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Copy pathAssetCreatorCollection.h
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38 lines (31 loc) · 1.39 KB
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#pragma once
#include "AssetCreationContext.h"
#include "Game/IGame.h"
#include "IAssetCreator.h"
#include "IAssetPostProcessor.h"
#include "IDefaultAssetCreator.h"
#include "Zone/ZoneTypes.h"
#include <memory>
#include <vector>
class AssetCreationContext;
class IAssetCreator;
class IAssetPostProcessor;
class AssetCreationResult;
class IDefaultAssetCreator;
class AssetCreatorCollection
{
public:
explicit AssetCreatorCollection(const Zone& zone);
void AddAssetCreator(std::unique_ptr<IAssetCreator> creator);
void AddAssetPostProcessor(std::unique_ptr<IAssetPostProcessor> postProcessor);
void AddDefaultAssetCreator(std::unique_ptr<IDefaultAssetCreator> defaultAssetCreator);
AssetCreationResult CreateAsset(asset_type_t assetType, const std::string& assetName, AssetCreationContext& context) const;
AssetCreationResult CreateDefaultAsset(asset_type_t assetType, const std::string& assetName, AssetCreationContext& context) const;
bool FinalizeZone(AssetCreationContext& context) const;
private:
std::vector<std::vector<IAssetCreator*>> m_asset_creators_by_type;
std::vector<std::unique_ptr<IAssetCreator>> m_asset_creators;
std::vector<std::vector<IAssetPostProcessor*>> m_asset_post_processors_by_type;
std::vector<std::unique_ptr<IAssetPostProcessor>> m_asset_post_processors;
std::vector<std::unique_ptr<IDefaultAssetCreator>> m_default_asset_creators_by_type;
};