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34 lines (30 loc) · 1.92 KB
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<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>net10.0</TargetFramework>
<ImplicitUsings>enable</ImplicitUsings>
<Nullable>enable</Nullable>
<Version>4.9.5-rc.8</Version>
<PackageReleaseNotes>v4.9.5-rc.8: P2PMemoryBuffer.CopyTo/CopyFrom semantics swapped to match the ILGPU contract — CopyTo is the READ path (buffer->CPU), CopyFrom is the WRITE path (CPU->buffer + dirty). Without this fix `view.CopyToCPU(...)` against a P2P-allocated buffer silently returned zeros (renderer-side ShadowData read never landed), and `view.CopyFromCPU(...)` left the shadow not-dirty. Unblocks zero-copy SpawnDev.ILGPU.Rendering.CanvasRendererFactory rendering on the P2P backend (ComputeSwarm Mandelbrot demo).</PackageReleaseNotes>
<GeneratePackageOnBuild>True</GeneratePackageOnBuild>
<GenerateDocumentationFile>true</GenerateDocumentationFile>
<EmbedAllSources>true</EmbedAllSources>
<DebugType>Embedded</DebugType>
<Title>SpawnDev.ILGPU.P2P</Title>
<Authors>LostBeard</Authors>
<Description>P2P distributed GPU compute via SpawnDev.WebTorrent. AcceleratorType.P2P — the 7th ILGPU backend. Distributes kernels across connected devices via WebRTC. Scan a QR code, contribute GPU power.</Description>
<PackageProjectUrl>https://github.com/LostBeard/SpawnDev.ILGPU</PackageProjectUrl>
<PackageLicenseFile>LICENSE.txt</PackageLicenseFile>
<RepositoryUrl>https://github.com/LostBeard/SpawnDev.ILGPU.git</RepositoryUrl>
<RepositoryType>git</RepositoryType>
<PackageTags>P2P;WebRTC;WebTorrent;ILGPU;GPU;DistributedCompute;GPGPU</PackageTags>
<LangVersion>latest</LangVersion>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
</PropertyGroup>
<ItemGroup>
<None Include="..\LICENSE.txt" Pack="true" PackagePath="\" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\SpawnDev.ILGPU\SpawnDev.ILGPU.csproj" />
<PackageReference Include="SpawnDev.WebTorrent" Version="3.2.4-rc.7" />
</ItemGroup>
</Project>