static class in AdvancedSceneManager.Editor.Utility
Contains utility functions for working with the asset database.
Remarks: Only available in the editor.
| Member | Description |
|---|---|
string ConvertToUnixPath(string path) |
Converts the path separators to use forward slash. |
bool CreateFolder(string folder) |
_No documentation available._ |
bool CreateFolder(string path, out string createdFolder) |
Creates the specified folder. |
IEnumerable<string> FindAssetPaths<T>(string[] searchInFolders) |
Finds all assets of type T. |
IEnumerable<T> FindAssets<T>() |
Finds all assets of type T. |
IEnumerable<T> FindAssets<T>(string[] searchInFolders) |
Finds all assets of type T. |
string MakeRelative(string path, bool includeAssetsFolder, bool prefixWithAssetsIfNecessary) |
Makes the path absolute. Converts path to unix style. |
void ShowFolder(string folderPath) |
Shows the folder and selects the asset. |
void ShowFolder(Object obj) |
Shows the folder and selects the asset. |