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| 1 | +using System; |
| 2 | +using System.Collections; |
| 3 | +using System.Collections.Generic; |
| 4 | +using UnityEngine; |
| 5 | +using UnityEngine.UI; |
| 6 | + |
| 7 | +namespace LicenseChain.Unity |
| 8 | +{ |
| 9 | + /// <summary> |
| 10 | + /// Advanced example demonstrating comprehensive LicenseChain SDK usage |
| 11 | + /// </summary> |
| 12 | + public class AdvancedLicenseChainExample : MonoBehaviour |
| 13 | + { |
| 14 | + [Header("UI References")] |
| 15 | + public Text statusText; |
| 16 | + public Text logText; |
| 17 | + public Button createLicenseButton; |
| 18 | + public Button validateLicenseButton; |
| 19 | + public Button createUserButton; |
| 20 | + public Button webhookTestButton; |
| 21 | + public InputField licenseKeyInput; |
| 22 | + public InputField userIdInput; |
| 23 | + public InputField productIdInput; |
| 24 | + |
| 25 | + private LicenseChainManager _licenseManager; |
| 26 | + private WebhookHandler _webhookHandler; |
| 27 | + private List<string> _logMessages = new List<string>(); |
| 28 | + |
| 29 | + private void Start() |
| 30 | + { |
| 31 | + InitializeSDK(); |
| 32 | + SetupUI(); |
| 33 | + LogMessage("Advanced LicenseChain Example Started"); |
| 34 | + } |
| 35 | + |
| 36 | + private void InitializeSDK() |
| 37 | + { |
| 38 | + // Configure the SDK |
| 39 | + var config = new LicenseChainConfig |
| 40 | + { |
| 41 | + ApiKey = "your-api-key-here", |
| 42 | + BaseUrl = "https://api.licensechain.com", |
| 43 | + Timeout = 30000, |
| 44 | + Retries = 3, |
| 45 | + EnableLogging = true |
| 46 | + }; |
| 47 | + |
| 48 | + _licenseManager = new LicenseChainManager(config); |
| 49 | + _webhookHandler = new WebhookHandler("your-webhook-secret"); |
| 50 | + |
| 51 | + // Setup logging |
| 52 | + Logger.SetLogLevel(Logger.LogLevel.Debug); |
| 53 | + Logger.SetFileLogging(true); |
| 54 | + |
| 55 | + LogMessage("SDK Initialized Successfully"); |
| 56 | + } |
| 57 | + |
| 58 | + private void SetupUI() |
| 59 | + { |
| 60 | + createLicenseButton.onClick.AddListener(CreateLicense); |
| 61 | + validateLicenseButton.onClick.AddListener(ValidateLicense); |
| 62 | + createUserButton.onClick.AddListener(CreateUser); |
| 63 | + webhookTestButton.onClick.AddListener(TestWebhook); |
| 64 | + |
| 65 | + // Set default values |
| 66 | + userIdInput.text = "unity_user_" + UnityEngine.Random.Range(1000, 9999); |
| 67 | + productIdInput.text = "unity_product_" + UnityEngine.Random.Range(100, 999); |
| 68 | + } |
| 69 | + |
| 70 | + private async void CreateLicense() |
| 71 | + { |
| 72 | + try |
| 73 | + { |
| 74 | + LogMessage("Creating license..."); |
| 75 | + UpdateStatus("Creating License..."); |
| 76 | + |
| 77 | + var userId = userIdInput.text; |
| 78 | + var productId = productIdInput.text; |
| 79 | + |
| 80 | + var metadata = new Dictionary<string, object> |
| 81 | + { |
| 82 | + {"platform", "Unity"}, |
| 83 | + {"version", Application.version}, |
| 84 | + {"device", Utils.GetDeviceId()}, |
| 85 | + {"features", new string[] {"premium", "api_access", "support"}}, |
| 86 | + {"maxUsers", 50} |
| 87 | + }; |
| 88 | + |
| 89 | + var license = await _licenseManager.CreateLicenseAsync(userId, productId, metadata); |
| 90 | + |
| 91 | + licenseKeyInput.text = license.LicenseKey; |
| 92 | + LogMessage($"License created successfully: {license.LicenseKey}"); |
| 93 | + UpdateStatus("License Created Successfully"); |
| 94 | + } |
| 95 | + catch (Exception ex) |
| 96 | + { |
| 97 | + LogMessage($"Error creating license: {ex.Message}"); |
| 98 | + UpdateStatus("Error Creating License"); |
| 99 | + } |
| 100 | + } |
| 101 | + |
| 102 | + private async void ValidateLicense() |
| 103 | + { |
| 104 | + try |
| 105 | + { |
| 106 | + var licenseKey = licenseKeyInput.text; |
| 107 | + if (string.IsNullOrEmpty(licenseKey)) |
| 108 | + { |
| 109 | + LogMessage("Please enter a license key"); |
| 110 | + return; |
| 111 | + } |
| 112 | + |
| 113 | + LogMessage("Validating license..."); |
| 114 | + UpdateStatus("Validating License..."); |
| 115 | + |
| 116 | + var isValid = await _licenseManager.ValidateLicenseAsync(licenseKey); |
| 117 | + |
| 118 | + if (isValid) |
| 119 | + { |
| 120 | + LogMessage("License is valid!"); |
| 121 | + UpdateStatus("License Valid"); |
| 122 | + } |
| 123 | + else |
| 124 | + { |
| 125 | + LogMessage("License is invalid or expired"); |
| 126 | + UpdateStatus("License Invalid"); |
| 127 | + } |
| 128 | + } |
| 129 | + catch (Exception ex) |
| 130 | + { |
| 131 | + LogMessage($"Error validating license: {ex.Message}"); |
| 132 | + UpdateStatus("Error Validating License"); |
| 133 | + } |
| 134 | + } |
| 135 | + |
| 136 | + private async void CreateUser() |
| 137 | + { |
| 138 | + try |
| 139 | + { |
| 140 | + LogMessage("Creating user..."); |
| 141 | + UpdateStatus("Creating User..."); |
| 142 | + |
| 143 | + var userRegistration = new UserRegistration |
| 144 | + { |
| 145 | + Username = "unity_user_" + UnityEngine.Random.Range(1000, 9999), |
| 146 | + Email = "unity@example.com", |
| 147 | + Password = "secure_password_123", |
| 148 | + Metadata = new Dictionary<string, object> |
| 149 | + { |
| 150 | + {"platform", "Unity"}, |
| 151 | + {"version", Application.version}, |
| 152 | + {"device", Utils.GetDeviceId()}, |
| 153 | + {"company", "Unity Game Studio"} |
| 154 | + } |
| 155 | + }; |
| 156 | + |
| 157 | + var user = await _licenseManager.CreateUserAsync(userRegistration); |
| 158 | + |
| 159 | + LogMessage($"User created successfully: {user.Username}"); |
| 160 | + UpdateStatus("User Created Successfully"); |
| 161 | + } |
| 162 | + catch (Exception ex) |
| 163 | + { |
| 164 | + LogMessage($"Error creating user: {ex.Message}"); |
| 165 | + UpdateStatus("Error Creating User"); |
| 166 | + } |
| 167 | + } |
| 168 | + |
| 169 | + private void TestWebhook() |
| 170 | + { |
| 171 | + try |
| 172 | + { |
| 173 | + LogMessage("Testing webhook handling..."); |
| 174 | + UpdateStatus("Testing Webhook..."); |
| 175 | + |
| 176 | + // Simulate webhook events |
| 177 | + var webhookEvents = new List<WebhookEvent> |
| 178 | + { |
| 179 | + new WebhookEvent |
| 180 | + { |
| 181 | + type = "license.created", |
| 182 | + data = new { licenseKey = "TEST123", userId = "test_user" }, |
| 183 | + timestamp = DateTimeOffset.UtcNow.ToUnixTimeMilliseconds() |
| 184 | + }, |
| 185 | + new WebhookEvent |
| 186 | + { |
| 187 | + type = "user.registered", |
| 188 | + data = new { username = "test_user", email = "test@example.com" }, |
| 189 | + timestamp = DateTimeOffset.UtcNow.ToUnixTimeMilliseconds() |
| 190 | + } |
| 191 | + }; |
| 192 | + |
| 193 | + foreach (var webhookEvent in webhookEvents) |
| 194 | + { |
| 195 | + var payload = Utils.ToJson(webhookEvent.data); |
| 196 | + var signature = "simulated_signature"; // In real usage, this would come from the webhook |
| 197 | + |
| 198 | + var isValidSignature = _webhookHandler.VerifySignature(payload, signature); |
| 199 | + LogMessage($"Webhook {webhookEvent.type}: {(isValidSignature ? "Valid" : "Invalid")} signature"); |
| 200 | + |
| 201 | + _webhookHandler.ProcessEvent(webhookEvent.type, webhookEvent.data); |
| 202 | + } |
| 203 | + |
| 204 | + LogMessage("Webhook testing completed"); |
| 205 | + UpdateStatus("Webhook Test Completed"); |
| 206 | + } |
| 207 | + catch (Exception ex) |
| 208 | + { |
| 209 | + LogMessage($"Error testing webhook: {ex.Message}"); |
| 210 | + UpdateStatus("Error Testing Webhook"); |
| 211 | + } |
| 212 | + } |
| 213 | + |
| 214 | + private void LogMessage(string message) |
| 215 | + { |
| 216 | + var timestamp = DateTime.Now.ToString("HH:mm:ss"); |
| 217 | + var logMessage = $"[{timestamp}] {message}"; |
| 218 | + _logMessages.Add(logMessage); |
| 219 | + |
| 220 | + // Keep only last 50 messages |
| 221 | + if (_logMessages.Count > 50) |
| 222 | + { |
| 223 | + _logMessages.RemoveAt(0); |
| 224 | + } |
| 225 | + |
| 226 | + // Update UI |
| 227 | + if (logText != null) |
| 228 | + { |
| 229 | + logText.text = string.Join("\n", _logMessages); |
| 230 | + } |
| 231 | + |
| 232 | + // Also log to console |
| 233 | + Logger.Info(message, this); |
| 234 | + } |
| 235 | + |
| 236 | + private void UpdateStatus(string status) |
| 237 | + { |
| 238 | + if (statusText != null) |
| 239 | + { |
| 240 | + statusText.text = status; |
| 241 | + } |
| 242 | + } |
| 243 | + |
| 244 | + private void OnDestroy() |
| 245 | + { |
| 246 | + // Cleanup |
| 247 | + _licenseManager?.Dispose(); |
| 248 | + } |
| 249 | + |
| 250 | + // Additional utility methods for demonstration |
| 251 | + private void Update() |
| 252 | + { |
| 253 | + // Rotate log file if it gets too large |
| 254 | + if (Time.frameCount % 1000 == 0) // Check every 1000 frames |
| 255 | + { |
| 256 | + Logger.RotateLogFile(); |
| 257 | + } |
| 258 | + } |
| 259 | + |
| 260 | + // Public methods for external access |
| 261 | + public void ClearLogs() |
| 262 | + { |
| 263 | + _logMessages.Clear(); |
| 264 | + if (logText != null) |
| 265 | + { |
| 266 | + logText.text = ""; |
| 267 | + } |
| 268 | + Logger.ClearLogFile(); |
| 269 | + LogMessage("Logs cleared"); |
| 270 | + } |
| 271 | + |
| 272 | + public void ExportLogs() |
| 273 | + { |
| 274 | + var logFilePath = Logger.GetLogFilePath(); |
| 275 | + LogMessage($"Logs exported to: {logFilePath}"); |
| 276 | + } |
| 277 | + |
| 278 | + public void SetLogLevel(int level) |
| 279 | + { |
| 280 | + Logger.SetLogLevel((Logger.LogLevel)level); |
| 281 | + LogMessage($"Log level set to: {(Logger.LogLevel)level}"); |
| 282 | + } |
| 283 | + } |
| 284 | +} |
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