@@ -757,8 +757,8 @@ DecodeStruct(const uint8_t* buffer, size_t buffer_size, Decoded_D3D12_FEATURE_DA
757757 (buffer + bytes_read), (buffer_size - bytes_read), &(value->MinimumABISupportVersion ));
758758 bytes_read += ValueDecoder::DecodeUInt64Value (
759759 (buffer + bytes_read), (buffer_size - bytes_read), &(value->MaximumABISupportVersion ));
760- bytes_read +=
761- ValueDecoder::DecodeUInt64Value ( (buffer + bytes_read), (buffer_size - bytes_read), &(value->CompilerVersion .Version ));
760+ bytes_read += ValueDecoder::DecodeUInt64Value (
761+ (buffer + bytes_read), (buffer_size - bytes_read), &(value->CompilerVersion .Version ));
762762 bytes_read += ValueDecoder::DecodeUInt64Value (
763763 (buffer + bytes_read), (buffer_size - bytes_read), &(value->ApplicationProfileVersion .Version ));
764764
@@ -776,11 +776,12 @@ size_t DecodeStruct(const uint8_t* buffer, size_t buffer_size, Decoded_D3D12_APP
776776 value->pExeFilename = wrapper->pExeFilename .GetPointer ();
777777 bytes_read += wrapper->pName .Decode ((buffer + bytes_read), (buffer_size - bytes_read));
778778 value->pName = wrapper->pName .GetPointer ();
779- bytes_read += ValueDecoder::DecodeUInt64Value ((buffer + bytes_read), (buffer_size - bytes_read), &(value->Version .Version ));
779+ bytes_read +=
780+ ValueDecoder::DecodeUInt64Value ((buffer + bytes_read), (buffer_size - bytes_read), &(value->Version .Version ));
780781 bytes_read += wrapper->pEngineName .Decode ((buffer + bytes_read), (buffer_size - bytes_read));
781782 value->pEngineName = wrapper->pEngineName .GetPointer ();
782- bytes_read +=
783- ValueDecoder::DecodeUInt64Value ( (buffer + bytes_read), (buffer_size - bytes_read), &(value->EngineVersion .Version ));
783+ bytes_read += ValueDecoder::DecodeUInt64Value (
784+ (buffer + bytes_read), (buffer_size - bytes_read), &(value->EngineVersion .Version ));
784785
785786 return bytes_read;
786787}
@@ -820,7 +821,6 @@ size_t DecodeStruct(const uint8_t* buffer, size_t buffer_size, Decoded_D3D12_RAY
820821 return bytes_read;
821822}
822823
823-
824824size_t DecodeStruct (const uint8_t * buffer, size_t buffer_size, Decoded_D3D12_PIPELINE_STATE_STREAM_DESC* wrapper)
825825{
826826 assert ((wrapper != nullptr ) && (wrapper->decoded_value != nullptr ));
@@ -1307,8 +1307,7 @@ size_t DecodeStruct(const uint8_t* buffer, size_t buffer_size, Decoded_D3D12_STA
13071307 value->pDesc = wrapper->raytracing_pipeline_config1 ->GetPointer ();
13081308 break ;
13091309 case D3D12_STATE_SUBOBJECT_TYPE_WORK_GRAPH:
1310- wrapper->work_graph_desc =
1311- DecodeAllocator::Allocate<StructPointerDecoder<Decoded_D3D12_WORK_GRAPH_DESC>>();
1310+ wrapper->work_graph_desc = DecodeAllocator::Allocate<StructPointerDecoder<Decoded_D3D12_WORK_GRAPH_DESC>>();
13121311 bytes_read += wrapper->work_graph_desc ->Decode (buffer2, buffer_size2);
13131312 value->pDesc = wrapper->work_graph_desc ->GetPointer ();
13141313 break ;
@@ -1329,17 +1328,20 @@ size_t DecodeStruct(const uint8_t* buffer, size_t buffer_size, Decoded_D3D12_STA
13291328 reinterpret_cast <uint32_t *>(const_cast <void *>(value->pDesc )));
13301329 break ;
13311330 case D3D12_STATE_SUBOBJECT_TYPE_RASTERIZER:
1332- wrapper->rasterizer_desc2 = DecodeAllocator::Allocate<StructPointerDecoder<Decoded_D3D12_RASTERIZER_DESC2>>();
1331+ wrapper->rasterizer_desc2 =
1332+ DecodeAllocator::Allocate<StructPointerDecoder<Decoded_D3D12_RASTERIZER_DESC2>>();
13331333 bytes_read += wrapper->rasterizer_desc2 ->Decode (buffer2, buffer_size2);
13341334 value->pDesc = wrapper->rasterizer_desc2 ->GetPointer ();
13351335 break ;
13361336 case D3D12_STATE_SUBOBJECT_TYPE_DEPTH_STENCIL:
1337- wrapper->depth_stencil_desc = DecodeAllocator::Allocate<StructPointerDecoder<Decoded_D3D12_DEPTH_STENCIL_DESC>>();
1337+ wrapper->depth_stencil_desc =
1338+ DecodeAllocator::Allocate<StructPointerDecoder<Decoded_D3D12_DEPTH_STENCIL_DESC>>();
13381339 bytes_read += wrapper->depth_stencil_desc ->Decode (buffer2, buffer_size2);
13391340 value->pDesc = wrapper->depth_stencil_desc ->GetPointer ();
13401341 break ;
13411342 case D3D12_STATE_SUBOBJECT_TYPE_INPUT_LAYOUT:
1342- wrapper->input_layout_desc = DecodeAllocator::Allocate<StructPointerDecoder<Decoded_D3D12_INPUT_LAYOUT_DESC>>();
1343+ wrapper->input_layout_desc =
1344+ DecodeAllocator::Allocate<StructPointerDecoder<Decoded_D3D12_INPUT_LAYOUT_DESC>>();
13431345 bytes_read += wrapper->input_layout_desc ->Decode (buffer2, buffer_size2);
13441346 value->pDesc = wrapper->input_layout_desc ->GetPointer ();
13451347 break ;
@@ -1358,8 +1360,7 @@ size_t DecodeStruct(const uint8_t* buffer, size_t buffer_size, Decoded_D3D12_STA
13581360 reinterpret_cast <D3D12_PRIMITIVE_TOPOLOGY_TYPE*>(const_cast <void *>(value->pDesc )));
13591361 break ;
13601362 case D3D12_STATE_SUBOBJECT_TYPE_RENDER_TARGET_FORMATS:
1361- wrapper->rt_format_array =
1362- DecodeAllocator::Allocate<StructPointerDecoder<Decoded_D3D12_RT_FORMAT_ARRAY>>();
1363+ wrapper->rt_format_array = DecodeAllocator::Allocate<StructPointerDecoder<Decoded_D3D12_RT_FORMAT_ARRAY>>();
13631364 bytes_read += wrapper->rt_format_array ->Decode (buffer2, buffer_size2);
13641365 value->pDesc = wrapper->rt_format_array ->GetPointer ();
13651366 break ;
@@ -1383,22 +1384,26 @@ size_t DecodeStruct(const uint8_t* buffer, size_t buffer_size, Decoded_D3D12_STA
13831384 reinterpret_cast <D3D12_PIPELINE_STATE_FLAGS*>(const_cast <void *>(value->pDesc )));
13841385 break ;
13851386 case D3D12_STATE_SUBOBJECT_TYPE_DEPTH_STENCIL1:
1386- wrapper->depth_stencil_desc1 = DecodeAllocator::Allocate<StructPointerDecoder<Decoded_D3D12_DEPTH_STENCIL_DESC1>>();
1387+ wrapper->depth_stencil_desc1 =
1388+ DecodeAllocator::Allocate<StructPointerDecoder<Decoded_D3D12_DEPTH_STENCIL_DESC1>>();
13871389 bytes_read += wrapper->depth_stencil_desc1 ->Decode (buffer2, buffer_size2);
13881390 value->pDesc = wrapper->depth_stencil_desc1 ->GetPointer ();
13891391 break ;
13901392 case D3D12_STATE_SUBOBJECT_TYPE_VIEW_INSTANCING:
1391- wrapper->view_instancing_desc = DecodeAllocator::Allocate<StructPointerDecoder<Decoded_D3D12_VIEW_INSTANCING_DESC>>();
1393+ wrapper->view_instancing_desc =
1394+ DecodeAllocator::Allocate<StructPointerDecoder<Decoded_D3D12_VIEW_INSTANCING_DESC>>();
13921395 bytes_read += wrapper->view_instancing_desc ->Decode (buffer2, buffer_size2);
13931396 value->pDesc = wrapper->view_instancing_desc ->GetPointer ();
13941397 break ;
13951398 case D3D12_STATE_SUBOBJECT_TYPE_GENERIC_PROGRAM:
1396- wrapper->generic_program_desc = DecodeAllocator::Allocate<StructPointerDecoder<Decoded_D3D12_GENERIC_PROGRAM_DESC>>();
1399+ wrapper->generic_program_desc =
1400+ DecodeAllocator::Allocate<StructPointerDecoder<Decoded_D3D12_GENERIC_PROGRAM_DESC>>();
13971401 bytes_read += wrapper->generic_program_desc ->Decode (buffer2, buffer_size2);
13981402 value->pDesc = wrapper->generic_program_desc ->GetPointer ();
13991403 break ;
14001404 case D3D12_STATE_SUBOBJECT_TYPE_DEPTH_STENCIL2:
1401- wrapper->depth_stencil_desc2 = DecodeAllocator::Allocate<StructPointerDecoder<Decoded_D3D12_DEPTH_STENCIL_DESC2>>();
1405+ wrapper->depth_stencil_desc2 =
1406+ DecodeAllocator::Allocate<StructPointerDecoder<Decoded_D3D12_DEPTH_STENCIL_DESC2>>();
14021407 bytes_read += wrapper->depth_stencil_desc2 ->Decode (buffer2, buffer_size2);
14031408 value->pDesc = wrapper->depth_stencil_desc2 ->GetPointer ();
14041409 break ;
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