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Internal - Persistent NPCs#280

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ItsNature merged 1 commit into
version/1.2.7from
internal/persistent-npcs
May 14, 2026
Merged

Internal - Persistent NPCs#280
ItsNature merged 1 commit into
version/1.2.7from
internal/persistent-npcs

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@ItsNature

@ItsNature ItsNature commented May 13, 2026

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Overview

Description:
Improvements to the NPC system used internally.


Review Request Checklist

  • Your code follows the style guidelines of this project.
  • I have performed a self-review of my code.
  • I have tested this change myself. (If applicable)
  • I have made corresponding changes to the documentation. (If applicable)
  • The branch name follows the projects naming conventions. (e.g. feature/add-module & bugfix/fix-issue)

@ItsNature ItsNature mentioned this pull request May 13, 2026
@ItsNature
ItsNature merged commit 06a5855 into version/1.2.7 May 14, 2026
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@ItsNature
ItsNature deleted the internal/persistent-npcs branch May 14, 2026 13:26
ItsNature added a commit that referenced this pull request Jun 8, 2026
* Deploy as `1.2.7-SNAPSHOT`

* example(internal): persistent npcs (#280)

* Add `PERSIST_COLORS_ON_UNLOAD` to ColoredFireModule (#281)

* Add modern Custom Model Data (#284)

* fix(velocity): legacy player detection (#285)

* Various additions to the Waypoint Module (#283)

* Feature - Emotes API (#286)

* Emotes API

* Update module overview

* Sync LunarClient Mods & Options (#288)

Co-authored-by: LunarClient Bot <lc-bot@moonsworth.com>

* Bump to 1.2.7 (#289)

---------

Co-authored-by: LunarClient Bot <lc-bot@moonsworth.com>
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2 participants