class in AdvancedSceneManager.Models / Inherits from: ASMScriptableSingleton<ASMUserSettings>
Contains settings that are stored locally, that aren't synced to source control.
Remarks: Only available in editor.
| Member | Description |
|---|---|
Profile activeProfile |
Specifies the active profile in editor. |
bool alwaysDisplaySearch |
Determines whatever search should always be displayed, and not just when actively searching. |
bool alwaysSaveScenesWhenEnteringPlayMode |
Specifies whatever scenes should always auto save when entering play mode using ASM play button. |
string cachedLatestVersion |
Gets or sets the cached latest version information. |
string cachedPatchNotes |
Gets or sets the cached patch notes. |
bool clearCollectionWhenEnteringPlayMode |
Specifies whatever ASM should clear open collection when entering play mode. |
bool displayChildProfilesButton |
Specifies the child profiles button should be displayed. |
bool displayHierarchyIndicators |
Specifies whatever the hierarchy indicators should be visible. |
bool displayNewCollectionButton |
Specifies the new collection button should be displayed. |
bool displaySceneTooltips |
Specifies whatever SceneField will display tooltips. |
bool editorOnly |
_No documentation available._ |
float hierarchyIndicatorsOffset |
Gets or sets the offset ASM will use for hierarchy indicators. |
bool keepSceneUIInMemoryWhenCollectionCollapsed |
Whether to keep scene UI elements in memory when a collection is collapsed. |
string lastPatchWhenNotified |
Gets or sets the last patch version when user was notified. |
string lastUpdateCheck |
Gets or sets the timestamp of the last update check. |
bool logBuildScenes |
Specifies whatever ASM should log when build scene list is updated. |
bool logImport |
Specifies whatever ASM should log when a Internal.ASMModelBase is imported. |
bool logLoading |
Specifies whatever ASM should log when a scene is loaded. |
bool logOperation |
Specifies whatever ASM should log during scene operations. |
bool logStartup |
Specifies whatever ASM should log during startup. |
bool logTracking |
Specifies whatever ASM should log when a scene is tracked after loaded. |
bool openCollectionOnSceneAssetOpen |
When true: opens the first found collection that a scene is contained in when opening an SceneAsset in editor. |
IEnumerable<SceneCollection> pinnedOverlayCollections |
Enumerates the pinned collections in the collection overlay. |
bool startupProcessOnCollectionPlay |
Specifies whatever startup process should run when pressing collection play button. |
int toolbarButtonCount |
Specifies how many buttons should be placed in toolbar. |
float toolbarPlayButtonOffset |
Specifies offset for toolbar play buttons. |
UpdateInterval updateInterval |
Gets or sets the interval for checking ASM updates. |
| Member | Description |
|---|---|
void PinCollectionToOverlay(SceneCollection collection, int? index) |
Pins a collection to the collection overlay. |
void ToolbarAction(int i, out SceneCollection collection, out bool runStartupProcess) |
Sets the scene collection to open for the specified toolbar button, if any. |
void ToolbarAction(int i, SceneCollection collection, bool runStartupProcess) |
Sets the scene collection to open for the specified toolbar button, if any. |
void UnpinCollectionFromOverlay(SceneCollection collection) |
Unpins a collection from the collection overlay. |