struct in AdvancedSceneManager.Utility.CrossSceneReferences
Represents a resolved CrossSceneReferences.ObjectReference.
| Member | Description |
|---|---|
Component component |
The resolved UnityEngine.Component, if applicable. |
FieldInfo field |
The resolved [Reflection.FieldInfo](https://learn.microsoft.com/dotnet/api/system.reflection.fieldinfo), if applicable. |
GameObject gameObject |
The resolved UnityEngine.GameObject, if applicable. |
bool hasBeenRemoved |
Whether the reference target has been removed. |
int index |
The element index if targeting an array or event list. |
bool isTargetingArray |
Whether the reference targets an array element. |
bool isTargetingUnityEvent |
Whether the reference targets a UnityEvent entry. |
Object resolvedTarget |
The resolved target object. |
ResolveStatus result |
The result of the resolution. |
Scene? scene |
The scene containing the resolved object, if any. |
| Member | Description |
|---|---|
virtual string ToString() |
_No documentation available._ |
string ToString(bool includeScene, bool includeGameObject) |
Returns a string representation of this reference. |