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IUserSettings

interface in AdvancedSceneManager.DependencyInjection.Editor

Description

Properties

Member Description
Profile activeProfile _No documentation available._
bool alwaysDisplaySearch _No documentation available._
bool alwaysSaveScenesWhenEnteringPlayMode _No documentation available._
bool displayHierarchyIndicators _No documentation available._
bool editorOnly _No documentation available._
bool logBuildScenes _No documentation available._
bool logImport _No documentation available._
bool logLoading _No documentation available._
bool logOperation _No documentation available._
bool logStartup _No documentation available._
bool logTracking _No documentation available._
bool openCollectionOnSceneAssetOpen _No documentation available._
IEnumerable<SceneCollection> pinnedOverlayCollections _No documentation available._
bool startupProcessOnCollectionPlay _No documentation available._
int toolbarButtonCount _No documentation available._
float toolbarPlayButtonOffset _No documentation available._

Methods

Member Description
void PinCollectionToOverlay(SceneCollection collection, int? index) Pins a collection to the collection overlay.
void Save() Saves the singleton to disk, with a debounce. See also Utility.ASMScriptableSingleton.
void SaveNow() Saves the singleton to disk.
void ToolbarAction(int i, out SceneCollection collection, out bool runStartupProcess) Sets the scene collection to open for the specified toolbar button, if any.
void ToolbarAction(int i, SceneCollection collection, bool runStartupProcess) Sets the scene collection to open for the specified toolbar button, if any.
void UnpinCollectionFromOverlay(SceneCollection collection) Unpins a collection from the collection overlay.