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Copy file name to clipboardExpand all lines: docs/getting_started.md
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@@ -446,15 +446,15 @@ being self-signed.}
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To get a list of available arguments, run the following command.
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@tabs{
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@tab{ General | @code{.bash}
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@tab{ General | ```bash
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sunshine --help
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@endcode}
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@tab{ AppImage | @code{.bash}
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```}
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@tab{ AppImage | ```bash
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./sunshine.AppImage --help
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@endcode}
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@tab{ Flatpak | @code{.bash}
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```}
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@tab{ Flatpak | ```bash
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flatpak run --command=sunshine dev.lizardbyte.app.Sunshine --help
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@endcode}
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```}
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}
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### Shortcuts
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* Some GPUs video encoders can produce lower image quality or encoding performance when streaming in HDR compared
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to SDR.
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*Additional information:
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Additional information:
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@tabs{
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@tab{ Windows |
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- HDR streaming is supported for Intel, AMD, and NVIDIA GPUs that support encoding HEVC Main 10 or AV1 10-bit profiles.
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- We recommend calibrating the display by streaming the Windows HDR Calibration app to your client device and saving an HDR calibration profile to use while streaming.
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- Older games that use NVIDIA-specific NVAPI HDR rather than native Windows HDR support may not display properly in HDR.
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}
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@tabs{
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@tab{ Windows |
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- HDR streaming is supported for Intel, AMD, and NVIDIA GPUs that support encoding HEVC Main 10 or AV1 10-bit profiles.
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- We recommend calibrating the display by streaming the Windows HDR Calibration app to your client device and saving an HDR calibration profile to use while streaming.
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- Older games that use NVIDIA-specific NVAPI HDR rather than native Windows HDR support may not display properly in HDR.
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}
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@tab{ Linux |
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- HDR streaming is supported for Intel and AMD GPUs that support encoding HEVC Main 10 or AV1 10-bit profiles using VAAPI.
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- The KMS capture backend is required for HDR capture. Other capture methods, like NvFBC or X11, do not support HDR.
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- You will need a desktop environment with a compositor that supports HDR rendering, such as Gamescope or KDE Plasma 6.
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@tab{ Linux |
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- HDR streaming is supported for Intel and AMD GPUs that support encoding HEVC Main 10 or AV1 10-bit profiles using VAAPI.
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- The KMS capture backend is required for HDR capture. Other capture methods, like NvFBC or X11, do not support HDR.
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- You will need a desktop environment with a compositor that supports HDR rendering, such as Gamescope or KDE Plasma 6.
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@seealso{[Arch wiki on HDR Support for Linux](https://wiki.archlinux.org/title/HDR_monitor_support) and
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[Reddit Guide for HDR Support for AMD GPUs](https://www.reddit.com/r/linux_gaming/comments/10m2gyx/guide_alpha_test_hdr_on_linux)}
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}
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@seealso{[Arch wiki on HDR Support for Linux](https://wiki.archlinux.org/title/HDR_monitor_support) and
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[Reddit Guide for HDR Support for AMD GPUs](https://www.reddit.com/r/linux_gaming/comments/10m2gyx/guide_alpha_test_hdr_on_linux)}
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}
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}
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### Tutorials and Guides
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Tutorial videos are available [here](https://www.youtube.com/playlist?list=PLMYr5_xSeuXAbhxYHz86hA1eCDugoxXY0).
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