class in AdvancedSceneManager.Services
A helper wrapper for UnityEditor.SessionState, uses type name + property name for naming.
| Member | Description |
|---|---|
T GetProperty<T>(T defaultValue, string propertyName) |
Gets a session wide persisted value. |
T GetValue<T>(T defaultValue, string propertyName) |
Gets a session wide persisted value. |
void SetProperty<T>(T value, string propertyName) |
Sets a session wide persisted value. |
void SetValue<T>(T value, string propertyName) |
Sets a session wide persisted value. |