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No, not by adding arbitrary llama.cpp flags to the .kcpps.

KoboldCpp has its own CLI/config surface. In the current launcher/parser I can see the exposed speculative/draft options such as --draftmodel, --draftamount, --draftgpulayers, and --draftgpusplit, and the .kcpps save/load path stores those known fields. I do not see --spec-type or ngram-mod as accepted KoboldCpp options.

So if the llama.cpp option you want is not represented by a KoboldCpp flag, the practical options are to use the closest exposed KoboldCpp draft-model settings, or request/add support for that llama.cpp option in KoboldCpp itself. A raw extra flag in .kcpps will likely be ignored or rejected rather than passed thr…

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@gustrd
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@gustrd
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@VL4DST3R
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@gustrd
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@VL4DST3R
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