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964 lines (854 loc) · 28.2 KB
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#pragma once
#include <cstdint>
#include <errno.h>
#include <stdio.h>
// Basic D3D9 types
#ifndef _WINDOWS_BASE_TYPES_
#define _WINDOWS_BASE_TYPES_
typedef uint16_t WORD;
#ifndef _DWORD_DEFINED
#define _DWORD_DEFINED
typedef uint32_t DWORD;
#endif
typedef uint32_t UINT;
typedef int32_t INT;
#ifndef _BOOL_DEFINED
#define _BOOL_DEFINED
typedef int BOOL;
#endif
typedef void* HWND;
#ifndef _HRESULT_DEFINED
#define _HRESULT_DEFINED
typedef long HRESULT;
#endif
typedef float FLOAT;
typedef char* LPSTR;
typedef const char* LPCSTR;
typedef const char* LPCTSTR;
typedef void* HINSTANCE;
typedef void* HMODULE;
typedef intptr_t LRESULT;
typedef intptr_t LONG_PTR;
typedef intptr_t INT_PTR;
typedef uintptr_t WPARAM;
typedef intptr_t LPARAM;
typedef unsigned long ULONG;
typedef uint8_t BYTE;
typedef long LONG;
typedef LONG* LPLONG;
typedef void VOID;
typedef void* LPVOID;
typedef DWORD* LPDWORD;
#endif
#ifndef WINAPI
#define WINAPI
#endif
#ifndef TRUE
#define TRUE 1
#endif
#ifndef FALSE
#define FALSE 0
#endif
#ifndef _RECT_DEFINED
typedef struct tagRECT {
LONG left;
LONG top;
LONG right;
LONG bottom;
} RECT;
#define _RECT_DEFINED
#endif
#ifndef _WIN32
#include <emscripten/emscripten.h>
#include <emscripten/html5.h>
#include "windows_compat.h"
#endif
typedef char TCHAR;
typedef int64_t INT64;
typedef uint64_t UINT64;
#define D3DVS_VERSION(major, minor) (0xFFFE0000 | ((major) << 8) | (minor))
#define D3DPS_VERSION(major, minor) (0xFFFF0000 | ((major) << 8) | (minor))
#define D3DSHADER_VERSION_MAJOR(_ver) (((_ver) >> 8) & 0xFF)
#define D3DSHADER_VERSION_MINOR(_ver) ((_ver) & 0xFF)
// NOTE: Returns a pointer to a static buffer. Subsequent calls overwrite the buffer.
// Safe for single-use in log statements (e.g. printf("%s", DXGetErrorString(hr))),
// but do NOT store or use two calls in the same expression (e.g. printf("%s %s", ..., ...)).
// Emscripten is single-threaded so there is no re-entrancy concern.
inline const char* DXGetErrorString(HRESULT hr) {
static char buf[32];
snprintf(buf, sizeof(buf), "0x%08X", (unsigned int)hr);
return buf;
}
#ifndef _D3DRECT_DEFINED
typedef struct _D3DRECT {
LONG x1;
LONG y1;
LONG x2;
LONG y2;
} D3DRECT;
#define _D3DRECT_DEFINED
#endif
#define D3DCOLORWRITEENABLE_RED (1 << 0)
#define D3DCOLORWRITEENABLE_GREEN (1 << 1)
#define D3DCOLORWRITEENABLE_BLUE (1 << 2)
#define D3DCOLORWRITEENABLE_ALPHA (1 << 3)
#define D3DCOLOR_COLORVALUE(r,g,b,a) \
((DWORD)((((DWORD)((a)*255.f))<<24)|(((DWORD)((r)*255.f))<<16)|(((DWORD)((g)*255.f))<<8)|((DWORD)((b)*255.f))))
// FVF
#define D3DFVF_XYZ 0x002
#define D3DFVF_NORMAL 0x010
#define D3DFVF_DIFFUSE 0x040
#define D3DFVF_TEX1 0x100
#define D3DFVF_XYZB2 0x1000 // Just a placeholder value
// D3DTEXTUREOP
typedef enum _D3DTEXTUREOP {
D3DTOP_DISABLE = 1,
D3DTOP_SELECTARG1 = 2,
D3DTOP_SELECTARG2 = 3,
D3DTOP_MODULATE = 4,
D3DTOP_MODULATE2X = 5,
D3DTOP_MODULATE4X = 6,
D3DTOP_ADD = 7,
D3DTOP_ADDSIGNED = 8,
D3DTOP_ADDSIGNED2X = 9,
D3DTOP_SUBTRACT = 10,
D3DTOP_ADDSMOOTH = 11,
D3DTOP_BLENDDIFFUSEALPHA = 12,
D3DTOP_BLENDTEXTUREALPHA = 13,
D3DTOP_BLENDFACTORALPHA = 14,
D3DTOP_BLENDTEXTUREALPHAPM = 15,
D3DTOP_BLENDCURRENTALPHA = 16,
D3DTOP_PREMODULATE = 17,
D3DTOP_MODULATEALPHA_ADDCOLOR = 18,
D3DTOP_MODULATECOLOR_ADDALPHA = 19,
D3DTOP_MODULATEINVALPHA_ADDCOLOR = 20,
D3DTOP_MODULATEINVCOLOR_ADDALPHA = 21,
D3DTOP_BUMPENVMAP = 22,
D3DTOP_BUMPENVMAPLUMINANCE = 23,
D3DTOP_DOTPRODUCT3 = 24,
D3DTOP_MULTIPLYADD = 25,
D3DTOP_LERP = 26,
D3DTOP_FORCE_DWORD = 0x7fffffff,
} D3DTEXTUREOP;
// D3DTEXTUREARG
#define D3DTA_DIFFUSE 0x00000000
#define D3DTA_CURRENT 0x00000001
#define D3DTA_TEXTURE 0x00000002
#define D3DTA_TFACTOR 0x00000003
#define D3DTA_SPECULAR 0x00000004
#define D3DTA_TEMP 0x00000005
#define D3DTA_CONSTANT 0x00000006
#define D3DTA_SELECTMASK 0x0000000f
// D3DTEXTURESTAGESTATETYPE
enum D3DTEXTURESTAGESTATETYPE {
D3DTSS_COLOROP = 1,
D3DTSS_COLORARG1 = 2,
D3DTSS_COLORARG2 = 3,
D3DTSS_ALPHAOP = 4,
D3DTSS_ALPHAARG1 = 5,
D3DTSS_ALPHAARG2 = 6,
D3DTSS_BUMPENVMAT00 = 7,
D3DTSS_BUMPENVMAT01 = 8,
D3DTSS_BUMPENVMAT10 = 9,
D3DTSS_BUMPENVMAT11 = 10,
D3DTSS_TEXCOORDINDEX = 11,
D3DTSS_BUMPENVLSCALE = 22,
D3DTSS_BUMPENVLOFFSET = 23,
D3DTSS_TEXTURETRANSFORMFLAGS = 24,
D3DTSS_COLORARG0 = 26,
D3DTSS_ALPHAARG0 = 27,
D3DTSS_RESULTARG = 28,
D3DTSS_CONSTANT = 32,
};
// D3DTEXTURECOORDINDEX
#define D3DTSS_TCI_PASSTHRU 0
#define D3DTSS_TCI_CAMERASPACENORMAL 0x00010000
#define D3DTSS_TCI_CAMERASPACEPOSITION 0x00020000
#define D3DTSS_TCI_CAMERASPACEREFLECTIONVECTOR 0x00040000
// D3DTEXTURETRANSFORMFLAGS
#define D3DTTFF_DISABLE 0
#define D3DTTFF_COUNT1 1
#define D3DTTFF_COUNT2 2
#define D3DTTFF_COUNT3 3
#define D3DTTFF_COUNT4 4
#define D3DTTFF_PROJECTED 256
// D3DSHADE
#define D3DSHADE_FLAT 1
#define D3DSHADE_GOURAUD 2
#define D3DSHADE_PHONG 3
struct PALETTEENTRY {
BYTE peRed;
BYTE peGreen;
BYTE peBlue;
BYTE peFlags;
};
#ifndef TRUE
#define TRUE 1
#endif
#ifndef FALSE
#define FALSE 0
#endif
#ifndef S_FALSE
#define S_FALSE 1
#endif
#ifndef S_OK
#define S_OK 0
#endif
#ifndef D3D_OK
#define D3D_OK 0
#endif
#define D3D_SDK_VERSION 32
#define D3DADAPTER_DEFAULT 0
#ifndef MAX_PATH
#define MAX_PATH 260
#endif
#ifndef FAILED
#define FAILED(hr) ((HRESULT)(hr) < 0)
#endif
#ifndef SUCCEEDED
#define SUCCEEDED(hr) ((HRESULT)(hr) >= 0)
#endif
#define D3DERR_INVALIDCALL -1
#define D3DERR_UNSUPPORTEDTEXTUREFILTER -2
#define D3DERR_NOTAVAILABLE -3
#define D3DERR_DEVICELOST -4
#define D3DERR_DEVICENOTRESET -5
#define D3DDEVCAPS_HWTRANSFORMANDLIGHT 0x00000001
#define D3DOK_NOAUTOGEN 0
// D3D9 Color type
typedef DWORD D3DCOLOR;
#define D3DCOLOR_ARGB(a,r,g,b) \
((D3DCOLOR)((((a)&0xff)<<24)|(((r)&0xff)<<16)|(((g)&0xff)<<8)|((b)&0xff)))
// D3D9 types
typedef struct _D3DMATRIX {
union {
struct {
float _11, _12, _13, _14;
float _21, _22, _23, _24;
float _31, _32, _33, _34;
float _41, _42, _43, _44;
};
float m[4][4];
};
} D3DMATRIX;
typedef struct _D3DVECTOR {
float x;
float y;
float z;
} D3DVECTOR;
// Primitive types
enum D3DPRIMITIVETYPE {
D3DPT_POINTLIST = 1,
D3DPT_LINELIST = 2,
D3DPT_LINESTRIP = 3,
D3DPT_TRIANGLELIST = 4,
D3DPT_TRIANGLESTRIP = 5,
D3DPT_TRIANGLEFAN = 6,
};
enum D3DFILLMODE {
D3DFILL_POINT = 1,
D3DFILL_WIREFRAME = 2,
D3DFILL_SOLID = 3,
};
// Fog modes
enum D3DFOGMODE {
D3DFOG_NONE = 0,
D3DFOG_EXP = 1,
D3DFOG_EXP2 = 2,
D3DFOG_LINEAR = 3,
D3DFOG_FORCE_DWORD = 0x7fffffff,
};
enum D3DCULL {
D3DCULL_NONE = 1,
D3DCULL_CW = 2,
D3DCULL_CCW = 3,
};
enum D3DCMPFUNC {
D3DCMP_NEVER = 1,
D3DCMP_LESS = 2,
D3DCMP_EQUAL = 3,
D3DCMP_LESSEQUAL = 4,
D3DCMP_GREATER = 5,
D3DCMP_NOTEQUAL = 6,
D3DCMP_GREATEREQUAL = 7,
D3DCMP_ALWAYS = 8,
};
// Flexible Vertex Format flags
#define D3DFVF_XYZ 0x002
#define D3DFVF_DIFFUSE 0x040
#define D3DFVF_XYZRHW 0x004
#define D3DFVF_NORMAL 0x010
#define D3DFVF_TEX1 0x100
#define D3DFVF_TEX2 0x200
// Clear flags
#define D3DCLEAR_TARGET 0x00000001L
#define D3DCLEAR_ZBUFFER 0x00000002L
#define D3DCLEAR_STENCIL 0x00000004L
// Format types
typedef DWORD D3DFORMAT;
enum {
D3DFMT_UNKNOWN = 0,
D3DFMT_R8G8B8 = 20,
D3DFMT_A8R8G8B8 = 21,
D3DFMT_X8R8G8B8 = 22,
D3DFMT_R5G6B5 = 23,
D3DFMT_A1R5G5B5 = 25,
D3DFMT_A4R4G4B4 = 26,
D3DFMT_A8B8G8R8 = 32,
D3DFMT_X8B8G8R8 = 33,
D3DFMT_INDEX16 = 101,
D3DFMT_INDEX32 = 102,
D3DFMT_D24S8 = 75,
D3DFMT_D16 = 80,
D3DFMT_DXT1 = 0x31545844, // 'DXT1'
D3DFMT_DXT2 = 0x32545844, // 'DXT2'
D3DFMT_DXT3 = 0x33545844, // 'DXT3'
D3DFMT_DXT4 = 0x34545844, // 'DXT4'
D3DFMT_DXT5 = 0x35545844, // 'DXT5'
};
// Device types
enum D3DDEVTYPE {
D3DDEVTYPE_HAL = 1,
D3DDEVTYPE_REF = 2,
};
// Transform states
enum D3DTRANSFORMSTATETYPE {
D3DTS_VIEW = 2,
D3DTS_PROJECTION = 3,
D3DTS_TEXTURE0 = 16,
D3DTS_TEXTURE1 = 17,
D3DTS_TEXTURE2 = 18,
D3DTS_TEXTURE3 = 19,
D3DTS_TEXTURE4 = 20,
D3DTS_TEXTURE5 = 21,
D3DTS_TEXTURE6 = 22,
D3DTS_TEXTURE7 = 23,
D3DTS_WORLD = 256,
D3DTS_WORLDMATRIX = 256,
};
// Render states
enum D3DRENDERSTATETYPE {
D3DRS_FILLMODE = 8,
D3DRS_SHADEMODE = 9,
D3DRS_ZWRITEENABLE = 14,
D3DRS_ALPHATESTENABLE = 15,
D3DRS_SRCBLEND = 19,
D3DRS_DESTBLEND = 20,
D3DRS_CULLMODE = 22,
D3DRS_ZFUNC = 23,
D3DRS_ALPHAREF = 24,
D3DRS_ALPHAFUNC = 25,
D3DRS_ALPHABLENDENABLE = 27,
D3DRS_FOGENABLE = 28,
D3DRS_FOGCOLOR = 34,
D3DRS_FOGTABLEMODE = 35,
D3DRS_FOGSTART = 36,
D3DRS_FOGEND = 37,
D3DRS_FOGDENSITY = 38,
D3DRS_RANGEFOGENABLE = 48,
D3DRS_SPECULARENABLE = 29,
D3DRS_TEXTUREFACTOR = 60,
D3DRS_LIGHTING = 137,
D3DRS_AMBIENT = 139,
D3DRS_FOGVERTEXMODE = 140,
D3DRS_ZENABLE = 7,
D3DRS_NORMALIZENORMALS = 43,
// Point Sprites
D3DRS_POINTSPRITEENABLE = 154,
D3DRS_POINTSCALEENABLE = 155,
D3DRS_POINTSCALE_A = 156,
D3DRS_POINTSCALE_B = 157,
D3DRS_POINTSCALE_C = 158,
D3DRS_POINTSIZE = 159,
D3DRS_POINTSIZE_MIN = 160,
D3DRS_POINTSIZE_MAX = 161,
D3DRS_VERTEXBLEND = 151,
D3DRS_CLIPPLANEENABLE = 152,
D3DRS_INDEXEDVERTEXBLENDENABLE = 167,
D3DRS_COLORWRITEENABLE = 168,
D3DRS_CLIPPING = 136,
// Stencil states
D3DRS_STENCILENABLE = 52,
D3DRS_STENCILFAIL = 53,
D3DRS_STENCILZFAIL = 54,
D3DRS_STENCILPASS = 55,
D3DRS_STENCILFUNC = 56,
D3DRS_STENCILREF = 57,
D3DRS_STENCILMASK = 58,
D3DRS_STENCILWRITEMASK = 59,
D3DRS_TWOSIDEDSTENCILMODE = 185,
D3DRS_CCW_STENCILFAIL = 186,
D3DRS_CCW_STENCILZFAIL = 187,
D3DRS_CCW_STENCILPASS = 188,
D3DRS_CCW_STENCILFUNC = 189,
D3DRS_SCISSORTESTENABLE = 174,
};
enum D3DSTENCILOP {
D3DSTENCILOP_KEEP = 1,
D3DSTENCILOP_ZERO = 2,
D3DSTENCILOP_REPLACE = 3,
D3DSTENCILOP_INCRSAT = 4,
D3DSTENCILOP_DECRSAT = 5,
D3DSTENCILOP_INVERT = 6,
D3DSTENCILOP_INCR = 7,
D3DSTENCILOP_DECR = 8,
};
#define D3DLOCK_NOOVERWRITE 0x00001000L
#define D3DUSAGE_POINTS 0x00000040L
#define D3DFVF_SPECULAR 0x00000040L
typedef struct _D3DDEVICE_CREATION_PARAMETERS {
UINT AdapterOrdinal;
D3DDEVTYPE DeviceType;
HWND hFocusWindow;
DWORD BehaviorFlags;
} D3DDEVICE_CREATION_PARAMETERS;
#define D3DLOCK_DISCARD 0x00002000L
// Blend modes
enum D3DBLEND {
D3DBLEND_ZERO = 1,
D3DBLEND_ONE = 2,
D3DBLEND_SRCCOLOR = 3,
D3DBLEND_INVSRCCOLOR = 4,
D3DBLEND_SRCALPHA = 5,
D3DBLEND_INVSRCALPHA = 6,
D3DBLEND_DESTALPHA = 7,
D3DBLEND_INVDESTALPHA = 8,
D3DBLEND_DESTCOLOR = 9,
D3DBLEND_INVDESTCOLOR = 10,
};
// Create flags
#define D3DCREATE_SOFTWARE_VERTEXPROCESSING 0x00000020L
#define D3DCREATE_HARDWARE_VERTEXPROCESSING 0x00000040L
#define D3DCREATE_FPU_PRESERVE 0x00000002L
#define D3DCREATE_MULTITHREADED 0x00000004L
#define D3DPRASTERCAPS_WFOG 0x00002000L
#define D3DPRASTERCAPS_ZTEST 0x00000010L
#define D3DVS_VERSION(major, minor) (0xFFFE0000 | ((major) << 8) | (minor))
// Swap effects
typedef enum _D3DSWAPEFFECT {
D3DSWAPEFFECT_DISCARD = 1,
D3DSWAPEFFECT_FLIP = 2,
D3DSWAPEFFECT_COPY = 3,
} D3DSWAPEFFECT;
// MultiSample types
typedef enum _D3DMULTISAMPLE_TYPE {
D3DMULTISAMPLE_NONE = 0,
D3DMULTISAMPLE_NONMASKABLE = 1,
D3DMULTISAMPLE_2_SAMPLES = 2,
D3DMULTISAMPLE_3_SAMPLES = 3,
D3DMULTISAMPLE_4_SAMPLES = 4,
D3DMULTISAMPLE_5_SAMPLES = 5,
D3DMULTISAMPLE_6_SAMPLES = 6,
D3DMULTISAMPLE_7_SAMPLES = 7,
D3DMULTISAMPLE_8_SAMPLES = 8,
D3DMULTISAMPLE_9_SAMPLES = 9,
D3DMULTISAMPLE_10_SAMPLES = 10,
D3DMULTISAMPLE_11_SAMPLES = 11,
D3DMULTISAMPLE_12_SAMPLES = 12,
D3DMULTISAMPLE_13_SAMPLES = 13,
D3DMULTISAMPLE_14_SAMPLES = 14,
D3DMULTISAMPLE_15_SAMPLES = 15,
D3DMULTISAMPLE_16_SAMPLES = 16,
} D3DMULTISAMPLE_TYPE;
// Resource types
typedef enum _D3DRESOURCETYPE {
D3DRTYPE_SURFACE = 1,
D3DRTYPE_VOLUME = 2,
D3DRTYPE_TEXTURE = 3,
D3DRTYPE_VOLUMETEXTURE = 4,
D3DRTYPE_CUBETEXTURE = 5,
D3DRTYPE_VERTEXBUFFER = 6,
D3DRTYPE_INDEXBUFFER = 7,
D3DRTYPE_FORCE_DWORD = 0x7fffffff
} D3DRESOURCETYPE;
// Present parameters
struct D3DPRESENT_PARAMETERS {
UINT BackBufferWidth;
UINT BackBufferHeight;
D3DFORMAT BackBufferFormat;
UINT BackBufferCount;
D3DMULTISAMPLE_TYPE MultiSampleType;
DWORD MultiSampleQuality;
D3DSWAPEFFECT SwapEffect;
HWND hDeviceWindow;
BOOL Windowed;
BOOL EnableAutoDepthStencil;
D3DFORMAT AutoDepthStencilFormat;
DWORD Flags;
UINT FullScreen_RefreshRateInHz;
UINT PresentationInterval;
};
#define D3DPRESENT_INTERVAL_DEFAULT 0x00000000L
#define D3DPRESENT_INTERVAL_ONE 0x00000001L
#define D3DPRESENT_INTERVAL_TWO 0x00000002L
#define D3DPRESENT_INTERVAL_THREE 0x00000004L
#define D3DPRESENT_INTERVAL_FOUR 0x00000008L
#define D3DPRESENT_INTERVAL_IMMEDIATE 0x80000000L
#define D3DPRESENT_RATE_DEFAULT 0x00000000L
// Z/Enable constants
#define D3DZB_FALSE 0
#define D3DZB_TRUE 1
#define D3DZB_USEW 2
// Gamma Ramp
typedef struct _D3DGAMMARAMP {
WORD red[256];
WORD green[256];
WORD blue[256];
} D3DGAMMARAMP;
#define D3DSGR_NO_CALIBRATION 0x00000000L
#define D3DSGR_CALIBRATE 0x00000001L
typedef struct _D3DDISPLAYMODE {
UINT Width;
UINT Height;
UINT RefreshRate;
D3DFORMAT Format;
} D3DDISPLAYMODE;
#define MAX_DEVICE_IDENTIFIER_STRING 512
#ifndef _GUID_DEFINED_
#define _GUID_DEFINED_
typedef struct _GUID {
unsigned long Data1;
unsigned short Data2;
unsigned short Data3;
unsigned char Data4[8];
} GUID;
#endif
typedef struct _D3DADAPTER_IDENTIFIER9 {
char Driver[MAX_DEVICE_IDENTIFIER_STRING];
char Description[MAX_DEVICE_IDENTIFIER_STRING];
char DeviceName[32];
LARGE_INTEGER DriverVersion;
DWORD VendorId;
DWORD DeviceId;
DWORD SubSysId;
DWORD Revision;
GUID DeviceIdentifier;
DWORD WHQLLevel;
} D3DADAPTER_IDENTIFIER9;
#define D3DCAPS2_FULLSCREENGAMMA 0x00020000L
#define D3DPRASTERCAPS_WBUFFER 0x00020000L
// Pool types
enum D3DPOOL {
D3DPOOL_DEFAULT = 0,
D3DPOOL_MANAGED = 1,
D3DPOOL_SYSTEMMEM = 2,
D3DPOOL_SCRATCH = 3,
};
typedef struct _D3DSURFACE_DESC {
D3DFORMAT Format;
D3DRESOURCETYPE Type;
DWORD Usage;
D3DPOOL Pool;
D3DMULTISAMPLE_TYPE MultiSampleType;
DWORD MultiSampleQuality;
UINT Width;
UINT Height;
} D3DSURFACE_DESC;
// Usage flags
#define D3DUSAGE_RENDERTARGET 0x00000001L
#define D3DUSAGE_DEPTHSTENCIL 0x00000002L
#define D3DUSAGE_WRITEONLY 0x00000008L
#define D3DUSAGE_SOFTWAREPROCESSING 0x00000010L
#define D3DUSAGE_DYNAMIC 0x00000200L
// Locked rect structure
struct D3DLOCKED_RECT {
INT Pitch;
void* pBits;
};
// Color value structure
struct _D3DCOLORVALUE {
float r;
float g;
float b;
float a;
};
typedef struct _D3DCOLORVALUE D3DCOLORVALUE;
// Device caps structure (minimal for FFP fallback)
struct D3DCAPS9 {
DWORD DevCaps;
DWORD VertexShaderVersion;
DWORD PixelShaderVersion;
DWORD MaxPrimitiveCount;
DWORD NumSimultaneousRTs;
DWORD MaxStreams;
DWORD MaxUserClipPlanes;
DWORD RasterCaps;
DWORD Caps2;
DWORD MaxVertexShaderConst;
};
#define D3DDECLUSAGE_POSITIONT 9
#define D3DFMT_R32F 114
#define D3DRS_BLENDOP (D3DRENDERSTATETYPE)171
#define D3DBLENDOP_ADD 1
#define D3DZB_FALSE 0
#define D3DZB_TRUE 1
// Light types
enum D3DLIGHTTYPE {
D3DLIGHT_POINT = 1,
D3DLIGHT_SPOT = 2,
D3DLIGHT_DIRECTIONAL = 3,
};
// Light structure
struct D3DLIGHT9 {
D3DLIGHTTYPE Type;
D3DCOLORVALUE Diffuse;
D3DCOLORVALUE Specular;
D3DCOLORVALUE Ambient;
D3DVECTOR Position;
D3DVECTOR Direction;
float Range;
float Falloff;
float Attenuation0;
float Attenuation1;
float Attenuation2;
float Theta;
float Phi;
};
// Material structure
struct D3DMATERIAL9 {
D3DCOLORVALUE Diffuse;
D3DCOLORVALUE Ambient;
D3DCOLORVALUE Specular;
D3DCOLORVALUE Emissive;
float Power;
};
// Forward declaration
struct IDirect3DSurface9;
class IDirect3DDevice9; // Forward declaration matches definition (class)
// Base Interface
struct IUnknown {
virtual ~IUnknown() {}
virtual ULONG AddRef() = 0;
virtual ULONG Release() = 0;
};
// Base Resource Interface
struct IDirect3DResource9 : public IUnknown {
virtual ~IDirect3DResource9() {}
// Release is inherited from IUnknown
virtual HRESULT GetDevice(class IDirect3DDevice9** ppDevice) { return D3D_OK; }
};
// Surface Interface
struct IDirect3DSurface9 : public IDirect3DResource9 {
virtual HRESULT LockRect(D3DLOCKED_RECT* pLockedRect, const RECT* pRect, DWORD Flags) = 0;
virtual HRESULT UnlockRect() = 0;
virtual HRESULT GetDesc(D3DSURFACE_DESC* pDesc) = 0;
};
// Texture Interface
struct IDirect3DBaseTexture9 : public IDirect3DResource9 {
virtual DWORD SetLOD(DWORD LODNew) { return 0; }
virtual DWORD GetLOD() { return 0; }
virtual DWORD GetLevelCount() { return 1; }
virtual D3DRESOURCETYPE GetType() { return D3DRTYPE_TEXTURE; }
};
struct IDirect3DTexture9 : public IDirect3DBaseTexture9 {
virtual HRESULT GetLevelDesc(UINT Level, D3DSURFACE_DESC* pDesc) { return D3D_OK; }
virtual HRESULT GetSurfaceLevel(UINT Level, IDirect3DSurface9** ppSurfaceLevel) = 0;
virtual HRESULT LockRect(UINT Level, D3DLOCKED_RECT* pLockedRect, const void* pRect, DWORD Flags) = 0;
virtual HRESULT UnlockRect(UINT Level) = 0;
virtual HRESULT AddDirtyRect(const void* pDirtyRect) { return D3D_OK; }
};
// Viewport structure
struct D3DVIEWPORT9 {
DWORD X;
DWORD Y;
DWORD Width;
DWORD Height;
float MinZ;
float MaxZ;
};
// Sampler state types
enum D3DSAMPLERSTATETYPE {
D3DSAMP_ADDRESSU = 1,
D3DSAMP_ADDRESSV = 2,
D3DSAMP_ADDRESSW = 3,
D3DSAMP_MINFILTER = 5,
D3DSAMP_MAGFILTER = 6,
D3DSAMP_MIPFILTER = 7,
D3DSAMP_MIPMAPLODBIAS = 8,
};
// Texture filter types
enum D3DTEXTUREFILTERTYPE {
D3DTEXF_NONE = 0,
D3DTEXF_POINT = 1,
D3DTEXF_LINEAR = 2,
};
enum D3DDECLTYPE {
D3DDECLTYPE_FLOAT1 = 0,
D3DDECLTYPE_FLOAT2 = 1,
D3DDECLTYPE_FLOAT3 = 2,
D3DDECLTYPE_FLOAT4 = 3,
D3DDECLTYPE_D3DCOLOR = 4,
D3DDECLTYPE_UBYTE4 = 5,
D3DDECLTYPE_SHORT2 = 6,
D3DDECLTYPE_SHORT4 = 7,
D3DDECLTYPE_UNUSED = 17,
};
enum D3DDECLMETHOD {
D3DDECLMETHOD_DEFAULT = 0,
};
enum D3DDECLUSAGE {
D3DDECLUSAGE_POSITION = 0,
D3DDECLUSAGE_BLENDWEIGHT = 1,
D3DDECLUSAGE_BLENDINDICES = 2,
D3DDECLUSAGE_NORMAL = 3,
D3DDECLUSAGE_PSIZE = 4,
D3DDECLUSAGE_TEXCOORD = 5,
D3DDECLUSAGE_TANGENT = 6,
D3DDECLUSAGE_BINORMAL = 7,
};
#define D3DDECL_END() {0xFF,0,D3DDECLTYPE_UNUSED,0,0,0}
struct D3DVERTEXELEMENT9 {
WORD Stream;
WORD Offset;
uint8_t Type;
uint8_t Method;
uint8_t Usage;
uint8_t UsageIndex;
};
// Texture address modes
enum D3DTEXTUREADDRESS {
D3DTADDRESS_WRAP = 1,
D3DTADDRESS_CLAMP = 3,
};
// --- Interfaces ---
class IDirect3DIndexBuffer9 : public IUnknown {
public:
virtual HRESULT Lock(UINT OffsetToLock, UINT SizeToLock, void** ppbData, DWORD Flags) = 0;
virtual HRESULT Unlock() = 0;
};
class IDirect3DVertexBuffer9 : public IUnknown {
public:
virtual HRESULT Lock(UINT OffsetToLock, UINT SizeToLock, void** ppbData, DWORD Flags) = 0;
virtual HRESULT Unlock() = 0;
};
enum D3DQUERYTYPE {
D3DQUERYTYPE_VCACHE = 4,
D3DQUERYTYPE_ResourceManager = 5,
D3DQUERYTYPE_VERTEXSTATS = 6,
D3DQUERYTYPE_EVENT = 8,
D3DQUERYTYPE_OCCLUSION = 9,
D3DQUERYTYPE_TIMESTAMP = 10,
D3DQUERYTYPE_TIMESTAMPDISJOINT = 11,
D3DQUERYTYPE_TIMESTAMPFREQ = 12,
D3DQUERYTYPE_PIPELINETIMINGS = 13,
D3DQUERYTYPE_INTERFACETIMINGS = 14,
D3DQUERYTYPE_VERTEXTIMINGS = 15,
D3DQUERYTYPE_PIXELTIMINGS = 16,
D3DQUERYTYPE_BANDWIDTHTIMINGS = 17,
D3DQUERYTYPE_CACHEUTILIZATION = 18,
};
#define D3DISSUE_END (1 << 0)
#define D3DISSUE_BEGIN (1 << 1)
#define D3DGETDATA_FLUSH (1 << 0)
class IDirect3DQuery9 : public IUnknown {
public:
virtual HRESULT GetData(void* pData, DWORD dwSize, DWORD dwGetDataFlags) = 0;
virtual HRESULT Issue(DWORD dwIssueFlags) = 0;
};
class IDirect3DVertexShader9 : public IUnknown {};
class IDirect3DVertexDeclaration9 : public IUnknown {};
class IDirect3DPixelShader9 : public IUnknown {};
typedef enum _D3DSTATEBLOCKTYPE {
D3DSBT_ALL = 1,
D3DSBT_PIXELSTATE = 2,
D3DSBT_VERTEXSTATE = 3,
D3DSBT_FORCE_DWORD = 0x7fffffff
} D3DSTATEBLOCKTYPE;
class IDirect3DStateBlock9 : public IUnknown {
public:
virtual HRESULT Capture() = 0;
virtual HRESULT Apply() = 0;
};
class IDirect3DDevice9 : public IUnknown {
public:
virtual HRESULT Clear(DWORD Count, const void* pRects, DWORD Flags, D3DCOLOR Color, FLOAT Z, DWORD Stencil) = 0;
virtual HRESULT BeginScene() = 0;
virtual HRESULT EndScene() = 0;
virtual HRESULT Present(const void* pSourceRect, const void* pDestRect, HWND hDestWindowOverride, const void* pDirtyRegion) = 0;
virtual HRESULT SetFVF(DWORD FVF) = 0;
virtual HRESULT DrawPrimitiveUP(D3DPRIMITIVETYPE PrimitiveType, UINT PrimitiveCount, const void* pVertexStreamZeroData, UINT VertexStreamZeroStride) = 0;
virtual HRESULT DrawIndexedPrimitiveUP(D3DPRIMITIVETYPE PrimitiveType, UINT MinVertexIndex, UINT NumVertices, UINT PrimitiveCount, const void* pIndexData, D3DFORMAT IndexDataFormat, const void* pVertexStreamZeroData, UINT VertexStreamZeroStride) = 0;
virtual HRESULT CreateTexture(UINT Width, UINT Height, UINT Levels, DWORD Usage,
D3DFORMAT Format, D3DPOOL Pool,
IDirect3DTexture9** ppTexture, void* pSharedHandle) = 0;
virtual HRESULT CreateDepthStencilSurface(UINT Width, UINT Height, D3DFORMAT Format,
D3DMULTISAMPLE_TYPE MultiSample, DWORD MultisampleQuality,
BOOL Discard, IDirect3DSurface9** ppSurface, void* pSharedHandle) = 0;
virtual HRESULT SetClipPlane(DWORD Index, const float* pPlane) = 0;
virtual HRESULT GetClipPlane(DWORD Index, float* pPlane) = 0;
virtual HRESULT SetTexture(DWORD Stage, IDirect3DTexture9* pTexture) = 0;
virtual HRESULT CreateIndexBuffer(UINT Length, DWORD Usage, D3DFORMAT Format, D3DPOOL Pool, IDirect3DIndexBuffer9** ppIndexBuffer, void* pSharedHandle) = 0;
virtual HRESULT CreateVertexBuffer(UINT Length, DWORD Usage, DWORD FVF, D3DPOOL Pool, IDirect3DVertexBuffer9** ppVertexBuffer, void* pSharedHandle) = 0;
virtual HRESULT SetIndices(IDirect3DIndexBuffer9* pIndexData) = 0;
virtual HRESULT SetStreamSource(UINT StreamNumber, IDirect3DVertexBuffer9* pStreamData, UINT OffsetInBytes, UINT Stride) = 0;
virtual HRESULT SetTransform(D3DTRANSFORMSTATETYPE State, const D3DMATRIX* pMatrix) = 0;
virtual HRESULT SetRenderState(D3DRENDERSTATETYPE State, DWORD Value) = 0;
virtual HRESULT GetRenderState(D3DRENDERSTATETYPE State, DWORD* pValue) = 0;
virtual HRESULT GetDeviceCaps(D3DCAPS9* pCaps) = 0;
virtual HRESULT SetLight(DWORD Index, const D3DLIGHT9* pLight) = 0;
virtual HRESULT GetLight(DWORD Index, D3DLIGHT9* pLight) = 0;
virtual HRESULT LightEnable(DWORD Index, BOOL Enable) = 0;
virtual HRESULT GetLightEnable(DWORD Index, BOOL* pEnable) = 0;
virtual HRESULT SetMaterial(const D3DMATERIAL9* pMaterial) = 0;
virtual HRESULT SetTextureStageState(DWORD Stage, D3DTEXTURESTAGESTATETYPE Type, DWORD Value) = 0;
virtual HRESULT SetSamplerState(DWORD Sampler, D3DSAMPLERSTATETYPE Type, DWORD Value) = 0;
virtual HRESULT GetViewport(D3DVIEWPORT9* pViewport) = 0;
virtual HRESULT SetViewport(const D3DVIEWPORT9* pViewport) = 0;
virtual HRESULT GetTransform(D3DTRANSFORMSTATETYPE State, D3DMATRIX* pMatrix) = 0;
virtual HRESULT SetScissorRect(const RECT* pRect) = 0;
virtual HRESULT GetRenderTarget(DWORD Index, IDirect3DSurface9** ppRenderTarget) = 0;
virtual HRESULT SetRenderTarget(DWORD Index, IDirect3DSurface9* pRenderTarget) = 0;
virtual HRESULT CreateOffscreenPlainSurface(UINT Width, UINT Height, D3DFORMAT Format, D3DPOOL Pool, IDirect3DSurface9** ppSurface, void* pSharedHandle) = 0;
virtual HRESULT GetRenderTargetData(IDirect3DSurface9* pRenderTarget, IDirect3DSurface9* pDestSurface) = 0;
virtual HRESULT GetFrontBufferData(UINT iSwapChain, IDirect3DSurface9* pDestSurface) = 0;
virtual HRESULT GetDepthStencilSurface(IDirect3DSurface9** ppZStencilSurface) = 0;
virtual HRESULT SetDepthStencilSurface(IDirect3DSurface9* pZStencilSurface) = 0;
virtual HRESULT GetVertexShader(IDirect3DVertexShader9** ppShader) = 0;
virtual HRESULT GetPixelShader(IDirect3DPixelShader9** ppShader) = 0;
virtual HRESULT CreateVertexShader(const DWORD* pFunction, IDirect3DVertexShader9** ppShader) = 0;
virtual HRESULT CreatePixelShader(const DWORD* pFunction, IDirect3DPixelShader9** ppShader) = 0;
virtual HRESULT CreateVertexDeclaration(const void* pVertexElements, IDirect3DVertexDeclaration9** ppDecl) = 0;
virtual void SetGammaRamp(UINT iSwapChain, DWORD Flags, const D3DGAMMARAMP* pRamp) = 0;
virtual void GetGammaRamp(UINT iSwapChain, D3DGAMMARAMP* pRamp) = 0;
virtual HRESULT SetVertexDeclaration(void* pDecl) = 0;
virtual HRESULT SetVertexShader(void* pShader) = 0;
virtual HRESULT SetPixelShader(void* pShader) = 0;
virtual HRESULT SetVertexShaderConstantF(UINT StartRegister, const float* pConstantData, UINT Vector4fCount) = 0;
virtual HRESULT SetPixelShaderConstantF(UINT StartRegister, const float* pConstantData, UINT Vector4fCount) = 0;
virtual HRESULT DrawIndexedPrimitive(D3DPRIMITIVETYPE PrimitiveType, INT BaseVertexIndex, UINT MinVertexIndex, UINT NumVertices, UINT startIndex, UINT primCount) = 0;
virtual HRESULT DrawPrimitive(D3DPRIMITIVETYPE PrimitiveType, UINT StartVertex, UINT PrimitiveCount) = 0;
virtual HRESULT CreateQuery(D3DQUERYTYPE Type, IDirect3DQuery9** ppQuery) = 0;
virtual HRESULT StretchRect(IDirect3DSurface9* pSourceSurface, const void* pSourceRect, IDirect3DSurface9* pDestSurface, const void* pDestRect, D3DTEXTUREFILTERTYPE Filter) = 0;
virtual UINT GetAvailableTextureMem() = 0;
virtual HRESULT ValidateDevice(DWORD* pNumPasses) = 0;
virtual HRESULT TestCooperativeLevel() = 0;
virtual HRESULT Reset(D3DPRESENT_PARAMETERS* pPresentationParameters) = 0;
virtual HRESULT GetDisplayMode(UINT iSwapChain, D3DDISPLAYMODE* pMode) = 0;
virtual HRESULT CreateStateBlock(D3DSTATEBLOCKTYPE Type, IDirect3DStateBlock9** ppSB) = 0;
};
class IDirect3D9 : public IUnknown {
public:
virtual HRESULT CreateDevice(UINT Adapter, D3DDEVTYPE DeviceType, HWND hFocusWindow, DWORD BehaviorFlags, D3DPRESENT_PARAMETERS* pPresentationParameters, IDirect3DDevice9** ppReturnedDeviceInterface) = 0;
virtual UINT GetAdapterCount() = 0;
virtual HRESULT GetAdapterIdentifier(UINT Adapter, DWORD Flags, D3DADAPTER_IDENTIFIER9* pIdentifier) = 0;
virtual HRESULT GetAdapterDisplayMode(UINT Adapter, D3DDISPLAYMODE* pMode) = 0;
virtual HRESULT CheckDeviceFormat(UINT Adapter, D3DDEVTYPE DeviceType, D3DFORMAT AdapterFormat, DWORD Usage, D3DRESOURCETYPE RType, D3DFORMAT CheckFormat) = 0;
virtual HRESULT CheckDepthStencilMatch(UINT Adapter, D3DDEVTYPE DeviceType, D3DFORMAT AdapterFormat, D3DFORMAT RenderTargetFormat, D3DFORMAT DepthStencilFormat) = 0;
virtual HRESULT GetDeviceCaps(UINT Adapter, D3DDEVTYPE DeviceType, D3DCAPS9* pCaps) = 0;
virtual UINT GetAdapterModeCount(UINT Adapter, D3DFORMAT Format) = 0;
virtual HRESULT EnumAdapterModes(UINT Adapter, D3DFORMAT Format, UINT Mode, D3DDISPLAYMODE* pMode) = 0;
};
// Pointer types
typedef IDirect3D9* LPDIRECT3D9;
typedef IDirect3DDevice9* LPDIRECT3DDEVICE9;
typedef IDirect3DTexture9* LPDIRECT3DTEXTURE9;
typedef IDirect3DSurface9* LPDIRECT3DSURFACE9;
typedef IDirect3DIndexBuffer9* LPDIRECT3DINDEXBUFFER9;
typedef IDirect3DVertexBuffer9* LPDIRECT3DVERTEXBUFFER9;
typedef IDirect3DVertexShader9* LPDIRECT3DVERTEXSHADER9;
typedef IDirect3DVertexDeclaration9* LPDIRECT3DVERTEXDECLARATION9;
typedef IDirect3DVertexDeclaration9* LPDIRECT3DVERTEXDECLARATION9;
typedef IDirect3DPixelShader9* LPDIRECT3DPIXELSHADER9;
typedef IDirect3DQuery9* LPDIRECT3DQUERY9;
// Factory function
extern "C" IDirect3D9* Direct3DCreate9(UINT SDKVersion);