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using System;
using System.IO;
using System.Net;
using System.Net.Sockets;
using System.Windows.Forms;
using System.Threading;
using System.Drawing;
using System.Collections.Generic;
using System.Linq;
using System.Net.NetworkInformation;
using Resources;
using Resources.Packet;
using Resources.Datagram;
namespace Bridge {
public static partial class BridgeCore {
public static UdpClient udpToServer;
public static TcpClient tcpToServer, tcpToClient;
public static TcpListener tcpListener = new TcpListener(IPAddress.Parse("127.0.0.1"), 12345); //hardcoded because client port can't be changed
public static BinaryWriter swriter, cwriter;
public static BinaryReader sreader, creader;
public static ushort guid;
public static int mapseed;
public static FormMain form;
public static Dictionary<long, EntityUpdate> dynamicEntities = new Dictionary<long, EntityUpdate>();
public static Mutex outgoingMutex = new Mutex();
public static BridgeStatus status = BridgeStatus.Offline;
public static void Connect() {
form.Log("connecting...", Color.DarkGray);
string serverIP = Config.serverIP;
int serverPort = Config.serverPort;
try {
tcpToServer = new TcpClient();
tcpToServer.Connect(serverIP, serverPort);
udpToServer = new UdpClient(tcpToServer.Client.LocalEndPoint as IPEndPoint);
udpToServer.Connect(serverIP, serverPort);
SendUDP(new byte[1] { (byte)DatagramID.HolePunch });
}
catch (SocketException) {//connection refused
Disconnect();
form.Log("failed\n", Color.Red);
var result = MessageBox.Show("Unable to connect to Exceed. Please try again later.", "Connection Error", MessageBoxButtons.RetryCancel);
if (result == DialogResult.Retry) Connect();
return;
}
Stream stream = tcpToServer.GetStream();
swriter = new BinaryWriter(stream);
sreader = new BinaryReader(stream);
form.Log("connected\n", Color.Green);
new Thread(new ThreadStart(ListenFromServerTCP)).Start();
status = BridgeStatus.Connected;
form.Log("checking version...", Color.DarkGray);
swriter.Write((byte)0);//packetID
swriter.Write(Config.bridgeVersion);
}
public static void Disconnect() {
status = BridgeStatus.Offline;
form.Invoke(new Action(() => form.listBoxPlayers.Items.Clear()));
form.Invoke(new Action(() => form.OnLogout()));
LingerOption lingerOption = new LingerOption(true, 0);
try {
udpToServer.Close();
udpToServer = null;
}
catch { }
try {
tcpToServer.LingerState = lingerOption;
tcpToServer.Client.Close();
tcpToServer.Close();
udpToServer = null;
}
catch { }
try {
tcpToClient.LingerState = lingerOption;
tcpToClient.Client.Close();
tcpToClient.Close();
udpToServer = null;
}
catch { }
dynamicEntities.Clear();
}
public static void Login(string name, string password) {
form.Log("logging in...", Color.DarkGray);
swriter.Write((byte)ServerPacketID.Login);
swriter.Write(name);
swriter.Write(Hashing.Hash(password));
swriter.Write(NetworkInterface.GetAllNetworkInterfaces().Where(nic => nic.OperationalStatus == OperationalStatus.Up).Select(nic => nic.GetPhysicalAddress().ToString()).FirstOrDefault());
}
public static void Logout() {
swriter.Write((byte)ServerPacketID.Logout);
if (status == BridgeStatus.Playing) tcpToClient.Close();
status = BridgeStatus.Connected;
}
public static void Register(string name, string email, string password) {
swriter.Write((byte)ServerPacketID.Register);
swriter.Write(name);
swriter.Write(email);
swriter.Write(Hashing.Hash(password));
}
public static void ListenFromClientTCP() {
try {
tcpListener.Start();
}
catch (SocketException ex) {
var result = MessageBox.Show(ex.Message + "\n\nCan't start listening for the client, probably because the CubeWorld default port (12345) is already in use by another program. Do you have a CubeWorld server or another instance of the bridge already running on your computer?\n\nIf you don't know how to fix this, restarting your computer will likely help", "Error", MessageBoxButtons.RetryCancel);
if (result == DialogResult.Retry) ListenFromClientTCP();
return;
}
while (true) {
tcpToClient = tcpListener.AcceptTcpClient();
ClientConnected?.Invoke();
tcpToClient.ReceiveTimeout = 500;
tcpToClient.SendTimeout = 500;
tcpToClient.NoDelay = true;
var stream = tcpToClient.GetStream();
creader = new BinaryReader(stream);
cwriter = new BinaryWriter(stream);
if (status != BridgeStatus.LoggedIn) {
SendToClient(new ProtocolVersion() {
version = 42069,
});
form.Log("client rejected\n", Color.Red);
ClientDisconnected?.Invoke();
continue;
}
status = BridgeStatus.Playing;
try {
while (true) ProcessClientPacket(creader.ReadInt32());
}
catch (ObjectDisposedException) { }
catch (IOException) { }
tcpToClient.Close();
switch (status) {
case BridgeStatus.Offline://server crashed
break;
case BridgeStatus.Connected://player logged out
break;
case BridgeStatus.LoggedIn://kicked
goto default;
case BridgeStatus.Playing: //client disconnected himself
status = BridgeStatus.LoggedIn;
SendUDP(new RemoveDynamicEntity() { Guid = guid }.data);
break;
default:
//this shouldnt happen
break;
}
dynamicEntities.Remove(guid);
ClientDisconnected?.Invoke();
}
}
private static void ListenFromServerTCP() {
try {
while (true) ProcessServerPacket(sreader.ReadByte()); //we can use byte here because it doesn't contain vanilla packets
}
catch (IOException) {
form.Log("Connection to Server lost\n", Color.Red);
Disconnect();
Connect();
}
}
private static void ListenFromServerUDP() {
while (true) {
IPEndPoint source = null;
byte[] datagram = null;
try {
datagram = udpToServer.Receive(ref source);
}
catch (SocketException) {//when UDPclient is closed
return;
}
ProcessDatagram(datagram);
}
}
private static void ProcessDatagram(byte[] datagram) {
var serverUpdate = new ServerUpdate();
bool writeServerUpdate = false;
switch ((DatagramID)datagram[0]) {
case DatagramID.DynamicUpdate:
#region entityUpdate
var entityUpdate = new EntityUpdate(datagram);
EntityUpdateReceived?.Invoke(entityUpdate);
if (status == BridgeStatus.Playing) {
SendToClient(entityUpdate);
}
if (dynamicEntities.ContainsKey(entityUpdate.guid)) {
entityUpdate.Merge(dynamicEntities[entityUpdate.guid]);
}
else {
dynamicEntities.Add(entityUpdate.guid, entityUpdate);
}
break;
#endregion
case DatagramID.Attack:
#region attack
var attack = new Attack(datagram);
AttackReceived?.Invoke(attack);
var hit = new Hit() {
target = attack.Target,
damage = attack.Damage,
direction = attack.Direction,
critical = attack.Critical,
stuntime = attack.Stuntime,
position = dynamicEntities[attack.Target].position,
isYellow = attack.Skill,
type = attack.Type,
showlight = attack.ShowLight,
};
serverUpdate.hits.Add(hit);
writeServerUpdate = true;
break;
#endregion
case DatagramID.Projectile:
#region Projectile
var projectile = new Projectile(datagram);
ProjectileReceived?.Invoke(projectile);
var shoot = new Shoot() {
attacker = projectile.Source,
position = projectile.Position,
velocity = projectile.Velocity,
scale = projectile.Scale,
particles = projectile.Particles,
mana = projectile.Particles,
projectile = projectile.Type,
chunkX = (int)projectile.Position.x / 0x1000000,
chunkY = (int)projectile.Position.y / 0x1000000
};
var angle = Math.Atan2(shoot.velocity.y, shoot.velocity.x);
shoot.position.x += (long)(Math.Cos(angle) * 0x10000);
shoot.position.y += (long)(Math.Sin(angle) * 0x10000);
serverUpdate.shoots.Add(shoot);
writeServerUpdate = true;
break;
#endregion
case DatagramID.Proc:
#region proc
var proc = new Proc(datagram);
PassiveProcReceived?.Invoke(proc);
var passiveProc = new PassiveProc() {
target = proc.Target,
type = proc.Type,
modifier = proc.Modifier,
duration = proc.Duration
};
serverUpdate.passiveProcs.Add(passiveProc);
writeServerUpdate = true;
break;
#endregion
case DatagramID.Chat:
#region chat
var chat = new Chat(datagram);
ChatMessageReceived?.Invoke(chat);
if (status == BridgeStatus.Playing) {
var chatMessage = new ChatMessage() {
sender = chat.Sender,
message = chat.Text
};
SendToClient(chatMessage);
}
break;
#endregion
case DatagramID.Time:
#region time
var inGameTime = new InGameTime(datagram);
InGameTimeReceived?.Invoke(inGameTime);
if (status == BridgeStatus.Playing) {
var time = new Time() {
time = inGameTime.Milliseconds
};
SendToClient(time);
}
break;
#endregion
case DatagramID.Interaction:
#region interaction
var interaction = new Interaction(datagram);
InteractionReceived?.Invoke(interaction);
var entityAction = new EntityAction() {
chunkX = interaction.ChunkX,
chunkY = interaction.ChunkY,
index = interaction.Index,
type = ActionType.StaticInteraction
};
writeServerUpdate = true;
break;
#endregion
case DatagramID.StaticUpdate:
#region staticUpdate
var staticUpdate = new StaticUpdate(datagram);
StaticUpdateReceived?.Invoke(staticUpdate);
var staticEntity = new ServerUpdate.StaticEntity() {
chunkX = (int)(staticUpdate.Position.x / (65536 * 256)),
chunkY = (int)(staticUpdate.Position.y / (65536 * 256)),
id = staticUpdate.Id,
type = staticUpdate.Type,
position = staticUpdate.Position,
rotation = (int)staticUpdate.Direction,
size = staticUpdate.Size,
closed = staticUpdate.Closed,
time = staticUpdate.Time,
guid = staticUpdate.User
};
serverUpdate.statics.Add(staticEntity);
writeServerUpdate = true;
break;
#endregion
case DatagramID.Block:
//var block = new Block(datagram);
//TODO
break;
case DatagramID.Particle:
#region particle
var particleDatagram = new Particle(datagram);
ParticleReceived?.Invoke(particleDatagram);
var particleSubPacket = new ServerUpdate.Particle() {
position = particleDatagram.Position,
velocity = particleDatagram.Velocity,
color = new Resources.Utilities.FloatVector() {
x = particleDatagram.Color.R / 255,
y = particleDatagram.Color.G / 255,
z = particleDatagram.Color.B / 255
},
alpha = particleDatagram.Color.A / 255,
size = particleDatagram.Size,
count = particleDatagram.Count,
type = particleDatagram.Type,
spread = particleDatagram.Spread
};
serverUpdate.particles.Add(particleSubPacket);
writeServerUpdate = true;
break;
#endregion
case DatagramID.RemoveDynamicEntity:
#region RemoveDynamicEntity
var rde = new RemoveDynamicEntity(datagram);
DynamicEntityRemoved?.Invoke(rde);
entityUpdate = new EntityUpdate() {
guid = rde.Guid,
hostility = (Hostility)255, //workaround for DC because i dont like packet2
HP = 0
};
if (status == BridgeStatus.Playing) {
SendToClient(entityUpdate);
}
dynamicEntities.Remove(rde.Guid);
break;
#endregion
case DatagramID.SpecialMove:
#region speicalMove
var specialMove = new SpecialMove(datagram);
SpecialMoveReceived?.Invoke(specialMove);
break;
#endregion
default:
form.Log("unknown datagram ID: " + datagram[0], Color.Red);
break;
}
if (status == BridgeStatus.Playing && writeServerUpdate) SendToClient(serverUpdate);
}
private static void ProcessClientPacket(int packetID) {
switch ((PacketID)packetID) {
case PacketID.EntityUpdate:
#region entityUpdate
var entityUpdate = new EntityUpdate(creader);
EntityUpdateSent?.Invoke(entityUpdate);
if (dynamicEntities.ContainsKey(entityUpdate.guid)) {
entityUpdate.Filter(dynamicEntities[entityUpdate.guid]);
entityUpdate.Merge(dynamicEntities[entityUpdate.guid]);
}
else {
dynamicEntities.Add(entityUpdate.guid, entityUpdate);
}
if (!entityUpdate.IsEmpty) {
SendUDP(entityUpdate.CreateDatagram());
}
break;
#endregion
case PacketID.EntityAction:
#region entity action
var entityAction = new EntityAction(creader);
EntityActionSent?.Invoke(entityAction);
break;
#endregion
case PacketID.Hit:
#region hit
var hit = new Hit(creader);
HitSent?.Invoke(hit);
var attack = new Attack() {
Target = (ushort)hit.target,
Damage = hit.damage,
Direction = hit.direction,
Stuntime = hit.stuntime,
Skill = hit.isYellow,
Type = hit.type,
ShowLight = hit.showlight,
Critical = hit.critical
};
SendUDP(attack.data);
break;
#endregion
case PacketID.PassiveProc:
#region passiveProc
var passiveProc = new PassiveProc(creader);
PassiveProcSent?.Invoke(passiveProc);
var proc = new Proc() {
Target = (ushort)passiveProc.target,
Type = passiveProc.type,
Modifier = passiveProc.modifier,
Duration = passiveProc.duration
};
SendUDP(proc.data);
break;
#endregion
case PacketID.Shoot:
#region shoot
var shoot = new Shoot(creader);
ShotSent?.Invoke(shoot);
var projectile = new Projectile() {
Position = shoot.position,
Velocity = shoot.velocity,
Scale = shoot.scale,
Particles = shoot.particles,
Type = shoot.projectile,
Source = (ushort)shoot.attacker,
};
SendUDP(projectile.data);
break;
#endregion
case PacketID.Chat:
#region chat
var chatMessage = new ChatMessage(creader);
ChatMessageSent?.Invoke(chatMessage);
var chat = new Chat() {
Sender = guid,//client doesn't send this
Text = chatMessage.message
};
SendUDP(chat.data);
break;
#endregion
case PacketID.Chunk:
#region chunk
var chunk = new Chunk(creader);
ChunkDiscovered?.Invoke(chunk);
break;
#endregion
case PacketID.Sector:
#region sector
var sector = new Sector(creader);
SectorDiscovered?.Invoke(sector);
break;
#endregion
case PacketID.Version:
#region version
var version = new ProtocolVersion(creader);
VersionSent?.Invoke(version);
if (version.version != 3) {
version.version = 3;
SendToClient(version);
}
else {
SendToClient(new Join() {
guid = guid,
junk = new byte[0x1168]
});
SendToClient(new MapSeed() {
seed = mapseed
});
foreach (var dynamicEntity in dynamicEntities.Values.ToList()) {
SendToClient(dynamicEntity);
}
}
break;
#endregion
default:
form.Log("unknown client packet\n", Color.Magenta);
break;
}
}
private static void ProcessServerPacket(int packetID) {
switch ((ServerPacketID)packetID) {
case ServerPacketID.VersionCheck:
#region VersionCheck
if (!sreader.ReadBoolean()) {
form.Log("mismatch\n", Color.Red);
var b = MessageBox.Show("your bridge is outdated. Please download the newest version.\n\nGo to download page now?", "version mismatch", MessageBoxButtons.YesNo);
if (b == DialogResult.Yes) {
System.Diagnostics.Process.Start("https://github.com/LastExceed/Exceed/releases");
}
return;
}
form.Log("match\n", Color.Green);
form.Invoke(new Action(() => form.buttonLoginRegister.Enabled = true));
new Thread(new ThreadStart(ListenFromServerUDP)).Start();
break;
#endregion
case ServerPacketID.Login:
#region Login
var authResponse = (AuthResponse)sreader.ReadByte();
if (authResponse == AuthResponse.Success) {
status = BridgeStatus.LoggedIn;
guid = sreader.ReadUInt16();
mapseed = sreader.ReadInt32();
}
form.Invoke(new Action(() => form.register.OnLoginResponse(authResponse)));
break;
#endregion
case ServerPacketID.Register:
#region Register
switch ((RegisterResponse)sreader.ReadByte()) {
case RegisterResponse.Success:
form.Log("account registered\n", Color.DarkGray);
form.Invoke(new Action(() => form.register.SetLayout(false)));
break;
case RegisterResponse.UsernameTaken:
MessageBox.Show("this username is already in use");
form.Invoke(new Action(() => form.register.buttonRegister.Enabled = true));
break;
case RegisterResponse.EmailTaken:
MessageBox.Show("there is already an account associated to this email");
form.Invoke(new Action(() => form.register.buttonRegister.Enabled = true));
break;
}
break;
#endregion
case ServerPacketID.Kick:
#region Kick
status = BridgeStatus.LoggedIn;
tcpToClient.Close();
break;
#endregion
case ServerPacketID.BTFO:
#region BTFO
status = BridgeStatus.Connected;
form.Invoke(new Action(() => form.OnLogout()));
CwRam.memory.process.Kill();
var reason = sreader.ReadString();
MessageBox.Show(reason);
break;
#endregion
default:
MessageBox.Show("unknown server packet received");
break;
}
}
public static void SendUDP(byte[] data) {
udpToServer.Send(data, data.Length);
}
public static void SendToClient(Packet packet) {
outgoingMutex.WaitOne();
try {
packet.Write(cwriter);
}
catch (IOException) {
//handled in reading thread
}
outgoingMutex.ReleaseMutex();
}
}
}