Evaluate the identity function of a single-precision floating-point number.
The identity-function is defined as
for all x.
var identityf = require( '@stdlib/number/float32/base/identity' );Evaluates the identity function for a single-precision floating-point number.
var v = identityf( -1.0 );
// returns -1.0
v = identityf( 2.0 );
// returns 2.0
v = identityf( 0.0 );
// returns 0.0
v = identityf( -0.0 );
// returns -0.0
v = identityf( NaN );
// returns NaNvar discreteUniform = require( '@stdlib/random/array/discrete-uniform' );
var logEachMap = require( '@stdlib/console/log-each-map' );
var identityf = require( '@stdlib/number/float32/base/identity' );
var x = discreteUniform( 100, -50, 50 );
logEachMap( 'identity(%d) = %d', x, identityf );#include "stdlib/number/float32/base/identity.h"Evaluates the identity function for a single-precision floating-point number.
float y = stdlib_base_float32_identity( 2.0f );
// returns 2.0fThe function accepts the following arguments:
- x:
[in] floatinput value.
float stdlib_base_float32_identity( const float x );#include "stdlib/number/float32/base/identity.h"
#include <stdio.h>
int main( void ) {
const float x[] = { 3.14f, -3.14f, 0.0f, 0.0f/0.0f };
float y;
int i;
for ( i = 0; i < 4; i++ ) {
y = stdlib_base_float32_identity( x[ i ] );
printf( "f(%f) = %f\n", x[ i ], y );
}
}@stdlib/number/float64/base/identity: evaluate the identity function for a double-precision floating-point number.