void _Activate(Scene scene) |
_No documentation available._ |
void _CancelPreload() |
Cancels the preload. All preloaded scenes will be fully loaded (limitation by Unity), then closed. No ASM scene callbacks will be called. |
void _Close(SceneCollection collection) |
_No documentation available._ |
void _Close(Scene scene) |
_No documentation available._ |
void _FinishPreload() |
_No documentation available._ |
void _Open(SceneCollection collection) |
_No documentation available._ |
void _Open(Scene scene) |
_No documentation available._ |
void _OpenAdditive(SceneCollection collection) |
Opens the collection as additive. |
void _OpenAndActivate(Scene scene) |
_No documentation available._ |
void _Preload(SceneCollection collection) |
Preloads the specified collection. |
void _Preload(Scene scene) |
Preloads the specified collection. |
void _PreloadAdditive(SceneCollection collection) |
Preloads the collection as additive. |
void _Reopen(SceneCollection collection) |
_No documentation available._ |
void _Reopen(Scene scene) |
_No documentation available._ |
void _ToggleOpen(SceneCollection collection) |
Toggles the collection open or closed. |
void _ToggleOpen(Scene scene) |
Toggles the collection open or closed. |
void Activate(Scene scene) |
_No documentation available._ |
SceneOperation CancelPreload() |
Cancels the preload. All preloaded scenes will be fully loaded (limitation by Unity), then closed. No ASM scene callbacks will be called. |
SceneOperation Close(SceneCollection collection) |
_No documentation available._ |
SceneOperation Close(Scene scene) |
_No documentation available._ |
SceneOperation CloseWithLoadingScreen(Scene scene, Scene loadingScene) |
_No documentation available._ |
SceneOperation FinishPreload() |
_No documentation available._ |
void Open(SceneCollection collection) |
_No documentation available._ |
SceneOperation Open(SceneCollection collection, bool openAll) |
Opens the specified collection. |
SceneOperation Open(Scene scene) |
_No documentation available._ |
SceneOperation OpenAdditive(SceneCollection collection, bool openAll) |
Opens the collection as additive. |
void OpenAdditive(SceneCollection collection) |
Opens the collection as additive. |
SceneOperation OpenAndActivate(Scene scene) |
_No documentation available._ |
void OpenWhereNameStartsWith(string name) |
Opens all scenes whose names start with the specified string. |
SceneOperation OpenWithLoadingScreen(Scene scene, Scene loadingScene) |
_No documentation available._ |
SceneOperation Preload(SceneCollection collection, bool openAll) |
Preloads the specified collection. |
SceneOperation Preload(Scene scene, Action onPreloaded) |
Preloads the scene. |
SceneOperation PreloadAdditive(SceneCollection collection, bool openAll) |
Preloads the collection as additive. |
void Quit() |
Quits the application with optional fade effect. |
void Reopen(SceneCollection collection) |
_No documentation available._ |
SceneOperation Reopen(Scene scene) |
_No documentation available._ |
void Restart() |
Restarts the ASM startup process. |
void RestartCollection() |
Reopens the currently active Runtime.openCollection. |
SceneOperation ToggleOpen(SceneCollection collection, bool openAll) |
Toggles the collection open or closed. |
SceneOperation ToggleOpen(SceneCollection collection) |
Toggles the collection open or closed. |
SceneOperation ToggleOpen(Scene scene) |
_No documentation available._ |
SceneOperation ToggleOpenState(Scene scene) |
_No documentation available._ |