interface in AdvancedSceneManager.Models.Interfaces
Specifies a object that can be locked, using Utility.LockUtility.
Remarks: Available, but no effect in build.
| Member | Description |
|---|---|
bool isLocked |
Gets if this Interfaces.ILockable is locked. |
string lockMessage |
Gets or sets the message to be displayed when unlocking this Interfaces.ILockable. |
| Member | Description |
|---|---|
void Save() |
Saves this Interfaces.ILockable. |