob multiplier, and the varying cruor amounts based on NM model size
  • Adds the differing species cruor chain mechanic
  • Incorporates the effect of silver lights on cruor earning (0-60%)
  • Incorporates the effect of ebon lights on silver lights (1.0 - 2.0)
  • Incorporates the effect of the reaper abyssites for 10% bonus (configurable)
  • Adds bonus exp effect of golden lights (0~50%)
  • Incorporates the effect of ebon lights on golden lights (1.0 - 2.0)
  • Resolves SQL table formatting bug for traverser start (bug 🐛 [Abyssea] traverser stone epoch calculation error #9893)

Bonus experience points from golden (and ebon effect on golden) lights are calculated as additive to the multiplier received from sources such as RoV key items. At maximum combined effect, they add 1.0 to the calculation. RoV KI's cap at 180% (base exp * 2.8); golden light cap (+0.5) and ebon light cap (gold effect * 2) results in (base exp * 3.8). Thus, 195 base exp becomes 546 with RoV KIs, and 741 with capped gold and ebon lights.

Sources:
https://www.bg-wiki.com/ffxi/Abyssea_Lights
https://www.bluegartr.com/threads/104530-Abyssea-Lights?p=4691394&viewfull=1#post4691394
https://www.bg-wiki.com/ffxi/Category:Abyssea
https://www.bg-wiki.com/ffxi/Category:Abyssea_Atma
https://www.bg-wiki.com/ffxi/Category:Abyssea_Abyssite

Steps to test these changes

Leave the default settings on - go to Abyssea, defeat mobs, receive cruor.
Alternate mob families between each kill to see the effect of the chain.
Use !addlights silver 100 {playername} and see a spike in cruor received
Repeat tests for extra silver and ebon lights
Use !addlights gold 100 {playername} and see a spike in exp received
Repeat tests for extra gold and ebon lights

Enjoy!

Final image below shows capped chain effect with capped lights (silver, gold, and ebon) without any reaper abyssites.:

image image image image image

@lefneer311 lefneer311 marked this pull request as draft May 5, 2026 18:57
- Adds a fully configurable system for cruor drops in abyssea zones
- Adds base cruor drop range for standard mobs, ephemeral mob multiplier, and the varying cruor amounts based on NM model size
- Adds the differing species cruor chain mechanic
- Incorporates the effect of silver lights on cruor earning (0-60%)
- Incorporates the effect of ebon lights on silver lights (1.0 - 2.0)
- Incorporates the effect of the reaper abyssites for 10% bonus (configurable)
- Adds bonus exp effect of golden lights (0~50%)
- Incorporates the effect of ebon lights on golden lights (1.0 - 2.0)
- Resolves SQL table formatting bug for traverser start (bug LandSandBoat#9893)
@lefneer311 lefneer311 marked this pull request as ready for review May 5, 2026 20:15
@Xaver-DaRed Xaver-DaRed added the hold On hold, pending further action/info label May 7, 2026
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2 participants