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ApLegWeaponTypeScreenRecognizer.cs
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240 lines (209 loc) · 8.11 KB
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using System;
using System.Collections.Generic;
using System.Drawing;
using IronOcr;
using TiqSoft.ScreenAssistant.ScreenInfoRecognition.Logger;
namespace TiqSoft.ScreenAssistant.ScreenInfoRecognition.Recognizers.ApexLegends
{
public class ApLegWeaponTypeScreenRecognizer : IWeaponRecognizer
{
private static readonly Dictionary<int, string> ResultCache = new Dictionary<int, string>();
private static readonly Color RareColor = Color.FromArgb(25, 70, 110);
private static readonly Color Rare2Color = Color.FromArgb(60, 70, 110);
private static readonly Color EpicColor = Color.FromArgb(80, 40, 115);
private static readonly Color CommonColor = Color.FromArgb(80, 80, 80);
private static readonly Color LegendaryColor = Color.FromArgb(100, 80, 10);
#pragma warning disable 649
private readonly DebugLogger _logger;
#pragma warning restore 649
private float _brightnessAdj;
public ApLegWeaponTypeScreenRecognizer()
{
#if DEBUG
_logger = new DebugLogger(AppDomain.CurrentDomain.BaseDirectory);
#endif
}
public bool IsFirstWeaponActive()
{
var image1 = ScreenCapture.CaptureScreenRelatively(82f, 84f, 95.5f, 96, FullScreenMode);
var image2 = ScreenCapture.CaptureScreenRelatively(90f, 92f, 95.5f, 96, FullScreenMode);
return image1.GetAverageBrightness() > image2.GetAverageBrightness();
}
private static Image GetWeapon1Image(bool fullScreen)
{
var image = ScreenCapture.CaptureScreenRelatively(81f, 87f, 95.5f, 98, fullScreen);//77, 97, 95, 99);
return image;
}
private static Image GetWeapon2Image(bool fullScreen)
{
var image = ScreenCapture.CaptureScreenRelatively(88.3f, 95f, 95.5f, 98, fullScreen);//77, 97, 95, 99);
return image;
}
private static DirectBitmap GetAdjustedDirectBitmapOfImage(Image img, float brightnessAdj)
{
var db = new DirectBitmap(img.Width, img.Height);
using (var graphics = Graphics.FromImage(db.Bitmap))
{
graphics.DrawImage(img, Point.Empty);
}
for (var i = 0; i < img.Width; i++)
{
for (var j = 0; j < img.Height; j++)
{
var currentPixel = db.GetPixel(i, j);
var brightness = currentPixel.GetBrightness();
if (brightness < 0.85f * brightnessAdj)
{
db.SetPixel(i, j, Color.White);
}
else
{
db.SetPixel(i, j, Color.Black);
db.PixelsWithData++;
}
}
}
return db;
}
public string TestWeapons()
{
this._logger?.NewSnapshot();
var w1Img = GetWeapon1Image(FullScreenMode);
var w2Img = GetWeapon2Image(FullScreenMode);
w1Img.SaveTestImage();
using (var db = GetAdjustedDirectBitmapOfImage(w1Img, _brightnessAdj))
{
db.ToBitmap().SaveTestImage();
}
w2Img.SaveTestImage();
using (var db = GetAdjustedDirectBitmapOfImage(w2Img, _brightnessAdj))
{
db.ToBitmap().SaveTestImage();
}
return WeaponImageToString(w1Img) + WeaponImageToString(w2Img);
}
public int GetActiveWeapon()
{
return IsFirstWeaponActive() ? 1 : 2;
}
public bool FullScreenMode { get; set; }
public void SetBrightness(float brightnessScale)
{
this._brightnessAdj = brightnessScale;
}
public string GetWeaponFromScreen(int no)
{
switch (no)
{
case 1:
_logger?.NewSnapshot();
return GetWeapon1FromScreen(FullScreenMode);
case 2:
return GetWeapon2FromScreen(FullScreenMode);
default:
throw new ArgumentOutOfRangeException(nameof(no));
}
}
private string GetWeapon1FromScreen(bool fullScreen)
{
return WeaponImageToString(GetWeapon1Image(fullScreen));
}
private string GetWeapon2FromScreen(bool fullScreen)
{
return WeaponImageToString(GetWeapon2Image(fullScreen));
}
private string WeaponImageToString(Image img)
{
var result = "";
try
{
using (var db = GetAdjustedDirectBitmapOfImage(img, _brightnessAdj))
{
if (ResultCache.TryGetValue(db.GetHashCode(), out result))
{
return result;
}
_logger?.SaveImage(img);
var img2 = db.ToBitmap();
_logger?.SaveImage(img2, "adj");
var pixelsCoefficient = db.GetMeaningfulPixelsCoefficient;
if (pixelsCoefficient < 0.6 && pixelsCoefficient > 0.01)
{
var ocr = new AdvancedOcr
{
CleanBackgroundNoise = true,
EnhanceContrast = true,
EnhanceResolution = true,
Language = IronOcr.Languages.English.OcrLanguagePack,
Strategy = AdvancedOcr.OcrStrategy.Advanced,
ColorSpace = AdvancedOcr.OcrColorSpace.GrayScale,
DetectWhiteTextOnDarkBackgrounds = false,
InputImageType = AdvancedOcr.InputTypes.Snippet,
RotateAndStraighten = false,
ReadBarCodes = false,
ColorDepth = 8
};
var res = ocr.Read(img2);
result = res.Text.ToUpper();
_logger?.SaveRecognitionInfo(result);
}
ResultCache.Add(db.GetHashCode(), result);
}
}
catch
{
//ignore
}
return result;
}
public WeaponModuleType[] GetModulesState(int weaponNumberOfModules)
{
var ret = new WeaponModuleType[weaponNumberOfModules];
var baseColors = new[]
{
CommonColor,
RareColor,
Rare2Color,
EpicColor,
LegendaryColor
};
for (var i = 0; i < weaponNumberOfModules; i++)
{
var offsetX = i * 1.46f;
var image = ScreenCapture.CaptureScreenRelatively(79.3f + offsetX, 79.5f + offsetX, 92.8f, 93.2f, FullScreenMode);
//image.SaveTestImage(i.ToString());
var avColor = image.GetAverageColor();
var closestColor = ImageUtils.GetClosestColor(baseColors, avColor);
if (closestColor == CommonColor)
{
ret[i] = WeaponModuleType.Common;
}
else if (closestColor == RareColor || closestColor == Rare2Color)
{
ret[i] = WeaponModuleType.Rare;
}
else if (closestColor == EpicColor)
{
ret[i] = WeaponModuleType.Epic;
}
else if (closestColor == LegendaryColor)
{
ret[i] = WeaponModuleType.Legendary;
}
else
{
ret[i] = WeaponModuleType.None;
}
}
return ret;
}
}
public interface IWeaponRecognizer
{
string GetWeaponFromScreen(int no);
string TestWeapons();
int GetActiveWeapon();
bool FullScreenMode { get; set; }
void SetBrightness(float brightnessScale);
}
}