class in AdvancedSceneManager.Models.Utility / Inherits from: ProfileDependent<SceneCollection>
Represents a Models.SceneCollection that changes depending on the active Models.Profile.
| Member | Description |
|---|---|
SceneCollection collection |
Gets the Models.SceneCollection associated with the currently active Models.Profile. |
bool isOpen |
Gets whether the collection is currently open. |
bool isQueued |
Gets whether the collection is queued to be opened or closed. |
| Member | Description |
|---|---|
void _Close() |
Closes the collection. |
void _Open() |
Opens the collection. |
void _OpenAdditive() |
Opens the collection as additive. |
void _Preload() |
Preloads the collection. |
void _PreloadAdditive() |
Preloads the collection as additive. |
void _Reopen() |
Reopens the collection. |
void _ToggleOpen() |
Toggles the open state of the collection. |
SceneOperation Close() |
Closes the collection. |
SceneOperation Open() |
Opens the collection. |
SceneOperation Open(bool openAll) |
Opens the collection. |
SceneOperation OpenAdditive() |
Opens the collection as additive. |
SceneOperation OpenAdditive(bool openAll) |
Opens the collection as additive. |
SceneOperation Preload() |
Preloads the collection. |
SceneOperation Preload(bool openAll) |
Preloads the collection. |
SceneOperation PreloadAdditive() |
Preloads the collection as additive. |
SceneOperation PreloadAdditive(bool openAll) |
Preloads the collection as additive. |
SceneOperation Reopen() |
Reopens the collection. |
SceneOperation Reopen(bool openAll) |
Reopens the collection. |
SceneOperation ToggleOpen() |
Toggles the open state of the collection. |
SceneOperation ToggleOpen(bool openAll) |
Toggles the open state of the collection. |