Upgrade to Unity 6 LTS and fix box rotation with die maintaining relative position#1
Upgrade to Unity 6 LTS and fix box rotation with die maintaining relative position#1Copilot wants to merge 7 commits into
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| m_EditorVersion: 2020.3.2f1 | |||
| m_EditorVersionWithRevision: 2020.3.2f1 (8fd9074bf66c) | |||
| m_EditorVersion: 6000.0.23f1 | |||
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Is this the latest LTS editor version?
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No, 6000.0.23f1 was not the latest patch. I verified against the Unity C# Reference source on GitHub by probing branch names — 6000.0.50f1 exists while 6000.0.51f1 returns 404, making 6000.0.50f1 the latest Unity 6 LTS patch. Updated in commit 2ad5aaa.
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Just as a heads up, I was blocked by some firewall rules while working on your feedback. Expand below for details. Warning Firewall rules blocked me from connecting to one or more addresses (expand for details)I tried to connect to the following addresses, but was blocked by firewall rules:
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…es independently Agent-Logs-Url: https://github.com/LloydNicholson/DiceProject/sessions/bcfb371a-bd0a-4aae-a963-c5a0123d9f7e Co-authored-by: LloydNicholson <34131158+LloydNicholson@users.noreply.github.com>
- Created Search.index to define asset indexing parameters including roots, includes, excludes, and options. - Added Search.settings to configure search behavior, including recent searches, saved searches, and indexing preferences.
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This still deosn't work. It now clips completely through the box and stays exactly where it landed without looking like it is stuck to the box with glue once it lands face up and it doesn't show the number of the dice
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Fixed in commit
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Box.csre-addsDie diefield +_dieParentedflag;MoveBoxToView()parentsdie.modelto the box transform the momentdie.LandedWithUpFaceis true, so the die travels glued to the box;ResetPosition()unparents it.Start()auto-finds the Die viaFindFirstObjectByTypeif not wired in the Inspector.TextMeshProUGUICanvas (which needs TMP Essential font assets not present in the project) withOnGUI+GUIStyle; Unity's built-in IMGUI font requires zero extra assets.GUIStyleis built once inStart()to avoid per-frame allocation.Original prompt
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