interface in AdvancedSceneManager.DependencyInjection.Editor
| Member |
Description |
Profile activeProfile |
_No documentation available._ |
bool alwaysDisplaySearch |
_No documentation available._ |
bool alwaysSaveScenesWhenEnteringPlayMode |
_No documentation available._ |
bool displayHierarchyIndicators |
_No documentation available._ |
bool editorOnly |
_No documentation available._ |
bool logBuildScenes |
_No documentation available._ |
bool logImport |
_No documentation available._ |
bool logLoading |
_No documentation available._ |
bool logOperation |
_No documentation available._ |
bool logStartup |
_No documentation available._ |
bool logTracking |
_No documentation available._ |
bool openCollectionOnSceneAssetOpen |
_No documentation available._ |
IEnumerable<SceneCollection> pinnedOverlayCollections |
_No documentation available._ |
bool startupProcessOnCollectionPlay |
_No documentation available._ |
int toolbarButtonCount |
_No documentation available._ |
float toolbarPlayButtonOffset |
_No documentation available._ |
| Member |
Description |
void PinCollectionToOverlay(SceneCollection collection, int? index) |
Pins a collection to the collection overlay. |
void Save() |
Saves the singleton to disk, with a debounce. See also Utility.ASMScriptableSingleton. |
void SaveNow() |
Saves the singleton to disk. |
void ToolbarAction(int i, out SceneCollection collection, out bool runStartupProcess) |
Sets the scene collection to open for the specified toolbar button, if any. |
void ToolbarAction(int i, SceneCollection collection, bool runStartupProcess) |
Sets the scene collection to open for the specified toolbar button, if any. |
void UnpinCollectionFromOverlay(SceneCollection collection) |
Unpins a collection from the collection overlay. |