@@ -335,7 +335,6 @@ public void UpdateUserHeartedStatusByUser(GameUser source, GameUser target, bool
335335 CachedReturn < OwnUserRelations > fromCache = this . GetOwnUserRelations ( source , target , database ) ;
336336 if ( fromCache . WasRefreshed ) return ; // value is already up-to-date
337337
338- // dictionaries are already ensured to exist
339338 this . Log ( LogLevel . Debug , "Lazily setting hearted status by user {0} for user {1} to {2}" , source , target , newValue ) ;
340339 this . _cachedOwnUserRelations . First ( c => c . SourceKey == source . UserId && c . TargetKey == target . UserId ) . Content . IsHearted = newValue ;
341340 }
@@ -409,7 +408,6 @@ public void UpdateLevelHeartedStatusByUser(GameUser source, GameLevel target, bo
409408 CachedReturn < OwnLevelRelations > fromCache = this . GetOwnLevelRelations ( source , target , database ) ;
410409 if ( fromCache . WasRefreshed ) return ; // value is already up-to-date
411410
412- // dictionaries are already ensured to exist
413411 this . Log ( LogLevel . Debug , "Lazily setting hearted status by user {0} for level {1} to {2}" , source , target , newValue ) ;
414412 this . _cachedOwnLevelRelations . First ( c => c . SourceKey == source . UserId && c . TargetKey == target . LevelId ) . Content . IsHearted = newValue ;
415413 }
@@ -426,7 +424,6 @@ public void UpdateLevelQueuedStatusByUser(GameUser source, GameLevel target, boo
426424 CachedReturn < OwnLevelRelations > fromCache = this . GetOwnLevelRelations ( source , target , database ) ;
427425 if ( fromCache . WasRefreshed ) return ; // value is already up-to-date
428426
429- // dictionaries are already ensured to exist
430427 this . Log ( LogLevel . Debug , "Lazily setting queued status by user {0} for level {1} to {2}" , source , target , newValue ) ;
431428 this . _cachedOwnLevelRelations . First ( c => c . SourceKey == source . UserId && c . TargetKey == target . LevelId ) . Content . IsQueued = newValue ;
432429 }
@@ -464,7 +461,6 @@ public void UpdateLevelRatingByUser(GameUser source, GameLevel target, int newRa
464461 CachedReturn < OwnLevelRelations > fromCache = this . GetOwnLevelRelations ( source , target , database ) ;
465462 if ( fromCache . WasRefreshed ) return ; // value is already up-to-date
466463
467- // dictionaries are already ensured to exist
468464 this . Log ( LogLevel . Debug , "Lazily setting level rating by user {0} for level {1} to {2}" , source , target , newRating ) ;
469465 this . _cachedOwnLevelRelations . First ( c => c . SourceKey == source . UserId && c . TargetKey == target . LevelId ) . Content . LevelRating = newRating ;
470466 }
@@ -481,7 +477,6 @@ public void IncrementLevelTotalPlaysByUser(GameUser source, GameLevel target, in
481477 CachedReturn < OwnLevelRelations > fromCache = this . GetOwnLevelRelations ( source , target , database ) ;
482478 if ( fromCache . WasRefreshed ) return ; // value is already up-to-date
483479
484- // dictionaries are already ensured to exist
485480 this . Log ( LogLevel . Debug , "Lazily incrementing total plays by user {0} for level {1} by {2}" , source , target , incrementor ) ;
486481 this . _cachedOwnLevelRelations . First ( c => c . SourceKey == source . UserId && c . TargetKey == target . LevelId ) . Content . TotalPlayCount += incrementor ;
487482 }
@@ -498,7 +493,6 @@ public void IncrementLevelTotalCompletionsByUser(GameUser source, GameLevel targ
498493 CachedReturn < OwnLevelRelations > fromCache = this . GetOwnLevelRelations ( source , target , database ) ;
499494 if ( fromCache . WasRefreshed ) return ; // value is already up-to-date
500495
501- // dictionaries are already ensured to exist
502496 this . Log ( LogLevel . Debug , "Lazily incrementing total completions by user {0} for level {1} by {2}" , source , target , incrementor ) ;
503497 this . _cachedOwnLevelRelations . First ( c => c . SourceKey == source . UserId && c . TargetKey == target . LevelId ) . Content . TotalCompletionCount += incrementor ;
504498 }
@@ -516,7 +510,6 @@ public void ResetLevelCompletionCountByUser(GameUser source)
516510 {
517511 foreach ( CachedRelationData < ObjectId , int , OwnLevelRelations > relations in this . _cachedOwnLevelRelations . Where ( c => c . SourceKey == source . UserId ) )
518512 {
519- // will be refreshed later anyway; don't want too many DB calls here (e.g. user had 100 levels queued, this method would in that case send 600 DB queries)
520513 if ( relations . ExpiresAt < now ) continue ;
521514
522515 this . Log ( LogLevel . Debug , "Resetting total completions by user {0} for level {1}" , source , relations . TargetKey ) ;
@@ -536,7 +529,6 @@ public void IncrementLevelPhotosByUser(GameUser source, GameLevel target, int in
536529 CachedReturn < OwnLevelRelations > fromCache = this . GetOwnLevelRelations ( source , target , database ) ;
537530 if ( fromCache . WasRefreshed ) return ; // value is already up-to-date
538531
539- // dictionaries are already ensured to exist
540532 this . Log ( LogLevel . Debug , "Lazily incrementing total photos by user {0} for level {1} by {2}" , source , target , incrementor ) ;
541533 this . _cachedOwnLevelRelations . First ( c => c . SourceKey == source . UserId && c . TargetKey == target . LevelId ) . Content . PhotoCount += incrementor ;
542534 }
@@ -554,7 +546,6 @@ public void ResetLevelPhotoCountsByUser(GameUser source)
554546 {
555547 foreach ( CachedRelationData < ObjectId , int , OwnLevelRelations > relations in this . _cachedOwnLevelRelations . Where ( c => c . SourceKey == source . UserId ) )
556548 {
557- // will be refreshed later anyway; don't want too many DB calls here (e.g. user had 100 levels queued, this method would in that case send 600 DB queries)
558549 if ( relations . ExpiresAt < now ) continue ;
559550
560551 this . Log ( LogLevel . Debug , "Resetting total photos by user {0} for level {1}" , source , relations . TargetKey ) ;
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