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Add escort missions for building improvements#12997

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KungCheops wants to merge 3 commits into
LoneGazebo:masterfrom
KungCheops:new-escort-logic
Draft

Add escort missions for building improvements#12997
KungCheops wants to merge 3 commits into
LoneGazebo:masterfrom
KungCheops:new-escort-logic

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@KungCheops

@KungCheops KungCheops commented May 15, 2026

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AI now has the ability to create escort missions for Great Generals, Archaeologists and regular Workers. Previously they could only do it for Settlers, Great Merchants and diplomat units. Future consideration for Great Prophets or perhaps all missionary units.

AI will now escort Great Generals when they are building citadels. As well as when they are moving between cities.

AI can now escort Archaeologists and Workers when they are building outside of friendly territory.

AI can now escort workers moving between different non-contiguous parts of their empire.

Consolidate archaeology logic into the regular worker logic.

Worker AI:

Add support for IsIgnoreOwnership and IsOnlyCityStateTerritory builds.

Add evaluation of archaeology digs in builder code.

@KungCheops KungCheops force-pushed the new-escort-logic branch 3 times, most recently from 4194828 to 315ec95 Compare May 18, 2026 18:55
AI now has the ability to create escort missions for Great Generals,
Archaeologists and regular Workers. Previously they could only do it for
Settlers, Great Merchants and diplomat units. Future consideration for
Great Prophets or perhaps all missionary units.

AI will now escort Great Generals when they are building citadels. As
well as when they are moving between cities.

AI can now escort Archaeologists and Workers when they are building
outside of friendly territory.

AI can now escort workers moving between different non-contiguous parts
of their empire.

Consolidate archaeology logic into the regular worker logic.

Worker AI:

Add support for IsIgnoreOwnership and IsOnlyCityStateTerritory builds.

Add evaluation of archaeology digs in builder code.

Add evaluation of siphoning resources improvements
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