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LostBeardclaude
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bf16: bump four-package bundle for 4.13.0-local.1 (forks 2.0.16 -> 2.0.17)
Local-feed package so Tuvok can consume ILGPU.BFloat16 for the gemma4 GPU port. bf16 works on 5 of 6 backends (CPU + WebGPU + WebGL + Wasm + OpenCL); native CUDA/PTX in progress. The bf16 type lives in the core fork (ILGPU/), so all four bump in sync: ILGPU.Fork 2.0.17, ILGPU.Algorithms.Fork 2.0.17, SpawnDev.ILGPU 4.13.0-local.1, and the !Exists PackageReference. Sync check passes. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
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ILGPU.Algorithms/ILGPU.Algorithms.csproj

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SpawnDev.ILGPU.Fork* PackageReference Versions inside SpawnDev.ILGPU.csproj.
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Run `_check-fork-version-sync.bat` at repo root. See the banner comment in
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SpawnDev.ILGPU.csproj for the full procedure. -->
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<Version>2.0.16</Version>
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<Version>2.0.17</Version>
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<IsPackable>true</IsPackable>
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<GeneratePackageOnBuild>true</GeneratePackageOnBuild>
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</PropertyGroup>

ILGPU/ILGPU.csproj

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check on push. Skipping (b) means consumers ship rc.N still pulling old Fork
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transitively and the fix is invisible. See the banner comment in
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SpawnDev.ILGPU.csproj for the full procedure. -->
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<Version>2.0.16</Version>
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<Version>2.0.17</Version>
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<IsPackable>true</IsPackable>
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<GeneratePackageOnBuild>true</GeneratePackageOnBuild>
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</PropertyGroup>

SpawnDev.ILGPU/SpawnDev.ILGPU.csproj

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<TargetFramework>net10.0</TargetFramework>
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<ImplicitUsings>enable</ImplicitUsings>
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<Nullable>enable</Nullable>
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<Version>4.12.1-local.10</Version>
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<Version>4.13.0-local.1</Version>
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<!-- Brief current-version highlights only. Full per-version history with code samples lives in CHANGELOG.md (linked from the README). -->
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<PackageReleaseNotes>4.12.1: Wasm process-persistent shared worker pool + shared linear memory (per MaxLinearMemoryPages) — fixes worker-churn starvation and WebAssembly.Memory accumulation across long test lanes; Wasm dispatch-response handlers now dispose the per-dispatch MessageEvent/Event JSObject (removes per-dispatch JS-object churn); WebGPU GEMV grid-stride fix; ±inf/NaN scalar kernel params on WebGL+Wasm; AcceleratorRequirements.RequiresScatterStores; Wasm SIMD128 emitter foundation (additive, scalar path unchanged). Forks stay 2.0.16. Full per-version history: CHANGELOG.md at https://github.com/LostBeard/SpawnDev.ILGPU/blob/master/CHANGELOG.md</PackageReleaseNotes>
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<PackageReleaseNotes>4.13.0: BFloat16 (bf16 "brain float") - new ILGPU.BFloat16 kernel-native type + BasicValueType.BFloat16 IR primitive. Works on CPU + WebGPU + WebGL + Wasm + OpenCL (5 of 6 backends; native CUDA/PTX is in progress). Emulated everywhere via the same exact-shift bf16<->f32 + round-to-nearest-even conversion; carries fp32's full dynamic range (the right trade for ML weights). Forks bump to 2.0.17. Full per-version history: CHANGELOG.md at https://github.com/LostBeard/SpawnDev.ILGPU/blob/master/CHANGELOG.md</PackageReleaseNotes>
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<GeneratePackageOnBuild>True</GeneratePackageOnBuild>
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<GenerateDocumentationFile>true</GenerateDocumentationFile>
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<EmbedAllSources>true</EmbedAllSources>
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<ProjectReference Include="..\ILGPU.Algorithms\ILGPU.Algorithms.csproj" />
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</ItemGroup>
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<ItemGroup Condition="!Exists('$(MSBuildThisFileDirectory)..\ILGPU\ILGPU.csproj')">
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<PackageReference Include="SpawnDev.ILGPU.Fork" Version="2.0.16" />
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<PackageReference Include="SpawnDev.ILGPU.Algorithms.Fork" Version="2.0.16" />
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<PackageReference Include="SpawnDev.ILGPU.Fork" Version="2.0.17" />
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<PackageReference Include="SpawnDev.ILGPU.Algorithms.Fork" Version="2.0.17" />
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</ItemGroup>
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<ItemGroup>

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