class in AdvancedSceneManager.Models / Inherits from: DynamicCollectionBase<string>
Represents a collection that can take a path and then gather all scenes within, guaranteeing that they are all added to build, including non-imported and blacklisted scenes.
| Member |
Description |
int count |
_No documentation available._ |
string path |
Specifies the path that this dynamic collection will gather scenes from. |
IEnumerable<string> scenePaths |
Gets the paths of the scenes tracked by this dynamic collection. |
IEnumerable<string> scenes |
_No documentation available._ |
| Member |
Description |
DynamicCollection Find(string id) |
Finds the dynamic collction with the specified id. |
| Member |
Description |
void ImportScenes() |
Imports all scenes that are currently tracked by the collection. |
virtual bool IsMatch(string q) |
Determines whether the specified query matches this model. |
void ReloadPaths() |
Queries all UnityEditor.SceneAsset in the project that is in the defined path, and is not blacklisted. |
virtual string ToString() |
_No documentation available._ |