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bf16: fix PackageReleaseNotes XML (bf16<->f32 -> bf16/f32; the <- broke csproj parse)
The previous bump commit's release-notes string contained `<->`, which MSBuild read as
an invalid XML element name (MSB4025). Rephrased to avoid the `<`.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Copy file name to clipboardExpand all lines: SpawnDev.ILGPU/SpawnDev.ILGPU.csproj
+1-1Lines changed: 1 addition & 1 deletion
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<Nullable>enable</Nullable>
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<Version>4.13.0-local.1</Version>
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<!-- Brief current-version highlights only. Full per-version history with code samples lives in CHANGELOG.md (linked from the README). -->
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<PackageReleaseNotes>4.13.0: BFloat16 (bf16 "brain float") - new ILGPU.BFloat16 kernel-native type + BasicValueType.BFloat16 IR primitive. Works on CPU + WebGPU + WebGL + Wasm + OpenCL (5 of 6 backends; native CUDA/PTX is in progress). Emulated everywhere via the same exact-shift bf16<->f32 + round-to-nearest-even conversion; carries fp32's full dynamic range (the right trade for ML weights). Forks bump to 2.0.17. Full per-version history: CHANGELOG.md at https://github.com/LostBeard/SpawnDev.ILGPU/blob/master/CHANGELOG.md</PackageReleaseNotes>
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<PackageReleaseNotes>4.13.0: BFloat16 (bf16 "brain float") - new ILGPU.BFloat16 kernel-native type + BasicValueType.BFloat16 IR primitive. Works on CPU + WebGPU + WebGL + Wasm + OpenCL (5 of 6 backends; native CUDA/PTX is in progress). Emulated everywhere via the same exact-shift bf16/f32 + round-to-nearest-even conversion; carries fp32's full dynamic range (the right trade for ML weights). Forks bump to 2.0.17. Full per-version history: CHANGELOG.md at https://github.com/LostBeard/SpawnDev.ILGPU/blob/master/CHANGELOG.md</PackageReleaseNotes>
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