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2 | 2 |
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3 | 3 | public enum CeAttacks { |
4 | 4 |
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5 | | - Punch(CeBeastTypes.Fire, 10, 10, 2, 3, "Punch"), //TODO: Add attacks |
| 5 | + Punch(CeBeastTypes.PlayerStandard, 10, 10, 2, 20, "Punch"), //TODO: Add attacks |
| 6 | + Incinerate(CeBeastTypes.Fire, 15, 8, 0, 5,"Incinerate"), |
| 7 | + Drain(CeBeastTypes.Earth, 10, 10, 3, 10, "Drain Sanity"), |
| 8 | + Charge(CeBeastTypes.Boss, 20, 5, 2, 5, "Charge Attack"), |
| 9 | + Whip(CeBeastTypes.Boss, 12, 8, 5, 7, "Water Whip"), |
| 10 | + Scratch(CeBeastTypes.PlayerStandard, 10, 10, 2, 20, "Scratch"), |
| 11 | + Swipe(CeBeastTypes.Earth, 15, 10, 1, 15, "Tentacle Swipe"), |
| 12 | + Arcane(CeBeastTypes.Earth, 20, 7, 2, 5, "Arcane Blast"), |
| 13 | + Sucker(CeBeastTypes.Earth, 12, 10, 8, 15, "Sucker Punch"), |
| 14 | + Acid(CeBeastTypes.Water, 10, 10, 5, 15, "Acid Downpour"), |
| 15 | + FireBall(CeBeastTypes.Fire, 15, 10, 3, 15, "Fire Ball"), |
| 16 | + Bite(CeBeastTypes.PlayerStandard, 10, 10, 3, 20, "Bite"), |
6 | 17 | Flee(CeBeastTypes.PlayerStandard, 0, 0, 0, 0, "Flee"), |
7 | 18 | Catch(CeBeastTypes.PlayerStandard, 10, 10, 2, 3, "Catch"); |
8 | 19 |
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