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3D.py
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3260 lines (2719 loc) · 128 KB
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"""
3D控制系统 - 三区域工作空间
红色区域:3D显示视口(带XYZ操控球)
黄色区域:顶部导入工具栏
蓝色区域:左侧工具面板
"""
from PySide6.QtWidgets import (
QWidget, QVBoxLayout, QHBoxLayout, QMainWindow, QPushButton,
QLabel, QFileDialog, QMessageBox, QScrollArea, QColorDialog, QInputDialog, QMenu,
QDialog, QSlider, QGridLayout
)
from PySide6.QtCore import Qt, Signal, QRectF, QPointF, QRect
from PySide6.QtGui import QPainter, QColor, QFont, QPen, QBrush, QPainterPath, QPixmap, QImage
import math
import numpy as np
import json
import os
import sys
class Model3D:
"""3D模型数据类"""
def __init__(self, name, model_type="mannequin", file_path=None):
self.name = name
self.type = model_type # mannequin 或 fbx
self.x = 0
self.y = 0
self.z = 0 # Z轴位置
self.rotation_y = 0 # Y轴旋转角度(度)
self.scale = 1.0
self.selected = False
self.show_gizmo = False # 是否显示XYZ控制器
self.color = QColor(255, 100, 100) # 默认红色
self.file_path = file_path # FBX文件路径
self.mesh_data = None # 网格数据
self.thumbnail = None # 缩略图
# 如果是FBX,尝试加载
if model_type == "fbx" and file_path:
self.load_fbx(file_path)
def load_fbx(self, file_path):
"""加载FBX文件"""
try:
print(f'[Model3D] ========== 开始加载FBX ==========', flush=True)
print(f'[Model3D] 文件路径: {file_path}', flush=True)
import os
if not os.path.exists(file_path):
print(f'[Model3D] ❌ 文件不存在!', flush=True)
return
file_size = os.path.getsize(file_path)
print(f'[Model3D] 文件大小: {file_size / 1024:.2f} KB', flush=True)
# 方法1: 尝试使用trimesh (推荐)
try:
print('[Model3D] 尝试方法1: trimesh.load()...', flush=True)
import trimesh
# force='mesh' 强制作为网格加载
mesh = trimesh.load(file_path, force='mesh', process=False)
print(f'[Model3D] trimesh加载结果类型: {type(mesh)}', flush=True)
# 处理Scene对象
if isinstance(mesh, trimesh.Scene):
print(f'[Model3D] 检测到Scene对象,包含 {len(mesh.geometry)} 个几何体', flush=True)
# 合并所有几何体
meshes = [m for m in mesh.geometry.values()]
if meshes:
mesh = trimesh.util.concatenate(meshes)
print(f'[Model3D] 已合并几何体', flush=True)
if hasattr(mesh, 'vertices') and hasattr(mesh, 'faces'):
vertices = mesh.vertices
faces = mesh.faces
print(f'[Model3D] ✓ trimesh加载成功!', flush=True)
print(f'[Model3D] - 顶点数: {len(vertices)}', flush=True)
print(f'[Model3D] - 面数: {len(faces)}', flush=True)
print(f'[Model3D] - 边界: {mesh.bounds}', flush=True)
self.mesh_data = {
'vertices': vertices,
'faces': faces,
'bounds': mesh.bounds
}
print(f'[Model3D] ========== FBX加载完成 ==========', flush=True)
return
else:
print(f'[Model3D] ⚠️ mesh对象缺少vertices或faces属性', flush=True)
except ImportError as e:
print(f'[Model3D] trimesh未安装: {e}', flush=True)
print(f'[Model3D] 提示: 运行 pip install trimesh 安装库', flush=True)
except Exception as e:
print(f'[Model3D] trimesh加载失败: {e}', flush=True)
import traceback
traceback.print_exc()
# 方法2: 尝试使用pywavefront (支持多种格式)
try:
print('[Model3D] 尝试方法2: pywavefront...', flush=True)
import pywavefront
scene = pywavefront.Wavefront(file_path, collect_faces=True)
# 提取顶点和面
vertices = []
faces = []
for name, material in scene.materials.items():
vertices.extend(material.vertices)
faces.extend(material.faces)
if vertices:
import numpy as np
vertices_array = np.array(vertices).reshape(-1, 3)
print(f'[Model3D] ✓ pywavefront加载成功!', flush=True)
print(f'[Model3D] - 顶点数: {len(vertices_array)}', flush=True)
self.mesh_data = {
'vertices': vertices_array,
'faces': faces,
'bounds': None
}
print(f'[Model3D] ========== FBX加载完成 ==========', flush=True)
return
except ImportError:
print(f'[Model3D] pywavefront未安装', flush=True)
except Exception as e:
print(f'[Model3D] pywavefront加载失败: {e}', flush=True)
# 方法3: 尝试使用FBX SDK (fbx库)
try:
print('[Model3D] 尝试方法3: fbx库...', flush=True)
import fbx
manager = fbx.FbxManager.Create()
scene = fbx.FbxScene.Create(manager, "myScene")
importer = fbx.FbxImporter.Create(manager, "")
if importer.Initialize(file_path, -1):
importer.Import(scene)
print(f'[Model3D] ✓ FBX SDK加载成功!', flush=True)
# 提取网格数据
root_node = scene.GetRootNode()
vertices = []
def extract_mesh(node):
if node.GetNodeAttribute():
attribute = node.GetNodeAttribute()
if attribute.GetAttributeType() == fbx.FbxNodeAttribute.eMesh:
mesh = node.GetMesh()
for i in range(mesh.GetControlPointsCount()):
point = mesh.GetControlPointAt(i)
vertices.append([point[0], point[1], point[2]])
for i in range(node.GetChildCount()):
extract_mesh(node.GetChild(i))
extract_mesh(root_node)
if vertices:
import numpy as np
vertices_array = np.array(vertices)
print(f'[Model3D] - 顶点数: {len(vertices_array)}', flush=True)
self.mesh_data = {
'vertices': vertices_array,
'faces': None,
'bounds': None
}
print(f'[Model3D] ========== FBX加载完成 ==========', flush=True)
return
except ImportError:
print(f'[Model3D] fbx SDK未安装', flush=True)
except Exception as e:
print(f'[Model3D] fbx SDK加载失败: {e}', flush=True)
# 所有方法都失败
print(f'[Model3D] ========== 所有加载方法均失败 ==========', flush=True)
print(f'[Model3D] 请安装以下库之一:', flush=True)
print(f'[Model3D] pip install trimesh', flush=True)
print(f'[Model3D] pip install pywavefront', flush=True)
print(f'[Model3D] 将使用占位符显示', flush=True)
# 标记为已尝试加载但失败
self.mesh_data = {'status': 'failed', 'path': file_path}
except Exception as e:
print(f'[Model3D] ❌ 严重错误: {e}', flush=True)
import traceback
traceback.print_exc()
class Viewport3D(QWidget):
"""红色区域 - 3D显示视口"""
model_added = Signal(str)
model_selected = Signal(object) # 人偶选中信号
def __init__(self, parent=None):
super().__init__(parent)
self.setMinimumSize(800, 600)
self.setMouseTracking(True)
# 存储加载的模型
self.models = []
# 工具面板引用
self.tools_panel = None
# 3D窗口引用(用于访问photo_page)
self.window_3d = None
# 当前视角 - 3D透视视角
self.current_view = "perspective"
self.camera_angle_x = 25 # 相机俯仰角(度)
self.camera_angle_y = 35 # 相机偏航角(度)
self.camera_distance = 500 # 相机距离
self.camera_focus_x = 0 # 相机焦点X坐标
self.camera_focus_y = 0 # 相机焦点Y坐标
self.camera_focus_z = 0 # 相机焦点Z坐标
# 显示设置
self.show_grid = True # 是否显示网格线条
# 拖动状态
self.dragging_model = None
self.dragging_gizmo = None # 拖动的控制器轴('x', 'y', 'z')
self.drag_start_pos = None
self.camera_dragging = False # 相机拖动状态
# 当前人偶颜色
self.current_mannequin_color = QColor(255, 100, 100) # 默认红色
# 按键状态
self.g_key_pressed = False # G键移动模式
self.r_key_pressed = False # R键旋转模式
self.s_key_pressed = False # S键缩放模式
self.t_key_pressed = False # T键是否按下(兼容旧功能)
self.rotating_model = None # 正在旋转的模型
self.transform_start_pos = None # 变换起始位置
# 区域截图状态
self.capturing_region = False
self.capture_start = None
self.capture_end = None
# 拍照框状态
self.photo_frame_visible = False # 拍照框是否可见
self.photo_frame_rect = QRect(100, 100, 600, 400) # 默认拍照框
self.dragging_frame_corner = None # 拖动的角 ('tl', 'tr', 'bl', 'br')
self.dragging_frame_edge = None # 拖动的边 ('t', 'b', 'l', 'r')
self.frame_drag_start = None # 拖动起始位置
# 鼠标悬停的模型(用于滚轮缩放)
self.hovered_model = None
# 视角球状态
self.view_orb_dragging = False
self.selected_model_for_view = None # 当前选中查看的模型
def resizeEvent(self, event):
"""窗口大小改变"""
super().resizeEvent(event)
def change_view(self, view):
"""改变视角"""
self.current_view = view
# 根据视角调整相机角度
if view == "front":
self.camera_angle_x = 0
self.camera_angle_y = 0
elif view == "right":
self.camera_angle_x = 0
self.camera_angle_y = 90
elif view == "top":
self.camera_angle_x = 90
self.camera_angle_y = 0
else: # perspective
self.camera_angle_x = 25
self.camera_angle_y = 35
self.update()
def toggle_grid(self):
"""切换网格显示"""
self.show_grid = not self.show_grid
self.update()
print(f'[3D视口] 网格线条: {"显示" if self.show_grid else "隐藏"}', flush=True)
def set_mannequin_color(self, color):
"""设置当前人偶颜色"""
self.current_mannequin_color = color
# 更新所有选中的人偶颜色
for model in self.models:
if model.show_gizmo and model.type == "mannequin":
model.color = color
self.update()
print(f'[3D视口] 设置人偶颜色: {color.name()}', flush=True)
def keyPressEvent(self, event):
"""键盘按下事件 - Blender风格操作"""
if event.isAutoRepeat():
return
# G键 - 移动模式(Grab)
if event.key() == Qt.Key_G:
# 获取选中的模型
selected = [m for m in self.models if m.show_gizmo]
if selected:
self.g_key_pressed = True
self.transform_start_pos = QCursor.pos()
self.setCursor(Qt.SizeAllCursor)
print('[3D视口] G键 - 移动模式激活(移动鼠标后点击确认,右键取消)', flush=True)
# R键 - 旋转模式(Rotate)
elif event.key() == Qt.Key_R:
selected = [m for m in self.models if m.show_gizmo]
if selected:
self.r_key_pressed = True
self.transform_start_pos = QCursor.pos()
self.setCursor(Qt.CrossCursor)
print('[3D视口] R键 - 旋转模式激活(移动鼠标后点击确认,右键取消)', flush=True)
# S键 - 缩放模式(Scale)
elif event.key() == Qt.Key_S:
selected = [m for m in self.models if m.show_gizmo]
if selected:
self.s_key_pressed = True
self.transform_start_pos = QCursor.pos()
self.setCursor(Qt.SizeVerCursor)
print('[3D视口] S键 - 缩放模式激活(移动鼠标后点击确认,右键取消)', flush=True)
# T键 - 兼容旧的旋转模式
elif event.key() == Qt.Key_T:
self.t_key_pressed = True
self.setCursor(Qt.CrossCursor)
print('[3D视口] T键按下 - 旋转模式', flush=True)
# ESC键 - 取消所有变换模式
elif event.key() == Qt.Key_Escape:
self.cancel_transform()
super().keyPressEvent(event)
def keyReleaseEvent(self, event):
"""键盘释放事件"""
if event.key() == Qt.Key_T and not event.isAutoRepeat():
self.t_key_pressed = False
self.rotating_model = None
self.setCursor(Qt.ArrowCursor)
print('[3D视口] T键释放 - 退出旋转模式', flush=True)
super().keyReleaseEvent(event)
def cancel_transform(self):
"""取消所有变换模式"""
self.g_key_pressed = False
self.r_key_pressed = False
self.s_key_pressed = False
self.transform_start_pos = None
self.setCursor(Qt.ArrowCursor)
print('[3D视口] 取消变换模式', flush=True)
def confirm_transform(self):
"""确认变换"""
if self.g_key_pressed:
print('[3D视口] 确认移动', flush=True)
elif self.r_key_pressed:
print('[3D视口] 确认旋转', flush=True)
elif self.s_key_pressed:
print('[3D视口] 确认缩放', flush=True)
# 重置所有变换状态
self.g_key_pressed = False
self.r_key_pressed = False
self.s_key_pressed = False
self.transform_start_pos = None
self.setCursor(Qt.ArrowCursor)
def mousePressEvent(self, event):
"""鼠标按下 - Blender风格交互"""
click_pos = event.pos()
# 左键点击
if event.button() == Qt.LeftButton:
# 如果拍照框可见,检查是否点击了拍照框的角或边
if self.photo_frame_visible:
corner = self.check_frame_corner_click(click_pos)
if corner:
self.dragging_frame_corner = corner
self.frame_drag_start = click_pos
self.setCursor(self.get_corner_cursor(corner))
print(f'[3D视口] 拖动拍照框角: {corner}', flush=True)
return
edge = self.check_frame_edge_click(click_pos)
if edge:
self.dragging_frame_edge = edge
self.frame_drag_start = click_pos
self.setCursor(self.get_edge_cursor(edge))
print(f'[3D视口] 拖动拍照框边: {edge}', flush=True)
return
# G/R/S变换模式下,左键确认变换
if self.g_key_pressed or self.r_key_pressed or self.s_key_pressed:
self.confirm_transform()
return
# T键按下时,点击模型开始旋转
if self.t_key_pressed:
for model in self.models:
model_pos = self.get_model_screen_position(model)
if self.is_point_near_model(click_pos, model_pos):
self.rotating_model = model
self.drag_start_pos = click_pos
print(f'[3D视口] 开始旋转模型: {model.name}', flush=True)
return
# Ctrl键按下时,开始区域截图
if event.modifiers() & Qt.ControlModifier:
self.capturing_region = True
self.capture_start = click_pos
self.capture_end = click_pos
self.setCursor(Qt.CrossCursor)
print('[3D视口] 开始区域截图', flush=True)
return
# 检查是否点击了控制器(XYZ轴)
for model in self.models:
if model.show_gizmo:
gizmo_axis = self.check_gizmo_click(model, click_pos)
if gizmo_axis:
self.dragging_gizmo = gizmo_axis
self.dragging_model = model
self.drag_start_pos = click_pos
self.setCursor(Qt.ClosedHandCursor)
print(f'[3D视口] 拖动 {gizmo_axis.upper()} 轴移动人偶', flush=True)
return
# 检查是否点击了视角球
if self.check_view_orb_click(click_pos):
return
# 检查是否点击了模型
for model in self.models:
model_pos = self.get_model_screen_position(model)
if self.is_point_near_model(click_pos, model_pos):
# 选中模型并显示控制器
for m in self.models:
m.show_gizmo = False
model.show_gizmo = True
self.selected_model_for_view = model
# 通知工具面板显示人偶属性
self.model_selected.emit(model)
if self.tools_panel:
self.tools_panel.show_model_properties(model)
print(f'[3D视口] 选中模型: {model.name},显示XYZ控制器', flush=True)
self.update()
return
# 点击空白处,取消所有选择
for m in self.models:
m.show_gizmo = False
self.selected_model_for_view = None
# 通知工具面板隐藏人偶属性
if self.tools_panel:
self.tools_panel.hide_model_properties()
self.update()
# 中键拖动 - 旋转相机视角(Blender风格)
elif event.button() == Qt.MiddleButton:
self.camera_dragging = True
self.drag_start_pos = event.pos()
self.setCursor(Qt.ClosedHandCursor)
print('[3D视口] 中键旋转视角', flush=True)
# 右键点击
elif event.button() == Qt.RightButton:
# G/R/S变换模式下,右键取消变换
if self.g_key_pressed or self.r_key_pressed or self.s_key_pressed:
self.cancel_transform()
return
# 右键点击模型显示菜单
for model in self.models:
model_pos = self.get_model_screen_position(model)
if self.is_point_near_model(click_pos, model_pos):
self.show_model_context_menu(model, event.globalPos())
return
# 右键拖动也可以旋转相机(兼容性)
self.camera_dragging = True
self.drag_start_pos = event.pos()
self.setCursor(Qt.ClosedHandCursor)
def mouseMoveEvent(self, event):
"""鼠标移动 - Blender风格变换"""
# 拖动拍照框角
if self.dragging_frame_corner and self.frame_drag_start:
delta = event.pos() - self.frame_drag_start
self.resize_frame_by_corner(self.dragging_frame_corner, delta)
self.frame_drag_start = event.pos()
self.update()
return
# 拖动拍照框边
if self.dragging_frame_edge and self.frame_drag_start:
delta = event.pos() - self.frame_drag_start
self.resize_frame_by_edge(self.dragging_frame_edge, delta)
self.frame_drag_start = event.pos()
self.update()
return
# 如果拍照框可见,更新鼠标样式
if self.photo_frame_visible and not self.dragging_frame_corner and not self.dragging_frame_edge:
corner = self.check_frame_corner_click(event.pos())
if corner:
self.setCursor(self.get_corner_cursor(corner))
return
edge = self.check_frame_edge_click(event.pos())
if edge:
self.setCursor(self.get_edge_cursor(edge))
return
self.setCursor(Qt.ArrowCursor)
# G键移动模式
if self.g_key_pressed and self.transform_start_pos:
selected = [m for m in self.models if m.show_gizmo]
if selected:
delta = event.pos() - QPoint(self.width() // 2, self.height() // 2)
for model in selected:
model.x = delta.x() * 2
model.z = -delta.y() * 2
self.update()
return
# R键旋转模式
if self.r_key_pressed and self.transform_start_pos:
selected = [m for m in self.models if m.show_gizmo]
if selected:
delta = event.pos() - QPoint(self.width() // 2, self.height() // 2)
for model in selected:
model.rotation_y = delta.x() * 0.5
self.update()
return
# S键缩放模式
if self.s_key_pressed and self.transform_start_pos:
selected = [m for m in self.models if m.show_gizmo]
if selected:
delta = event.pos() - QPoint(self.width() // 2, self.height() // 2)
scale_factor = 1.0 + (delta.x() + delta.y()) * 0.001
for model in selected:
model.scale = max(0.3, min(3.0, scale_factor))
self.update()
return
# 视角球拖动
if self.view_orb_dragging and self.drag_start_pos and self.selected_model_for_view:
delta = event.pos() - self.drag_start_pos
self.camera_angle_y += delta.x() * 0.8
self.camera_angle_x += delta.y() * 0.8
self.camera_angle_x = max(-89, min(89, self.camera_angle_x))
self.drag_start_pos = event.pos()
self.update()
# T键旋转模型
elif self.rotating_model and self.drag_start_pos:
delta = event.pos() - self.drag_start_pos
self.rotating_model.rotation_y += delta.x() * 0.5
self.drag_start_pos = event.pos()
self.update()
# 区域截图
elif self.capturing_region and self.capture_start:
self.capture_end = event.pos()
self.update()
# 拖动XYZ控制器轴
elif self.dragging_model and self.dragging_gizmo and self.drag_start_pos:
delta = event.pos() - self.drag_start_pos
if self.dragging_gizmo == 'x':
self.dragging_model.x += delta.x() * 2
elif self.dragging_gizmo == 'y':
self.dragging_model.z -= delta.y() * 2
elif self.dragging_gizmo == 'z':
self.dragging_model.y += delta.y() * 2
self.drag_start_pos = event.pos()
# 实时更新工具面板显示
if self.tools_panel and self.tools_panel.selected_model == self.dragging_model:
self.tools_panel.update_model_display()
self.update()
# 旋转相机(中键或右键)
elif self.camera_dragging and self.drag_start_pos:
delta = event.pos() - self.drag_start_pos
self.camera_angle_y += delta.x() * 0.5
self.camera_angle_x += delta.y() * 0.5
self.camera_angle_x = max(-89, min(89, self.camera_angle_x))
self.drag_start_pos = event.pos()
self.current_view = "custom"
self.update()
def mouseReleaseEvent(self, event):
"""鼠标释放 - 结束拖动"""
if event.button() == Qt.LeftButton:
# 释放拍照框拖动
if self.dragging_frame_corner or self.dragging_frame_edge:
self.dragging_frame_corner = None
self.dragging_frame_edge = None
self.frame_drag_start = None
self.setCursor(Qt.ArrowCursor)
self.update()
return
# 完成区域截图
if self.capturing_region:
self.capture_region_screenshot()
self.capturing_region = False
self.capture_start = None
self.capture_end = None
self.setCursor(Qt.ArrowCursor)
self.update()
return
if self.view_orb_dragging:
self.view_orb_dragging = False
if self.rotating_model:
print(f'[3D视口] 旋转模型 {self.rotating_model.name} 到 {self.rotating_model.rotation_y:.1f}°', flush=True)
self.rotating_model = None
if self.dragging_model:
print(f'[3D视口] 移动模型 {self.dragging_model.name} 到 ({self.dragging_model.x}, {self.dragging_model.y}, {self.dragging_model.z})', flush=True)
self.dragging_model = None
self.dragging_gizmo = None
self.drag_start_pos = None
if not self.t_key_pressed:
self.setCursor(Qt.ArrowCursor)
elif event.button() == Qt.RightButton:
self.camera_dragging = False
self.drag_start_pos = None
self.setCursor(Qt.ArrowCursor)
def wheelEvent(self, event):
"""鼠标滚轮 - 放大/缩小人偶"""
delta = event.angleDelta().y()
mouse_pos = event.position().toPoint()
# 检查鼠标是否在某个模型上
for model in self.models:
model_pos = self.get_model_screen_position(model)
if self.is_point_near_model(mouse_pos, model_pos):
# 缩放模型
scale_delta = 0.1 if delta > 0 else -0.1
model.scale = max(0.3, min(3.0, model.scale + scale_delta))
print(f'[3D视口] 缩放模型 {model.name}: {model.scale:.1f}x', flush=True)
self.update()
# 自动保存场景状态
main_window = self.window()
if hasattr(main_window, 'save_scene_state'):
main_window.save_scene_state()
return
# 如果没有模型在鼠标下,缩放相机
self.camera_distance -= delta * 0.5
self.camera_distance = max(200, min(1000, self.camera_distance))
self.update()
def get_model_screen_position(self, model):
"""获取模型的屏幕位置(3D投影)"""
px, py, pz = self.project_3d(model.x, model.z, model.y)
return QPointF(px, py)
def check_gizmo_click(self, model, click_pos):
"""检查是否点击了控制器的某个轴"""
if not model.show_gizmo:
return None
base_x, base_y, base_z = model.x, model.z, model.y
gizmo_length = 80
# 检查X轴(红色)
x_end = self.project_3d(base_x + gizmo_length, base_y, base_z)
if self.is_point_near_line(click_pos, self.project_3d(base_x, base_y, base_z)[:2], x_end[:2], 10):
return 'x'
# 检查Y轴(绿色)
y_end = self.project_3d(base_x, base_y + gizmo_length, base_z)
if self.is_point_near_line(click_pos, self.project_3d(base_x, base_y, base_z)[:2], y_end[:2], 10):
return 'y'
# 检查Z轴(蓝色)
z_end = self.project_3d(base_x, base_y, base_z + gizmo_length)
if self.is_point_near_line(click_pos, self.project_3d(base_x, base_y, base_z)[:2], z_end[:2], 10):
return 'z'
return None
def is_point_near_line(self, point, line_start, line_end, threshold):
"""检查点是否靠近线段"""
px, py = point.x(), point.y()
x1, y1 = line_start
x2, y2 = line_end
# 点到线段的距离
line_len = math.sqrt((x2 - x1) ** 2 + (y2 - y1) ** 2)
if line_len == 0:
return False
dist = abs((y2 - y1) * px - (x2 - x1) * py + x2 * y1 - y2 * x1) / line_len
return dist <= threshold
def is_point_near_model(self, point, model_pos):
"""检测点是否在模型附近"""
dist = math.sqrt((point.x() - model_pos.x()) ** 2 + (point.y() - model_pos.y()) ** 2)
return dist <= 60 # 检测范围
def check_view_orb_click(self, point):
"""检查是否点击了视角球"""
if not self.selected_model_for_view:
return False
orb_center = self.get_view_orb_position()
dist = math.sqrt((point.x() - orb_center[0]) ** 2 + (point.y() - orb_center[1]) ** 2)
if dist <= 50: # 视角球半径
self.view_orb_dragging = True
self.drag_start_pos = point
self.setCursor(Qt.ClosedHandCursor)
print(f'[3D视口] 开始拖动视角球', flush=True)
return True
return False
def get_view_orb_position(self):
"""获取视角球位置(右上角)"""
margin = 100
return (self.width() - margin, margin)
def check_frame_corner_click(self, point):
"""检查是否点击了拍照框的角"""
if not self.photo_frame_visible:
return None
corner_size = 15 # 角的检测区域大小
rect = self.photo_frame_rect
# 左上角
if abs(point.x() - rect.left()) <= corner_size and abs(point.y() - rect.top()) <= corner_size:
return 'tl'
# 右上角
if abs(point.x() - rect.right()) <= corner_size and abs(point.y() - rect.top()) <= corner_size:
return 'tr'
# 左下角
if abs(point.x() - rect.left()) <= corner_size and abs(point.y() - rect.bottom()) <= corner_size:
return 'bl'
# 右下角
if abs(point.x() - rect.right()) <= corner_size and abs(point.y() - rect.bottom()) <= corner_size:
return 'br'
return None
def check_frame_edge_click(self, point):
"""检查是否点击了拍照框的边"""
if not self.photo_frame_visible:
return None
edge_threshold = 10 # 边的检测阈值
rect = self.photo_frame_rect
# 顶边
if abs(point.y() - rect.top()) <= edge_threshold and rect.left() < point.x() < rect.right():
return 't'
# 底边
if abs(point.y() - rect.bottom()) <= edge_threshold and rect.left() < point.x() < rect.right():
return 'b'
# 左边
if abs(point.x() - rect.left()) <= edge_threshold and rect.top() < point.y() < rect.bottom():
return 'l'
# 右边
if abs(point.x() - rect.right()) <= edge_threshold and rect.top() < point.y() < rect.bottom():
return 'r'
return None
def get_corner_cursor(self, corner):
"""获取角的鼠标样式"""
if corner in ('tl', 'br'):
return Qt.SizeFDiagCursor
elif corner in ('tr', 'bl'):
return Qt.SizeBDiagCursor
return Qt.ArrowCursor
def get_edge_cursor(self, edge):
"""获取边的鼠标样式"""
if edge in ('t', 'b'):
return Qt.SizeVerCursor
elif edge in ('l', 'r'):
return Qt.SizeHorCursor
return Qt.ArrowCursor
def resize_frame_by_corner(self, corner, delta):
"""通过拖动角来调整拍照框大小"""
rect = self.photo_frame_rect
if corner == 'tl':
# 左上角:调整左边和顶边
rect.setLeft(rect.left() + delta.x())
rect.setTop(rect.top() + delta.y())
elif corner == 'tr':
# 右上角:调整右边和顶边
rect.setRight(rect.right() + delta.x())
rect.setTop(rect.top() + delta.y())
elif corner == 'bl':
# 左下角:调整左边和底边
rect.setLeft(rect.left() + delta.x())
rect.setBottom(rect.bottom() + delta.y())
elif corner == 'br':
# 右下角:调整右边和底边
rect.setRight(rect.right() + delta.x())
rect.setBottom(rect.bottom() + delta.y())
# 确保最小尺寸
if rect.width() < 100:
if corner in ('tl', 'bl'):
rect.setLeft(rect.right() - 100)
else:
rect.setRight(rect.left() + 100)
if rect.height() < 100:
if corner in ('tl', 'tr'):
rect.setTop(rect.bottom() - 100)
else:
rect.setBottom(rect.top() + 100)
self.photo_frame_rect = rect
def resize_frame_by_edge(self, edge, delta):
"""通过拖动边来调整拍照框大小"""
rect = self.photo_frame_rect
if edge == 't':
# 顶边
new_top = rect.top() + delta.y()
if rect.bottom() - new_top >= 100:
rect.setTop(new_top)
elif edge == 'b':
# 底边
new_bottom = rect.bottom() + delta.y()
if new_bottom - rect.top() >= 100:
rect.setBottom(new_bottom)
elif edge == 'l':
# 左边
new_left = rect.left() + delta.x()
if rect.right() - new_left >= 100:
rect.setLeft(new_left)
elif edge == 'r':
# 右边
new_right = rect.right() + delta.x()
if new_right - rect.left() >= 100:
rect.setRight(new_right)
self.photo_frame_rect = rect
def show_model_context_menu(self, model, pos):
"""显示模型右键菜单"""
menu = QMenu(self)
menu.setStyleSheet("""
QMenu {
background-color: #ffffff;
color: #333333;
border: 1px solid #e0e0e0;
padding: 5px;
border-radius: 6px;
}
QMenu::item {
padding: 8px 20px;
border-radius: 4px;
}
QMenu::item:selected {
background-color: rgba(52, 199, 89, 0.1);
color: #34c759;
}
""")
# 旋转人偶
rotate_action = menu.addAction("🔄 旋转人偶")
rotate_action.triggered.connect(lambda: self.show_rotation_dialog(model))
# 修改名称
rename_action = menu.addAction("✏️ 修改标签")
rename_action.triggered.connect(lambda: self.rename_model(model))
# 重置大小
reset_scale_action = menu.addAction("↔️ 重置大小")
reset_scale_action.triggered.connect(lambda: self.reset_model_scale(model))
# 删除模型
menu.addSeparator()
delete_action = menu.addAction("🗑️ 删除模型")
delete_action.triggered.connect(lambda: self.delete_model(model))
menu.exec(pos)
def show_rotation_dialog(self, model):
"""显示旋转调整对话框 - 实时预览版"""
dialog = RotationDialog(model, self, self)
result = dialog.exec()
# 对话框已经实时更新了旋转,这里只需要记录
if result:
print(f'[3D视口] 确认旋转角度: {model.rotation_y:.1f}°', flush=True)
else:
print(f'[3D视口] 取消旋转', flush=True)
self.update()
def rename_model(self, model):
"""重命名模型"""
new_name, ok = QInputDialog.getText(
self,
"修改标签",
"请输入新的标签名称:",
text=model.name
)
if ok and new_name:
old_name = model.name
model.name = new_name
print(f'[3D视口] 重命名模型: {old_name} → {new_name}', flush=True)
self.update()
def reset_model_scale(self, model):
"""重置模型大小"""
model.scale = 1.0
print(f'[3D视口] 重置模型 {model.name} 大小', flush=True)
self.update()
def delete_model(self, model):
"""删除模型"""
if model in self.models:
self.models.remove(model)
print(f'[3D视口] 删除模型: {model.name}', flush=True)
self.update()
def capture_region_screenshot(self):
"""截取指定区域"""
if not self.capture_start or not self.capture_end:
return
# 计算区域
x1 = min(self.capture_start.x(), self.capture_end.x())
y1 = min(self.capture_start.y(), self.capture_end.y())
x2 = max(self.capture_start.x(), self.capture_end.x())
y2 = max(self.capture_start.y(), self.capture_end.y())
width = x2 - x1
height = y2 - y1
if width < 10 or height < 10:
print('[3D视口] 区域太小,取消截图', flush=True)
return
# 截取区域
pixmap = self.grab(QRect(x1, y1, width, height))
# 保存文件
from datetime import datetime
timestamp = datetime.now().strftime("%Y%m%d_%H%M%S")
filename = f"screenshot_{timestamp}.png"
# 确保JPG/3D目录存在
try:
import sys
if getattr(sys, 'frozen', False):
app_root = os.path.dirname(sys.executable)
else:
app_root = os.path.dirname(os.path.abspath(__file__))
jpg_3d_dir = os.path.join(app_root, 'JPG', '3D')
os.makedirs(jpg_3d_dir, exist_ok=True)
# 完整保存路径
save_path = os.path.join(jpg_3d_dir, filename)
except Exception as e:
print(f'[3D视口] 创建保存目录失败: {e},将保存到当前目录', flush=True)
save_path = filename